A set of XP32 Blender animation rigs for both 3rd and 1st person for use in Blender 3 and 4 along with the
HKX exporter by
JG
I made these from scratch instead of using Rigify, so they may be slightly different than what you're used to with other Blender based rigs. They're pretty simple in terms of controllers, they're built for the Xp32 skeleton too so you can animate the extra bones(I haven't added controllers for every XP32 bone)
Both The rigs features:
- Stretch bones(for making smears and selling movement better)
- IK/FK Switching for each Limb
- IK/FK Snapping for each limb too (Allows you to switch between both modes easy)
- Simple Annotation workflow
- Functional twist bones
- Simple Exporting, no faffing around with FBX's or Havok Content tools(thanks to the HKX exporter)
I've included the HKX plugin and HKX exporter too with read mes on what to do with them
The Blender 4 rig (has a 4 in it's name) is more up to date than the Blender 3 rig
Annotations are added via Pose markers on the Deform rig, there's more instructions in the Readme, included in the Archive and on the Nexus but here's a quick run down
You switch rigs from the control to deform via a button in the UI and then add the
markers to the deform rig
If you're doing Precision events, you'll still have to use HKanno as Blender has a 63 character limit on markers
Thanks to JG's Exporter, exporting is as simple as selecting the deform rig and going File >> Export >> "Havok Animation (.hkx)"
When using the rig there's a few things that can help with it:
You can select groups of bones easy, like the Spine, Head, Arms, Legs, Fingers etc press Ctrl + G > Layer(in pre Blender v4)/Collection(Blender 4)
With the first person rig you can press Ctrl + G > Group(in pre Blender v4)/Colour(Blender 4) to select all of that one finger's bones
The Move Correct Layer, allows you to move the rig without moving the root, handy if you're making actual movement anims and need to re centre the rig
There's a "Sneak Height Ref", you can snap the camera in 3rd person to that, to get the correct sneak camera height
With the first person rig there's a similar thing but you need to snap the Move Correct bone down to it
You will need to unhide and make it selectable in the outliner on the right
There's some included finger poses so you can easily set some common poses
With the first person rig pressing 0 on the Numpad will put the camera into a first person perspective, while not 1 to 1 with the game, it's very close
The 3rd person rig has tail and skirt controllers if you want to animate them
Both rigs have weapon and shield models you can toggle them on and off via the Weapons collection, expand it in the Outliner then toggle what you want on and off
They also can be drawn or sheathed by adjusting each weapons constraint, This does not affect the animation
Credits
JG for the
Exporter without him the exporting would be a giant nightmare
All my patreons for supporting me!