0 of 0

File information

Last updated

Original upload

Created by

GiraPomba

Uploaded by

GiraPomba

Virus scan

Safe to use

Tags for this mod

134 comments

  1. GiraPomba
    GiraPomba
    • premium
    • 1,012 kudos
    Locked
    Sticky
    This mod requires Immersive Equipment Displays(IED) to work.
    IED will create displays on your character with the favorited weapons and
    unequipped weapons for NPCs. If you don't like this feature and wish to
    have a "vanilla" experience, you can install the mod and disable the
    displays using the in-game menu.

    Open the in-game menu (default key is Backspace) and navigate to View>Display
    Manager>View>Equipment Slots (if it isn't opened already).
    Then select Global tab and "Player" (then do the same for NPC later) and toggle "Sync":
    Spoiler:  
    Show

    Then go to Actions>All slots>DIsable:
    Spoiler:  
    Show


    This way IED will only display the equipped weapons.

    You can also save this as a default profile that will automatically load on new saves:
    Spoiler:  
    Show


    How to patch items from other mods: Check this article.
  2. Rombbb
    Rombbb
    • supporter
    • 12 kudos
    File overrites Immersive Interactions base mod's AR_Ref_AliasScript.pex and .psc files, not sure which one to keep
    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      That's ... The whole point of the mod.
    2. Rombbb
      Rombbb
      • supporter
      • 12 kudos
      oops, sorry 😄
    3. Rombbb
      Rombbb
      • supporter
      • 12 kudos
      amazing mod, also nice that it brought me on the path of immersive display and dual sheath, all super cool.

      One quick q if you allow, couldn't find it online, your mod probably doesnt work with Immersive Camera right ?

      Poison animation works in 3rd person with poison bottle, very nice
      In 1st view there is some hand waving but no potion bottle (not sure whether hand wave, mimicking poison application, isn't just default Immersive Interactions, movement seems a bit different than your add on)

      Eating animation / ingredients don't work in 1st or 3rd view, having tried all MCM options of Improved Camera.

      Such a bummer, really hoping am overlooking something.

      Your mod is great, super immersive but cant ditch Impr Cam because that is also mega immersive (and 3rd view horse riding is meh :-)

      Oops, just saw the post a bit down on same topic 😶‍🌫️
    4. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      It will work with Improved Camera 2.0. but you need to install Offset Movement Animations and run Nemesis with the mod ticked.
    5. Rombbb
      Rombbb
      • supporter
      • 12 kudos
      It actually works with ingredients as well, was eating some unsupported items apparently.
      Still limited unfortunately, no item visible, but at least it's something :-)

      Thanks for the tip of Cam 2.0, will check Discord for early build.

      Amazing mods by the way, am checking your mod page, pretty envious of those skill and discipline, thank you !
    6. Rombbb
      Rombbb
      • supporter
      • 12 kudos
      2.0 worked a bit better for poisons-ingredients, you see hand better reaching to mouth (no need to look down), but left hand couch animation is not visible unless looking down and it clips through head, plus no ingredients visible.
      Poisoning sword does now show poison bottle.

      But with weapon drawn you hardly see legs / feet anymore, weird view like head moved away or forward from lower body and bigger issue is that other 1st person animations of Immersive Interact's do not work anymore, like looting a body or picking up a plant now flips to 3rd camera.

      So for now reverting back, will surely keep an eye on 2.0 though

      EDIT : there is a config menu via console where you can enable fake 1st person and then the animations like looting a body or picking up a plant work but combat doesn't, weapons are half invisible. Mod seems really still in progress, at least it doesnt offer the same functionality for which many people, or at least me, got it, immersion, uninterrupted 1st person view, each and every action, from horse riding to smithing, to picking up herbs with appropriate animations.
      Weird that mod author doesn't see the key importance of that aspect, it was mentioned that fake 1st person would only be implemented iteratively so doesnt seem highest prio. Without it you can just as well use vanilla 1st person.
      I am probably overlooking something, so take it with  grain of salt :-)
  3. swervinboy
    swervinboy
    • member
    • 4 kudos
    I can't get these animatiosn to work in First person with Improved Camera :/

    No matter what setting I set in IA's MCM (first/3rd/ 1st-3rd)

    The poison animation always goes to 3rd person...

