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- VIGILANT Voiced - English Addon
VIGILANT Voiced - English Addon
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Version1.7.3
- Original File
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- Manual
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Last updated
Original upload
Created by
Aelarr and The Skyrim Voice AllianceUploaded by
AelarrVirus scan
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This page was last updated on 09 October 2024, 7:03AM
- Changelogs
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Version 3.2.2
- - fixed a stupid copy-paste mistake with one talking activator (rejoice, Molag Bal has been banished back to Coldharbour and is no longer answering the door in Ratway)
- fixed a bunch of inconsistencies in capitalization and possessives ending on "s" (English is a Frankensteinian language, prove me wrong)
- shortened one location name so it doesn't get potentially cut off (Ruined Priory of the Holy Brothers of Marukh -> Holy Brothers of Marukh Priory)
- added prefix "Alessian" to all Ebony armor and weapons used in act 4 (consistency fix)
- made some PC lines more assertive (no more sounding like an indecisive wimp during a certain argument, among other things)
- made Berserk dialogue reference in Act of Mercy path of Act 1 clearer ("... I'm ready, whenever you are.")
- a certain character is now alternating between I and royal We pronouns, as originally intended (no, it's not Molag Bal, it's someone far worse ... if you know, you know)
..͏. ̷̢͟H̶a̛̕͞v̸̨é y͡ǫ̶͠u͏́ ̷̡f͠óu҉̷nd̢͏͝ ̡͢͞L̀o̵ve̡͡,̷͞ ̢̕li̵̧t͟͡t͢l̶e͢͠ ͏d͟r͞a͟ǵ̷on͠?͟
- - fixed a stupid copy-paste mistake with one talking activator (rejoice, Molag Bal has been banished back to Coldharbour and is no longer answering the door in Ratway)
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Version 3.2.1
- - translation revision
- books brought in line with Glenmoril (those that appear in both mods)
- typo fixes
- some renaming of gear, NPCs and locations for better consistency
- restored warning about Orlando (was apparently added in the recent update and my translation tool didn't pick up on it ... sorry about that, but still, if you fall for Orlando, you only have yourself to blame)
- lore check for anatomancer's lines
... all shall be redeemed under the Blue Star.
NOTE: Any mod or patch relying on English translation will need to be updated, otherwise you will be left with old text (before revision) for the items it changes. Minor incompatibility that won't break anything, it just won't look as intended.
NOTE 2: Silent translation has revised NPC dialogue while voiced version does not (for consistency with subtitles and VA). You can mix silent and voiced version plugins if you want to see how badly I screwed up some NPC lines before (it's not that bad, I swear). When revoicing happens, silent translation will be used as basis.
- - translation revision
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Version 3.2
- - updated for VIGILANT 1.6.2
- translated new content
- corrected some stupidites (like Sister's Husband -> is now correctly Steward ... what on Nirn even was that stupidity)
- - updated for VIGILANT 1.6.2
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Version 3.1
- - updated for VIGILANT 1.6.0
- translated new content
- added in the spliced voiced files for vanilla NPCs that mysteriously got mixed up with custom ones previously
- - updated for VIGILANT 1.6.0
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Version 3.0
- - finally rebuilt the additional plugin that prevents NPCs from switching between their vanilla and custom voices - no more awkward voice jumping, rejoice (you better be happy, this took way too much time)!
- Andurs, Keerava, Elda Early-Dawn and Jorleif (vanilla NPCs) now have their lines made up of spliced vanilla lines (less translation accurate, but also less jarring)
- Reyda now sounds like an actual evil witch/hagraven (kindly voiced by Purgey)
- Orlando the Knowledgeable now has a voice, too (also kindly voiced by Purgey)
- some volume tweaks for certain scene specific lines (bad flames, Molag Bal shouldn't be drowned out by your crackling!)
- flagged Vigilant Voiced.esp as ESL - will not take up space in your load order (this better work fine - I had to compact form IDs and rename all plugin specific voice files for this)
- - finally rebuilt the additional plugin that prevents NPCs from switching between their vanilla and custom voices - no more awkward voice jumping, rejoice (you better be happy, this took way too much time)!
