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  1. icecreamassassin
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    Full Guide | FAQ | Wiki | Skyrim Classic Version | Mod Blog | PatreonDiscord | Patches

    Legacy of the Dragonborn V6 10th anniversary edition is live!

    V6 is now live and ready to go! This has been a massive undertaking for Kriana and myself and I'm glad to fi
    nally have it release. Please make sure to re-read the full guide linked above before downloading, review the change log and reference these quick updates:

    - V6 requires a NEW GAME (reality of large mod updates for Skyrim, not a choice made by us, or an option for you, your game will break otherwise)
    - V6 now has an extra dummy plugin (LegacyoftheDragonborn0.esp) which is required for loading one of the texture BSA's
    - You MUST re-download Legacy Patch Central's patches update
    - You MUST download the new Legacy Creation Club and Curator's Companion updates if you use them, they have been updated for V6
    - DO NOT use any 3rd party patches or mods for Legacy until they have been updated for Legacy V6
    - Several mods have been merged into V6 so refer to the compatibility and integrated mods article referenced in the full guide. DO NOT run these mods along with V6.

    - V6 requires _ResourcePack.ESL which was released with V1.6.1130+ of Skyrim. If you wish to continue using an older version, you must update then downgrade again so you have the resource pack and use the BEES (backported Extened ESL Support) mod in order to utilize expanded ESL support offered in Skyrim v1.6.1130+. No support on downgrading will be provided. You may have to choose between using Legacy and using something else in your load order that hasn't been updated in awhile, update the older mod to work on the new version of Skyrim, or figure out how to patch it so it does work. (See below for info on collections). Alternatively you can use Steam to download the _ResourcePack.esl on your older version of Skyrim without updating, but you still will need to install BEES referenced above. Steps are found here:

    Spoiler:  
    Show

    On windows:
    -Open steam
    -Press (Windows key)+R and type "steam://open/console"
    -Once opened, type the following and press enter "download_depot 489830 489831 8442952117333549665"
    -Wait until steam console says: "Depot download complete"
    -Go to "steam/steamapps/content" and in the folder located there you'll find some content for Skyrim, plus the _resourcepack.esl and _resourcepack.bsa
    -Use winrar or 7zip to put both .bsa and .esl into a zip/rar file. Name that file _resourcepack
    -Use MO2 or whatever you use to install that rar/7zip file.
    -Make sure you name it "_resourcepack" and place it at the top of your Mod list. (This last step isn't necessary, it's just for the sake of knowing where and what it is later on.)
    -Activate it and there you have it. No piracy, no missing out on the mod, no updating anything. Simply using steam services.


    Also remember that when starting a new game you MUST wait for all mods to initialize to have the best performance and minimize any possible issues. Legacy had a message box that will pop up when it is finished building the new lists which will take about 5-10 minutes depending on load order when you start your new game. This list builder ensures a more complete radiant list for research and fetch quests, relic location abilities and tools, etc. And also vastly speeds up the processes during the game after.

    Paid Creations Support: The Legacy team WILL NOT be providing any support for the new paid modding program from Bethesda. We provided 3rd party support of Creation Club paid content because it was a work for hire program from bethesda who curated the content, making it effectively official DLC content. The "Creations" program is merely a pay gated modding program moving the line in the sand closer in the direction of the old steam paid modding fiasco and we will have nothing to do with it. Mod authors for this content are welcome to create conflict compatibility patches ONLY and NO display support will be authorized officially or unofficially.

    Daedric Gallery Display issues: If the displays in the Daedric gallery are not accepting items or are mismatching the items being pulled for the display then you have a conflict in another one of your mods. You are either not up to date with Hall of Wonders or The Curators Companion mods, or you are using unsupported mods or patches or just out dated ones. ANY plugin which edits the museum's formlists is breaking your game. There is absolutely nothing wrong with the displays.

    Unofficial Skyrim Special Edition Patch (USSEP): MO2 particularly seems to be moving USSEP AFTER Legacy which it should not be doing. USSEP should ALWAYS be loaded as early as possible in your load order and certainly before Legacy, otherwise it will block the museum entrance with a dirty edit to a vanilla asset. You can lock Legacy and USSEP in your load order to ensure it doesn't get moved.

    Wall Blocking the way into the museum gate: Read the USSEP section right above this.

    Collections: DO NOT update to Legacy V6 manually until it has been updated for your collection. The collection curator will have to address any required patch updates and compatibility issues before you can use V6. You cannot just slap in V6 into a standing collection and expect it to work, regardless of the Skyrim version issue. At very least the curator will have to review any custom patches to ensure they are working on the new version. And again, we DO NOT support any load orders using collections.

