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  1. icecreamassassin
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    Full Guide | FAQ | Wiki | Skyrim Classic Version | Mod Blog | PatreonDiscord | Patches

    Legacy of the Dragonborn V6 10th anniversary edition is live!

    V6 is now live and ready to go! This has been a massive undertaking for Kriana and myself and I'm glad to fi
    nally have it release. Please make sure to re-read the full guide linked above before downloading, review the change log and reference these quick updates:

    - V6 requires a NEW GAME (reality of large mod updates for Skyrim, not a choice made by us, or an option for you, your game will break otherwise)
    - V6 now has an extra dummy plugin (LegacyoftheDragonborn0.esp) which is required for loading one of the texture BSA's
    - You MUST re-download Legacy Patch Central's patches update
    - You MUST download the new Legacy Creation Club and Curator's Companion updates if you use them, they have been updated for V6
    - DO NOT use any 3rd party patches or mods for Legacy until they have been updated for Legacy V6
    - Several mods have been merged into V6 so refer to the compatibility and integrated mods article referenced in the full guide. DO NOT run these mods along with V6.

    - V6 requires _ResourcePack.ESL which was released with V1.6.1130+ of Skyrim. If you wish to continue using an older version, you must update then downgrade again so you have the resource pack and use the BEES (backported Extened ESL Support) mod in order to utilize expanded ESL support offered in Skyrim v1.6.1130+. No support on downgrading will be provided. You may have to choose between using Legacy and using something else in your load order that hasn't been updated in awhile, update the older mod to work on the new version of Skyrim, or figure out how to patch it so it does work. (See below for info on collections). Alternatively you can use Steam to download the _ResourcePack.esl on your older version of Skyrim without updating, but you still will need to install BEES referenced above. Steps are found here:

    Spoiler:  
    Show

    On windows:
    -Open steam
    -Press (Windows key)+R and type "steam://open/console"
    -Once opened, type the following and press enter "download_depot 489830 489831 8442952117333549665"
    -Wait until steam console says: "Depot download complete"
    -Go to "steam/steamapps/content" and in the folder located there you'll find some content for Skyrim, plus the _resourcepack.esl and _resourcepack.bsa
    -Use winrar or 7zip to put both .bsa and .esl into a zip/rar file. Name that file _resourcepack
    -Use MO2 or whatever you use to install that rar/7zip file.
    -Make sure you name it "_resourcepack" and place it at the top of your Mod list. (This last step isn't necessary, it's just for the sake of knowing where and what it is later on.)
    -Activate it and there you have it. No piracy, no missing out on the mod, no updating anything. Simply using steam services.


    Also remember that when starting a new game you MUST wait for all mods to initialize to have the best performance and minimize any possible issues. Legacy had a message box that will pop up when it is finished building the new lists which will take about 5-10 minutes depending on load order when you start your new game. This list builder ensures a more complete radiant list for research and fetch quests, relic location abilities and tools, etc. And also vastly speeds up the processes during the game after.

    Paid Creations Support: The Legacy team WILL NOT be providing any support for the new paid modding program from Bethesda. We provided 3rd party support of Creation Club paid content because it was a work for hire program from bethesda who curated the content, making it effectively official DLC content. The "Creations" program is merely a pay gated modding program moving the line in the sand closer in the direction of the old steam paid modding fiasco and we will have nothing to do with it. Mod authors for this content are welcome to create conflict compatibility patches ONLY and NO display support will be authorized officially or unofficially.

    Daedric Gallery Display issues: If the displays in the Daedric gallery are not accepting items or are mismatching the items being pulled for the display then you have a conflict in another one of your mods. You are either not up to date with Hall of Wonders or The Curators Companion mods, or you are using unsupported mods or patches or just out dated ones. ANY plugin which edits the museum's formlists is breaking your game. There is absolutely nothing wrong with the displays.

    Unofficial Skyrim Special Edition Patch (USSEP): MO2 particularly seems to be moving USSEP AFTER Legacy which it should not be doing. USSEP should ALWAYS be loaded as early as possible in your load order and certainly before Legacy, otherwise it will block the museum entrance with a dirty edit to a vanilla asset. You can lock Legacy and USSEP in your load order to ensure it doesn't get moved.

    Wall Blocking the way into the museum gate: Read the USSEP section right above this.

    Collections: DO NOT update to Legacy V6 manually until it has been updated for your collection. The collection curator will have to address any required patch updates and compatibility issues before you can use V6. You cannot just slap in V6 into a standing collection and expect it to work, regardless of the Skyrim version issue. At very least the curator will have to review any custom patches to ensure they are working on the new version. And again, we DO NOT support any load orders using collections.

    Dev Aveza Mod: Until further notice, the original Dev Aveza live flight airship mod is NOT SUPPORTED. We are reworking the patch and it's more involved and requires an update to the original mod by its author before we can properly patch it. Once that happens, a patch will be included in the Legacy patcher but will require a new game to use.

    Xbox: The Xbox port will take a few months for Rhaela to update. All updates on this or questions should be handled on the Discord Xbox support channel. As a reminder we do not directly support the port here and any questions need to be taken to the channel on our discord.


    CURRENT COMPATIBILITY ISSUES

    Lux Patch for Legacy
    Lux and Lux Orbis have had numerous issues with Legacy V6. Please ensure that you are up to date with their latest patches as these issues have supposedly been addressed. No support will be given for LUX users. Please take any issues of objects being out of place in the safehouse, exterior or any major light oddities to their page for support. If there are issues with the guildhouse building scene with Auryen, then you are out of date with LUX.

    Your Own Thoughts (YOT) Patch
    YOT needs to update its patch and is currently breaking the supply stash spell/crate access menu and the museum guide display planner for starters. Do not use the Legacy patch until it updates.