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Version 2.5
- - updated for VIGILANT 1.5.2
- renamed Guardian of the Wasteland -> Wasteland Guardian (and accordingly, everything related to it) (less of a mouthful)
- renamed Witch Hunter's X -> Witch Hunter X (consistency with other faction armors/weapons)
- renamed every instance of Church -> Chapel (more consistent with lore - places of worship for the Divines are called chapels or temples)
- renamed Cemetery of the Church of Arkay -> Chapel of Arkay Cemetery (less of a mouthful)
- renamed Bedroom of the Mad King -> Mad King's Bedroom (less of a mouthful)
- renamed Village of Mitta -> Mitta Village
- renamed Village of Tele -> Tele Village
- renamed every instance of bloodcurse -> blood curse (consistency)
- renamed every instance of Hound of Varla -> Varla's Hound
- renamed Captain Spania -> Scamp Captain (how did this happen again, he used to be a Scamp Captain before!)
- renamed a stray Orland -> Orlando (consistency)
- double checked UESP wiki and The Imperial Library for the new books added from ESO
- LIST OF THOSE NEW BOOKS:
- The Archimonk's Dream
- The Song-Never-Sung-at-Twilight
- The Forty-Third Praise Song of Alessia (if you for some reason still think the Alessians being absolutely bonkers is a Vigilant only thing ... you're so very wrong)
- The Exclusionary Mandates
- The Illusion of Death
- The Remnant of Light (and in case you also thought a fake Tower/Stone is a Vigilant only thing ... go play Rivenspire arc in ESO)
- On the Detachment of the Sheath from the Integument (or how to break reality while doing questionable things to Mnemoli ... and nope, this isn't a Glenmoril only thing, either - see, told you it was lore-friendly)
- Vindication for the Dragon Break
- The Whithering of Delodiil (a little bit about the cities of Abagarlas and Delodiil)
- The Library of Dusk: Rare Books (did you know there are libraries in Coldharbour, too?)
- A Life of Strife and Struggle
- I was Summoned by a Mortal (best in-game book ever and you can't convince me otherwise)
- Chaotic Creatia: The Azure Plasm (don't drink the ... water ... in Coldharbour)
- Aurbic Enigma 4: The Elden Tree (Towers are stupidly important whether you like it or not)
- Ayleid Survivals in Valenwood (so you can stop wondering just why in Oblivion is there an Ayleid walking around)
- The Devouring of Gil-Var-Delle (yes, that's Gilverdale)
- The Book of the Great Tree
- Tower of Adamant (Adamantine, Direnni Tower, Ada-Mantia, Ur-Tower, however you want to call the first Tower)
- Once
- Ayleid Inscriptions Translated
- Before the Ages of Man: The Merethic Era (pretty decent summary of what is known about the Merethic Era, but written by an elf ... and full of little inacurracies you may not even spot)
- Before the Ages of Man: The Dawn Era (same as above, and Khajiiti writings at least will tell you a very different story, at least the pre-Rid-Thar-ri'Datta ones ... and they may not be wrong)
- The Spawn of Molag Bal
- On the Nature of Coldharbour
- The Battle of Glenumbria Moors
- and what about those two books about Molag's dragon experiments/creation of the Titans (Daedra Dossier: The Titans) and fire atronachs breaking one of Molag Bal's artworks and being exiled for it (Daedra Dossier: Cold-Flame Atronach), hmm, Vicn?
- don't think for a moment I'm done with renaming stuff just yet - I have a full translation check and rework planned
- can't decide whether to translate Ayleid names or not (probably not) -> Sancremor Tower is a nice flipped White-Gold Tower (Dark-Gold Tower)
- don't trust Meridia
- ҉don't̕ ̛t̵r͝u̕s͠t̷ Or̕l͝a̧ndo
- ḑ͟o̴ņ̀҉'t̸͡ ́͟t̀rưs̷̸͟t̶̢̧ ̀t̶h̵͝e͘ ͞O͘w̨͘l̀s͏̢
- t̴͜͟h̷͝i̷̡͡s̢̡͟ ̴͡͡͞i҉̕͟͞s̢͘ ͟҉͘͟a̛̕҉̢l̀l̛̕ ̵̨f̸̢ǫ̢̀͞r̢̡̡͠͝ ̵̛́́͠y̛҉̧o̧u̸̷̧̡
- - updated for VIGILANT 1.5.2
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Version 2.4.1
- Fixed some stray Japanese (shown as boxes in game).