    Dev Aveza Mod: Until further notice, the original Dev Aveza live flight airship mod is NOT SUPPORTED. We are reworking the patch and it's more involved and requires an update to the original mod by its author before we can properly patch it. Once that happens, a patch will be included in the Legacy patcher but will require a new game to use.

    Xbox: The Xbox port will take a few months for Rhaela to update. All updates on this or questions should be handled on the Discord Xbox support channel. As a reminder we do not directly support the port here and any questions need to be taken to the channel on our discord.


    CURRENT COMPATIBILITY ISSUES

    Lux Patch for Legacy
    Lux and Lux Orbis have had numerous issues with Legacy V6. Please ensure that you are up to date with their latest patches as these issues have supposedly been addressed. No support will be given for LUX users. Please take any issues of objects being out of place in the safehouse, exterior or any major light oddities to their page for support. If there are issues with the guildhouse building scene with Auryen, then you are out of date with LUX.

    Your Own Thoughts (YOT) Patch
    YOT needs to update its patch and is currently breaking the supply stash spell/crate access menu and the museum guide display planner for starters. Do not use the Legacy patch until it updates.

    Scribes of Skyrim
    Breaks the furniture options and household planner for the stuff merged in from safehouse plug. Their patch need to be updated.

    Improved Survival Mode
    If you are using this mod, you need to turn off the 'disable fast travel' option inside its INI file and use a separate fast travel disable mod. Without doing so, it will block the airship's ability to travel because it managed fast travel in a different way that interferes with the airship's temporary bypass of fast travel blocking.

    Various Dialogue Tags
    This mod's patch has not been updated for V6 and will revert any changes made for the new museum event delay presets, causing some lines to be available too early and only partially if you have increased the delay level you want events to occur in. You either should avoid using the patch or using xEdit, manually carry ALL conditions from Legacy and override their patch on any lines it has edited.


    Complete Replica Overhaul
    Not up to date for v6, will cause lists to fail building. Remove from your load order. Should not really be needed anyways.
  2. icecreamassassin
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    6.10.0 update

    See the change log for details about this update.

    NOTE: The update file for 6.9.0 which fixes the collision on a window object causing access issues in the safehouse and in spots in the museum is no longer needed for V6.10.0, it is only needed for 6.9.0. Of using 6.9.0, Update to 6.10.0 or download the file and either install as a new mod entry or merge it with your legacy install.
  3. Mrzayster
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    Does anybody else have the problem of dragons always attacking the museum?  I have no other dragon attacks in major cities except in Solitude now.
    1. stonehands1
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      Higher than normal number of dragon attacks around the museum are usually from third-party patches (not the official patches) between Legacy and some other mods that incorrectly edit the cell height data, rather than using vanilla.  If you check the Discord, in the General Support channel, search for "cell height" and you should find a lengthy thread discussing it.
    2. Rudiwinklerfreak
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      in general. it is normal that a dragon spawns right?
    3. stonehands1
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      Sure!  Dragons can spawn in all the cities, and there are even mods that change the spawn rate. It's just if you are getting a lot of them around the museum/Solitude, you have the cell height issue I was mentioning.
  4. StarMuffin
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    Anyone find an Ordinator Perk compatibility patch? Legacy of the Dragonborn adds unique items carried by certain NPC's that you are expected to pickpocket, the problem is that it requires certain perks that have been renamed/changed for Ordinator so there is no way to obtain said items without console commands... 
    1. Chaprene
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      Using ordinator for ages i didn't experienced any issues with that... did you check you have the right perk
  5. "An interesting prospect" does not trigger for me. I talk to Auryen, and he sends me off to collect the three artifacts... but the quest does not appear in the log.

    Could it be connected to the fact that I already found Denstagmer's Ring in Silent Moons Camp? It's quest-flagged, but I can't hand it over to Auryen (there never is a different dialogue option than the one that *should* start "An interesting prospect".)

    Or is it an incompatibility with Ordinator?

    I am using Live Another Life... but I chose the vanilla start this time.

    I just installed the entire game and all mods afresh two weeks ago, so it does not seem like this is a version issue.

