0 of 0

File information

Last updated

Original upload

Created by

shazdeh2

Uploaded by

shazdeh2

Virus scan

Safe to use

Tags for this mod

120 comments

  1. konaherson2
    konaherson2
    • member
    • 50 kudos
    [delete]
  2. LazySkyrimPlayer
    LazySkyrimPlayer
    • premium
    • 24 kudos
    Nice idea, didn't work for me.


    [2025-05-09 08:15:44.169628] [log] [warning] [plugin.cpp.3911] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
    [2025-05-09 08:15:44.0] [log] [warning] [plugin.cpp.3911] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
    [2025-05-09 08:15:44.0] [log] [warning] [plugin.cpp.3911] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
    [2025-05-09 08:15:44.0] [log] [warning] [plugin.cpp.3911] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
    [2025-05-09 08:15:44.0] [log] [warning] [plugin.cpp.3911] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
    [2025-05-09 09:01:49.2764980] [log] [warning] [Utility.cpp.1453] [GetDescription] couldn't cast form[Frostbite Venom] ID[934328] as description


    This is what the log says. Clearly sth is not working.
    Yes, it is all up to date/newest version of every available dependency.
    1. Alexiel0105
      Alexiel0105
      • member
      • 1 kudos
      I also got these errors in the dbsksefunctions log
      Spoiler:  
      Show

      [2025-06-08 07:56:57.175527] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.16] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 07:56:57.16] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Potent Lingering Poison] ID[474934] as description
      [2025-06-08 07:56:57.49] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Paralysis Poison] ID[477752] as description
      [2025-06-08 07:56:57.50] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Poison] ID[474929] as description
      [2025-06-08 08:04:56.478853] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.1770780] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.0] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.33] [log] [warning] [plugin.cpp.5352] [RegisterActiveMagicEffectForGlobalEvent] eventReceiver not found
      [2025-06-08 08:34:27.16] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Potent Lingering Poison] ID[474934] as description
      [2025-06-08 08:34:27.50] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Paralysis Poison] ID[477752] as description
      [2025-06-08 08:34:27.49] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Poison] ID[474929] as description
      [2025-06-08 08:36:18.110964] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Potent Lingering Poison] ID[474934] as description
      [2025-06-08 08:36:18.49] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Paralysis Poison] ID[477752] as description
      [2025-06-08 08:36:18.67] [log] [warning] [Utility.cpp.1480] [GetDescription] couldn't cast form[Poison] ID[474929] as description


      but weird thing is that I was actually able to create the paralysis and potent lingering poison arrows complete with descriptions and it did apply those effects to the npcs i shot with those arrows so im not sure what's wrong
  3. RBxDash
    RBxDash
    • premium
    • 13 kudos
    For anyone who had issues with arrows applying their effects on hit.
    update Dylbills Papyrus Functions (dbmiscfunctions in Vortex) to version 9.6 (current latest version), Version 9.5 does not work.
  4. Tyrthemis
    Tyrthemis
    • premium
    • 54 kudos
    Has anyone gotten this working in VR? It has a lot of requirements that have SKSE64 in the description
    1. Domek97
      Domek97
      • premium
      • 8 kudos
      Yes this works in VR
    2. Tyrthemis
      Tyrthemis
      • premium
      • 54 kudos
      even with B612 not working in VR (we get locked inventory menus apparently)
  5. ArielKharija
    ArielKharija
    • member
    • 1 kudos
    Requiem make possible to go with elemental arrows instead of carrying unrealistic enchanted bows

    You make possible to go with only one bow, in a realistic way, instead of having 2 or 3 backup bows only to not waste potent poisons

    In its simplicity, your mod should be treated au pair of Requiem, since it is a gameplay breaker experience.

    Combined with Requiem mechanics, you definitively completed the long path to make marksmanship realistic.

    Skyrim will never be intended by me without Requiem and Poisoned Arrows and Bolts in mind.

    Skyrim will never be the same.

    Chapeau.

    P.S.

    In a Requiem perspective, some venoms are intended to be used only a limited number of times, so I think that poison arrows should be cleaned if the poison is correctly injected, otherways should be ok to recover an arrow after a missed shot...

    Take this as a suggestion, your mod got the heaven, is really well made (ok, a lot of prerequisites but, for an hard modder like me, with around 500 mods all together, only one was missing ;)

    Nothing could downrate it (except if I will encounter bad behaviour in the middle of the game...

    I only made some tests against poor mammooth near silent moon :D and all seem to work as intended
  6. ArielKharija
    ArielKharija
    • member
    • 1 kudos
    What about load order with Requiem?

    Thanx in advance, always waiting this feature in Requiem, but they didn't make it...
  7. Great idea, and it now has an MCM to modify the conversion rate.