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Version 2.4
- Updated for VIGILANT 1.5.0.
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Version 2.3
- - updated for VIGILANT 1.4.8
- renamed Orland to Orlando for consistency with GLENMORIL
- renamed Hidden Cave of the Followers of Mara to Hidden Cave of Mara's Followers (thanks for bringing my attention to the really too long name, Astakos!)
- added some corrections to some of the books (thanks, a123999!)
- - updated for VIGILANT 1.4.8
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Version 2.2
- Updated for VIGILANT 1.4.5.
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Version 2.0
- VIGILANT Voiced has been reworked from the ground up and with Vicn's permission now includes a patch that fixes NPCs jumping between their custom voices and generic vanilla ones.
Features of Vigilant Voiced.esp patch:
- changed vanilla voice types to custom ones so NPCs will now speak in their custom voice only -> no more random generic vanilla lines
- rewritten custom merchant and follower functionality, because the above feature broke the vanilla one (yes, this means scripts, but they are very small and run only when you select a dialogue option that leads to a follower or merchant service ... which is precisely what happens for vanilla functionality in the base game too, by the way)
- that said, you're still only allowed ONE follower at the time (to avoid potential issues with their functionality breaking if they die, they will also be essential while they follow you - if you really feel the need to kill them, dismiss them first or just don't recruit them and if you tamper with these settings on your own, you do so at your own risk and no support will be provided if you screw up -> bug-free gameplay takes precedence before immersion)
- audio output override set to SOMDialogue2D for some scenes so the NPCs will be heard loud and clear over all the potential chaos around them -> flames have now submitted to the will of lord Molag Bal and will no longer try to be louder than him (bad flames!)
- all of these features make this patch incompatible with anything but English translation of VIGILANT -> see FAQ on description page or in the included Readme file for more info
Changes to Vigilant.esp (English translation):
- fixed a missing word in the subtitle for one of Sir Amiel's lines
- Sand Runner -> Thunderbug
- Captain Spania -> Scamp Captain (I have no idea how this one fell through before, because I'm sure I already fixed it for one version)
Changes to sound files:
- adjusted the volume for some sound files (example: Alessia was too quiet in Marukh's memory)
- swapped Molag Bal's narration lines in Pelinal's bad karma scene for the alternate version
- added sound files for basic follower and merchant functionality (no more vanilla voices)
Added a very basic guide in .txt format to Optional Files. Keep in mind this is not a comprehensive guide and that the full one with images, all secrets found and explanations is still in the works. This should suffice until then.
Unless a serious bug is found in the near future, I will consider this version of VIGILANT Voiced addon final.
- VIGILANT Voiced has been reworked from the ground up and with Vicn's permission now includes a patch that fixes NPCs jumping between their custom voices and generic vanilla ones.
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Version 1.7.3
- - updated for VIGILANT 1.7.3
- added missing MCM translation files to silent translation
- restored Chef Jumps-Over-River -> Master Chef River Jumper, since he's not an Argonian and is apparently actually the head of the kitchen
- - updated for VIGILANT 1.7.3
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Version 1.7.2c
- - updated for VIGILANT 1.7.2c
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Version 1.7.2
- VIGILANT TRANSLATION CHANGELOG
- updated for version 1.7.2
- reverted Nirn's Origin Ring -> Nir's Origin Ring (back to original)
- renamed Chef River Jumper -> Chef Jumps-Over-River (closer to in-world naming conventions)
- reverted everything related to Naarifin -> Narfin (back to how it was a while ago before I decided to see connections where there were none - sorry, my bad)
- renamed Nemesis -> Pitier (the original Japanese literally says "one who sends down pity" ... English is just terrible sometimes and has no good one-word-synonyms)
- a few other corrections and tweaks to some dialogue (Pale Feet, Anatomancer and the Pipers should be just a little more understandable now ... still, good luck figuring out their gibberish on the first try)
VIGILANT VOICED CHANGELOG
- carried over new boss tweaks from the main mod where needed -> get ready to be curbstomped, now for real
- VIGILANT TRANSLATION CHANGELOG
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Version 1.7.1-reupload
- NO CHANGES FROM 1.7.1, THIS IS JUST A REUPLOAD BECAUSE NEXUS REFUSES TO CACHE THE FILE PROPERLY.