    The eating ingredient "works" in first person, but I can only see it when I look down on my body.

    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      You need Nemesis and Offset Movement Animations mod to have first person animations, and it's not fully compatible with Improved Camera anyway. It can't "go" to third person with Improved Camera tho.
  4. KawaiiChamp
    KawaiiChamp
    • member
    • 2 kudos
    When I eat an ingredient with this mod enabled, my left hand plays the animation even though I don't have a first person animation mod for it. Worse, my camera is stuck in first person and I am unable to switch to third person. What is causing this?
    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      This mod has first person animations if you're using Offset Movement Animations.
      Left hand only moves when there's an animation that uses both hands, but none of the animations here should do that tho.
      It doesn't get stuck either.
    2. KawaiiChamp
      KawaiiChamp
      • member
      • 2 kudos
      Is there any way to check if either an animation mod or camera mod is causing this? I'm using Immersive Interactions - Animated Actions and Smoothcam.
  5. swervinboy
    swervinboy
    • member
    • 4 kudos
    sorry for asking dum questions lately

    so I downloaded this mod and it just works :)

    I'm not sure what the sticky intsruction is for... I'm curious because I may be missing something?  if I disable it. no more models?  just hand movements? 

    Edit : I tested it ... and doesn't see mto make a difference.
    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      People kept complaining that IED makes NPCs pack mules. So that option reverts the mod to "vanilla".
  6. maightHD
    maightHD
    • member
    • 0 kudos
    First girapomba marries me! Second, man was playing with the mod working perfectly, but after many hours of gameplay the withdrawal animations of crouching, collection of ingredients, opening crouching containers broke and reproduce a strange animation of squatting and running their hands in the face. Any solution?
    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      No idea what's that, try using the Animation Log from OAR and check which animation is playing instead.
    2. maightHD
      maightHD
      • member
      • 0 kudos
      Sorry, could you tell me how to do this in detail?
  7. SEEYOULHATER
    SEEYOULHATER
    • premium
    • 138 kudos
    After switching to Unified Potions, the model used when applying poisons is off-center. I tried messing with PoisonList.json but I can't seem to get any result. Could you point me towards what I have to do in order to patch this model properly?
    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      Check the article section. It can be used for poisons, you can skip some parts.
    2. SEEYOULHATER
      SEEYOULHATER
      • premium
      • 138 kudos
      Thanks, I did miss the article.

      e/ I have an issue where after the animation plays, the bottle stays in the hand of the character. What I did was:
      - create a new Action
      - select the item (in my case, Weak Poison)
      - assign the AnimObjectL node

      I'm missing something, but what?
  8. princeofwyrms
    princeofwyrms
    • supporter
    • 1 kudos
    Applying poisons crashes the game a lot. Everything else works fine more or less, but poisons are very buggy.
    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      Disable the poison animation in the MCM of Immersive Interactions and test, I doubt it's this mod crashing it. Maybe you have a mod changing how poisons work.
    2. princeofwyrms
      princeofwyrms
      • supporter
      • 1 kudos
      you're right, disabled it and it's not the animation causing it. It crashes when I reapply poison on an already poisoned weapon. I fixed it by installing a po3 stackable poison skse plugin.
  9. Finix113
    Finix113
    • member
    • 4 kudos
    doesn't work with npcs
    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      It's not supposed to.
    2. Finix113
      Finix113
      • member
      • 4 kudos
      Spicify it on the description.
    3. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      No need, the Immersive Interactions (which this mod requires to work) only works for the player ;)
      Also:
  10. Darkmundos1997
    Darkmundos1997
    • supporter
    • 3 kudos
    This mod used to work great for me but now it dosent now my charector just puts an empty hand to her mouth and it bends her arm and she coughs
    1. GiraPomba
      GiraPomba
      • premium
      • 1,012 kudos
      Looks like it's not overwritting the original files or something is loading after it.
    2. Darkmundos1997
      Darkmundos1997
      • supporter
      • 3 kudos
      Hi thanks for replying found out what that issue was. there was a file conflict with aother mods and vortex didnt tell me to set the rules until hours later for some reason so i didnt even know
  11. altair90
    altair90
    • member
    • 0 kudos
    Any chance to apply the animations to food too?

    Thanks!