VIGILANT Voiced - English Addon
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.7.3
- Original File
- Download:
- Manual
File information
Created by
Aelarr and The Skyrim Voice AllianceUploaded by
AelarrVirus scan
Safe to use
1255 comments
IF THIS IS YOUR FIRST PLAYTHROUGH OF THE MOD, DO NOT LISTEN TO ORLANDO. DO NOT DO WHAT HE WANTS AT ANY POINT. IGNORE HIM. DON'T EVEN TALK TO TO HIM IF YOU KNOW YOU HAVE NO SELF-CONTROL AND ABSOLUTELY MUST DO WHATEVER AN NPC TELLS YOU TO DO.
Doing what he wants will skip the entire story and land you right in the finale, with zero knowledge of what's going on and no option to return to Skyrim until you're done (or reload a save ... which you should do, unless you're THAT committed to your actions). Orlando is there for those who already know the mod and only want to play the last act. Everyone else, IGNORE HIM!
If you complain about getting stuck in some wasteland and having no clue what you're doing there anyway, I'll know that:
- you haven't read the description on the original VIGILANT page,
- you haven't read the description here,
- you haven't read this sticky.
And you'll be sacrificed to Molag Bal. No mercy.
Seriously, people. RTFM.
--------------------
A potentially game-breaking incompatibility has been found by LemonicDemon:
https://discord.gg/maqPZ9QCe2
Come discuss the trilogy, be up to date on the state of mods, translations, Vicn's blog updates, find answers about the story, etc.
Note: the server is not technical support in any way. If you have modding-related issues, there are other places to solve those problems.
Translation:
- updated for Vigilant 1.7.2
- reverted Nirn's Origin Ring -> Nir's Origin Ring (back to original)
- renamed Chef River Jumper -> Chef Jumps-Over-River (closer to in-world naming conventions)
- reverted everything related to Naarifin -> Narfin (back to how it was a while ago before I decided to see connections where there were none - sorry, my bad)
- renamed Nemesis -> Pitier (the original Japanese literally says "one who sends down pity" ... English is just terrible sometimes and has no good one-word-synonyms)
- a few other corrections and tweaks to some dialogue (Pale Feet, Anatomancer and the Pipers should be just a little more understandable now ... still, good luck figuring out their gibberish on the first try)
Voiced plugin:
- carried over new boss tweaks from the main mod where needed -> get ready to be curbstomped, now for real
This is neither a bug nor something I will be "fixing".
Translation gets corrected, tweaked and so on. Voice files cannot be brought in line without re-recording them, which will NOT happen until the entire trilogy is complete (as I keep repeating). I will also NOT host two different translation files just to keep voices and subtitles consistent because it's too much of a hassle to deal with X amount of different versions of translation.
If it bothers you that much, uninstall voice pack and use only the silent translation.
The problem is you did not explain the installation very well
I have installed all required files
But the voice add-on just doesn't work
EDITED:- nevermind it's working now
Don't know how but I fix it
Then all relatively solid answers that I can get for now are mostly from the comments by you on reddit.
Anyway,Thank You for the Great Translation and answers/explanations on reddit.
Looking forward to voice addons for the other two of the trilogy and your essays on the whole trilogy!
https://www.reddit.com/r/skyrimmods/comments/r4rnny/regarding_nexus_how_do_i_use_the_api_to_download/
Archived versions will remain archived.
At first - I know that this is SE versions but on LE versions is said that for comment section should come here, so I did in Hope someone would help me. I play LE version (as you probably suspected till this moment) and I have installed everything as it should be, where it should be in versions it should be and still all Vigilant characters have no voice at all. I've made possible check for incompatibility of any mods I have with both Vigilant and V-Addon and non found do far, even moved both Vigilant and Vigilant V-addon at the end of mods order to be sure non other of my mods would potentialy overwrite them. Still nothing.
Anyone may have same problem or know possible solutions for such problem?
*EDIT* Once I will come back to home (afternoon) I will add entire list of mods I have installed for your better check.
[...]
- bloodstains behind the table and around the cupboard -> the first totem Bartholo writes about in his journal on the floor -> activate it and you're teleported within it (Blood Curse of Shivering)
[...]
... this is not available ...
[update]
... but there is a small statue behind a small cupboard on the ground behind the bloodstains ... this needs to be activated to proceed ...
Ah, it was just moved to my merged repo. The link is fixed now.
You're also two versions behind on both Vigilant and translation. Might want to update.
...that it's time to uninstall the voiceover mod and play the mod in silence. It sounds like a college kid trying to host a D&D game in a bar.
Can anyone tell me if the voice acting quality becomes better, or does the whole thing sound like that?
And you have a VA showcase video on the description page.
On a serious note, I would say the voices get progressively better as you go beyond Act 1. Your loss if you didn't bother to do something as simple as watch a VA demo video before coming to the comments to whine about other peoples hard work you downloaded for free. I'm enjoying the voiced addon so far.
thanks for the hard work as always.