- updated for Vigilant 1.7.1
- fixed one Errant-Knight into more consistently named Knight-Errant
- renamed activator Atone -> Absolve (because it's not you doing the atoning; rather, you're absolving the NPC)
- renamed Mo (short form for Morihaus) -> Mor (used in Song of Pelinal)
- NO CHANGES FROM 1.7.1, THIS IS JUST A REUPLOAD BECAUSE NEXUS REFUSES TO CACHE THE FILE PROPERLY.
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Version 1.7.1
- - updated for Vigilant 1.7.1
- fixed one Errant-Knight into more consistently named Knight-Errant
- renamed activator Atone -> Absolve (because it's not you doing the atoning; rather, you're absolving the NPC)
- renamed Mo (short form for Morihaus) -> Mor (used in Song of Pelinal)
- - updated for Vigilant 1.7.1
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Version 1.7.0
- - updated translation and voiced addon for Vigilant 1.7.0
- re-translated a strange line in the dialogue with Molag Bal during Marukh's flashback, hopefully for good - thanks, Mistflower, Xavbio and Mr Wizard!
- renamed some rings and misc items for better consistency with other similar items
- fixed M'zaq's Note - will now actually display text instead of boxes (M'zaq's Smudged Note II, if you're using Book Covers mod for Vigilant -> needs to be updated to include this fix)
- fixed weird spacing in Slave Trader's Note 8 (Book Covers mod for Vigilant needs to be updated to include this fix)
NOTE 1: From now on, the same translation file will be used in both silent and voiced version. This may result in some inconsistency between what the NPCs are saying (voiced) and what the subtitles are saying. Sorry, but keeping up two different versions of translation file is becoming impossible ... immersion be damned. Will be fixed once the entire trilogy is finished and voiced.
NOTE 2: I am reverting mod versioning back to the same one as the original mod so that it's obvious at a glance which Vigilant version the translation supports. Your mod managers may complain a bit. Sorry.
- - updated translation and voiced addon for Vigilant 1.7.0
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- Author's activity
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October 2024
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09 Oct 2024, 7:05AM | Action by: Aelarr
Attribute change
'File \'Vigilant - Achievement Injector Patch\' description changed.'
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09 Oct 2024, 7:03AM | Action by: Aelarr
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'Vigilant - Achievement Injector Patch [version 1.2]'
September 2024
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18 Sep 2024, 8:33AM | Action by: Aelarr
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'File \'Vigilant - Achievement Injector Patch\' description changed.'
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18 Sep 2024, 8:31AM | Action by: Aelarr
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18 Sep 2024, 8:26AM | Action by: Aelarr
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17 Sep 2024, 8:53PM | Action by: Aelarr
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October 2023
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29 Oct 2023, 10:25AM | Action by: Aelarr
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29 Oct 2023, 10:24AM | Action by: Aelarr
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'Description changed.'
September 2023
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30 Sep 2023, 7:52PM | Action by: Aelarr
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'file visible to the public'
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30 Sep 2023, 7:49PM | Action by: Aelarr
Attribute change
'Description changed.'
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30 Sep 2023, 7:48PM | Action by: Aelarr
Readme file added
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30 Sep 2023, 7:48PM | Action by: Aelarr
Changelog added
'Change log added for version 1.7.3'
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30 Sep 2023, 7:48PM | Action by: Aelarr
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'VIGILANT - English Translation Only SE [version 1.7.3]'
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30 Sep 2023, 7:47PM | Action by: Aelarr
File added
'VIGILANT Voiced - English Addon SE [version 1.7.3]'
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30 Sep 2023, 6:22PM | Action by: Aelarr
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August 2023
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23 Aug 2023, 8:57AM | Action by: Aelarr
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23 Aug 2023, 8:54AM | Action by: Aelarr
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'Description changed.'
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23 Aug 2023, 8:54AM | Action by: Aelarr
Readme file added
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23 Aug 2023, 8:54AM | Action by: Aelarr
Changelog added
'Change log added for version 1.7.2c'
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23 Aug 2023, 8:53AM | Action by: Aelarr
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'VIGILANT - English Translation Only SE [version 1.7.2c]'
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May 2025
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