Mod articles
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Adding your own Meshes to the Rig
I'd use Pynifly to get your mesh into Blender as it's the same scale as my rigs and is one of the best Blender nif importers
You'd have to make sure your in objectmode and don't have any rigs or meshes selected
In the inspector, check that you're not in either the "Deform Skele" or "Controll Rig" collections, any other or no collection is fine
When importing your mesh via pyNifly, in the import window make sure Create Bones and Create Armature is checked THEN, make sure rename bones, import animations, import collisions, rename bones as per Niftools is unchecked
Once you got your mesh imported, make sure it's at the centre of Blender (don't need to exactly be 0,0,0) select the mesh go to the modifiers on the right hand pane of ...