    I haven't been able to find anything on this on the internet. Does anyone else have this issue?
  6. jpgoodie
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    Hi
    I'm having a small issue with the guard's armor replacer mod. I'm on lotd 6.9 with v5.5a of guard's armor replacer installed at the start of my playthrough. The issue I'm having is that there is no Eastmarch light guard helm and no Riften heavy Armor or helm to add to mannequins in the armory. They cannot be forged and are not available in the console and don't show up in the ck. Does Legacy use a differently named armor and helm set for these or am I using the wrong version of the mod for 6.9. All the other set are available and display normally. (I downloaded 6.10 but haven't updated yet because I'm near the end of current playthrough and wanted to wait for next time.) I would not imagine it would be anything wrong with Legacy itself, just wondering if you guys know something about it. I also posted about it on the Guard Armor Replacer page but haven't got a response back yet. As always Thanks.
  7. Darthhellvid
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    Can a feature be added that allows players to hire followers as extra guards for the Dragonborn Gallery after completing the first attacked-related quest? Similar to how followers are hired as explorers in The Explorer’s Society.
    1. stonehands1
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      We really aren't taking requests for new features right now.  That said, this would be difficult, if not impossible, because of frequent NPC  involvement in other quests/scripted activities that would cease to function, not fire correctly, or be hung until the NPC was released from guard service.
  8. stein00000
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    Hi, I’d like to report a music-related bug I encountered while playing Legacy of the Dragonborn.During the “Shadows of One’s Past” quest, right after the battle at Windcaller Pass is over, the boss combat music (MUSCombatBoss) keeps playing indefinitely. Even if I load an earlier save before the battle, the music starts again immediately upon loading and won’t stop.I’ve reproduced this issue in multiple playthroughs (new games), and it seems to be triggered consistently at that specific point in the quest. The regular combat music system doesn’t seem to reset properly afterwards.Do you know of any workaround or fix for this issue? If not, I’d appreciate it if this could be looked into for a future update.Thanks in advance!
    1. AlmightyRevan
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      There is a mod that fixes the combat music looping called Combat Music Fix NG, if that's what your looking for.
    2. stonehands1
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      To add to what Revan said, stuck music in Skyrim is a vanilla issue, that affects some mods more than others.  For instance, Forgotten Cities also has this issue from time to time (at least historically). It's not anything to fix from this end, and doesn't affect everyone at the same places, if at all.  Never encountered it at that spot in dozens of playthroughs.  It's also why there are any number of fixes offered for the problem of looping music. Googling 'Skyrim removemusic bug' should provide more info, if you are interested.
    3. stein00000
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      Hi, I previously encountered an issue where the boss combat music (MUSCombatBoss) would continue playing indefinitely after the battle at Windcaller Pass during the Shadows of One’s Past quest.I just wanted to follow up and report that the issue was resolved after disabling the Ultimate Boss Combat mod. It appears there was a conflict or scripting issue causing the music not to reset properly.Posting this here in case anyone else runs into the same problem. Disabling or removing that mod fixed it for me.Thanks!
    4. stonehands1
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      I'm guessing you mean Ultimate Boss Fight, which has known problems with music - hence offering music bug fixes in their file section. I hope you started over after removing that mod, since it contains a plugin (esm, even) and scripts.  Adding/removing/reordering mods on a Skyrim load order on an active save is rarely a good idea, but removing is by far the worst.
  9. heliostellar
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    This is by far my favorite Skyrim mod. Keep up the great work!!
  10. Spacefrisian
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    I havent updated this mod in a while but intend to do when i start a new game, but i was wondering if the door to teh special section has a alternate location option, i think it kind of looks odd having that in the middle of the hall of the Dragonborn. 

    Yes iam aware that this is a aesthetic me issue (most likely).

    BTW i have not checked if there is a mod that actually does this.
    1. stonehands1
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      I'm not sure what door you are talking about, but if you mean the door at the end of one of the hallways, that's for Odyssey.  If you mean an area that's ordinarily hidden, it can be re-hidden, so really not that odd.  If you mean some other door, you may have a conflict with an old mod or patch.  If that's the case, I suggest going to the Discord linked above and opening an issue in one of the support channels.
  11. jakeybird47
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    why cant i download this with a mod manager? i keep skyrim and its mods/modding tools on a separate drive from everything else and the drive this downloads to using manual download is almost always full and has no space left, and so I'm wondering if that's something on my end or if it was something the mod author decided.


    I use MO2 if that help any.
    1. Fallout2Enjoyer
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      Don't manually download mods unless expressly stated, as it can mess with your game stability. I can help you get your MO2 to download from Nexus though just follow the screenshot's path!

      https://imgur.com/a/ndXdgws
    2. stonehands1
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      It is expressly stated in this case that it's a manual download only; discussed in the top part of the FAQ.  We went back and forth on this for a while - sometimes by choice other times by mistake.  We noticed an uptick in corrupted downloads when download with manager was selected, so Ice opted to disable that feature.
    3. dizietemblesssma
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      Just an FYI, though not important; Vortex has always downloaded the most recent update for me even though the mod page is set to 'manual only'.  I can click on the little '+' icon and the download will happen.

      diziet
  12. Hutydan
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    I'm not entirely sure why but some npcs specific to this mod have no feet, has anyone else encountered this? I'm not sure what causes it or where to look to even begin fixing this, although it is kinda funny lol
    1. stonehands1
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      This is usually a conflict with another mod that affects races, sometimes armors.  You might go to the Discord and open a support issue in the support channels, with your load order, so someone can have a look at it.