    Scribes of Skyrim
    Breaks the furniture options and household planner for the stuff merged in from safehouse plug. Their patch need to be updated.

    Improved Survival Mode
    If you are using this mod, you need to turn off the 'disable fast travel' option inside its INI file and use a separate fast travel disable mod. Without doing so, it will block the airship's ability to travel because it managed fast travel in a different way that interferes with the airship's temporary bypass of fast travel blocking.

    Various Dialogue Tags
    This mod's patch has not been updated for V6 and will revert any changes made for the new museum event delay presets, causing some lines to be available too early and only partially if you have increased the delay level you want events to occur in. You either should avoid using the patch or using xEdit, manually carry ALL conditions from Legacy and override their patch on any lines it has edited.


    Complete Replica Overhaul
    Not up to date for v6, will cause lists to fail building. Remove from your load order. Should not really be needed anyways.
  2. icecreamassassin
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    6.10.0 update

    See the change log for details about this update.

    NOTE: The update file for 6.9.0 which fixes the collision on a window object causing access issues in the safehouse and in spots in the museum is no longer needed for V6.10.0, it is only needed for 6.9.0. Of using 6.9.0, Update to 6.10.0 or download the file and either install as a new mod entry or merge it with your legacy install.
  3. CobaltBahamut
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    Having an issue with Dawnbreaker at the moment. The hall will take the original but not the replica. Looking closer, the replica is a one handed sword and "real" one is a greatsword. I believe this is from Zimm's Immersive Artifacts. Is there a way to get a replica of the two handed version? Will deepholme take the two handed version?
    1. CobaltBahamut
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      Follow up to this: I have the two handed Ice Blade of the Monarch and it doesn't seem to work in Deepholme, but the replica works normally
    2. Kriana
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      Do you have the patch for Zim's?
    3. CobaltBahamut
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      Yeah. Other zims displays seem to be working (mostly just have thane weapons so far) but I have not tried replicas
  4. peebmaker12
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    Good evening, I am having an issue with the echos of madness quest, which I'm assuming is new-ish. I have talked to Millie and I received the "speak to Auryen" prompt but there is no dialogue option to progress. Any pointers?
    EDIT: Just wanted to report that the dialogue option to continue the quest reappeared once Auryen meandered his way into the Guildhouse, so it's not a permanent bug
  5. PancakeTheGoodBoy
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    I cannot finish the Shadows of One's Past quest. When i get back with all the artifacts at the end of the quest, the game crash when i want to enter the museum, i don't know what to do any solution ? ( plus i already became thane of Riften and Whiterun, is there a way to "enable" the flag in the armory ? ) thx 
    1. Kriana
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      Bring your load order and papyrus log and crash log to the discord support channel. With that information someone may be able to help you.
  6. Ar4chnid
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    Stuck in Dragon's Fall - Depths, the gate right before the end room won't open. Looks like it's supposed to open when all enemies are killed, but as far as I can tell, that's done for me.
    Two enemies in coffins in the pylon room just before did not activate, so I console'd them out of their hiding spot and killed them, no change.
    Any ideas as to how to proceed, outside of just console'ing through the gate?
  7. KarltheKid2
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    went on like a year long fallout bing but I have returned to my favorite game of all time alongside its best mod (this one) and my god, I think the file sized doubled xD, ya'll have been busy, I'm excited
    1. Kriana
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      Welcome back! Please carefully read the integrated and conflicting mods page - we've integrated several mods that previously had patches (notably Fossils, Safehouse Plus, and the two treasure map mods) directly into Legacy. Running these standalone alongside Legacy will now give you problems, and it's also a big contributor to the size jump. If you have any trouble please come to the discord and we can help you out.
    2. KarltheKid2
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      Thanks for the heads! I'm happy to save some plugins :D
  8. BobMcFaceshield
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    Is there a way to fully reset the Dev Aveza? It is already docked at the explorer's dock so the mcm and safehouse options don't seem to work.

    The issue is that the wheel and hatch to below deck are both missing, rendering it unusable. This happened either as or right before I started the ruins of Rkund quest. The button at the ruins states that "nothing appears to happen". Using console to travel inside the ship works, but the hatchway out leads to itself. Attempting to set a course in this state results in fast traveling to the location without the airship but remaining in the "plotting course" state meaning I cannot move. Due to this I cannot test if Picky's Resonator works to fix it as I had not installed it yet.
    1. stonehands1
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      There isn't a way to fully reset the airship.  Since there could be a number of reasons for what's causing the problems, suggest you go to the Discord and open an issue in the support channels.
    2. BobMcFaceshield
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      I appreciate the response, but the issue resolved itself. Somehow.

      The next time I entered the museum, it immediately teleported me to the Dev Aveza with the message that it has docked at the explorer's guild. the ship has been usable ever since.
  9. Mrspecop71
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    I believe I remember seeing that the new guard dialogue was voiced in Ice's V6 tour of the museum. Was this scrapped, or have my guards just been bugged by something this whole time?
  10. JKakarot
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    Maybe I am just misssing something, but when i place the personal museum shipping crate it won't let me open it. I have switched locations. Reset chest location in curators office. used mcm to reset. It will let me place it and pick it up but when i go to open it nothing happens
  11. Barry388
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    silly question. with the plugins. do i activate both legacy of the dragonborn esm and esp or do i only activate one?

    if i do have to pick one, what is the difference.
    1. Kriana
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      You must activate both. The esm includes the main content of the mod, and the esp is to allow the game to load an additional archive with critical files in it. Basically each plugin can load 2 archives, and our files are bigger than the maximum size that 2 can hold.
  12. zombix12
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    Too bad this requires both alternate start and USSEP. 
    1. Kriana
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      Please actually read the description, requirements, and installation instructions. Both are recommended, neither are required.