    Unfortunally the long list of dependencies - multiple of which i dont need for anything else - is still a showstopper to me.
  8. Schneckenhof
    Schneckenhof
    • member
    • 0 kudos
    Hi,

    Love the concept of this.

    However, I am Noticing a lot of comments here in the post section about issues,
    and that there are NINE other mods required to make this mod work.
    Some like SPID and Papyrus Util are common, but several others I haven't even heard of.

    Is there another way to make something like arrow poisoning work properly?
    Because I might have found one.


    I know that someone did something similar with a modification to the blowgun mod that would allow for dart poisoning.
    I haven't tried it yet, but that mod (which is apparently a reskinned crossbow) only requires a mod called
    Inventory Functions SE-AE.
    (and possibly the original blowgun mod)

    If that works, it may be useful to try using Inventory functions instead of all of the other mods that are currently required to make "Poisoned Arrows and Bolts" function.


    Here's a link to those if if gives anyone any ideas:

    Blowgun_by_Ruddy88

    Blow gun modified - Note: From what I can tell this may not actually require the "Blowgun_by_Ruddy88" mod!

    Inventory Functions SE-AE- Note: This is Required for "Blow gun modified" to function.
  9. brutalbudi
    brutalbudi
    • member
    • 0 kudos
    Hi, I really love the concept but I encounter similar issue to previous commenters.

    I can create poisoned arrows using non-vanilla arrow & poison. The arrows have correct name, count, and description. Yet the poison effect aren't applied when it hits the enemy.

    Versions:
    Skyrim SE 1.6.1170
    Andrealphus' Papyrus Functions v1.4.4
    B612 - my little asteroid of useful UI components  v1.0.13
    Description Framework  v2.1.1
    DPF - Dynamic Persistent Forms  v2.21
    Dylbills Papyrus Functions  v9.0
    MCM Helper v1.5.0
    PapyrusUtil AE SE v4.6
    powerofthree's Papyrus Extender  v5.10.0
    Spell Perk Item Distributor (SPID)  v7.1.3

    I tried to skim the papyrus log. Not sure if relevant but these lines look sus to me.

    [04/02/2025 - 12:31:01PM] error: Unbound native function "GetFormValue" called
    [04/02/2025 - 12:31:01PM] error: Native static function SetSpellRange does not match existing signature on linked type DynamicPersistentForms. Function will not be bound.
    [04/02/2025 - 12:31:01PM] error: Native static function SetSpellCastDuration does not match existing signature on linked type DynamicPersistentForms. Function will not be bound.
    [04/02/2025 - 12:31:01PM] error: Unbound native function "SetFormValue" called
    [04/02/2025 - 12:31:01PM] error: Unbound native function "SetFormValue" called
    [04/02/2025 - 12:31:01PM] error: Unbound native function "SetFormValue" called
    [04/02/2025 - 12:31:01PM] error: Native static function ArmorAddonSlotMaskHasPartOf does not match existing signature on linked type DbSkseFunctions. Function will not be bound.
    [04/02/2025 - 12:31:01PM] error: Native static function GetFurnitureWorkbenchSkillInt could find no matching static function on linked type DbSkseFunctions. Function will not be bound.
    [04/02/2025 - 12:31:01PM] error: Native static function GetAttachedProjectileRefs does not match existing signature on linked type DbSkseFunctions. Function will not be bound.
    [04/02/2025 - 12:31:01PM] error: Native static function GetAllConstructibleObjects does not match existing signature on linked type DbSkseFunctions. Function will not be bound.
  10. Zinni
    Zinni
    • premium
    • 35 kudos
    Hopefully you can help me. I'm running 1.5.97 Best of Both Worlds.

    Everything in the mod works except poisons aren't applied to target when hit.The MCM works. I can change poisoned arrows created per potion and switch between prefix or suffix of poison in created arrow's name. I get the quantity selector pop up, and appropriate poison is used and number of arrows created. The descriptions are there and match the poison's effects.

    These are the requirement versions I have installed:

    Andrealphus' Papyrus Functions   v1.4.4
    B612 - my little asteroid of useful UI components  v1.0.13
    Description Framework  v2.1.1
    DPF - Dynamic Persistent Forms  v2.21
    Dylbills Papyrus Functions  v8.8
    MCM Helper v1.3.0  (Overwritten by 1.5.97 backport v1.4.0)
    PapyrusUtil SE - Modders Scripting Utility Functions  v3.9
    powerofthree's Papyrus Extender  v5.10.0
    Spell Perk Item Distributor (SPID)  v7.1.3

    Requirements for the requirements installed:
    Visual C++ Redistributable 2015-2024
    BEES v1.2
    SKSE 1.5.97 - 2.0.20
    SkyUI 5.2SE
    powerofthree's Tweaks 1.13.1
    Address Library for SKSE Plugins v2 (Last version for 1.5.97)
    PapyrusUtil SE - Scripting Utility Functions 3.9 (Last version for 1.5.97)