Skyrim Special Edition
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GiraPomba

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  1. GiraPomba
    GiraPomba
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    This mod requires Immersive Equipment Displays(IED) to work.
    IED will create displays on your character with the favorited weapons and
    unequipped weapons for NPCs. If you don't like this feature and wish to
    have a "vanilla" experience, you can install the mod and disable the
    displays using the in-game menu.

    Open the in-game menu (default key is Backspace) and navigate to View>Display
    Manager>View>Equipment Slots (if it isn't opened already).
    Then select Global tab and "Player" (then do the same for NPC later) and toggle "Sync":
    Spoiler:  
    Show

    Then go to Actions>All slots>DIsable:
    Spoiler:  
    Show


    This way IED will only display the equipped weapons.

    You can also save this as a default profile that will automatically load on new saves:
    Spoiler:  
    Show


    How to patch items from other mods: Check this article.
  2. LummoxJR
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    I just installed IED and this mod, and I can't get ingredients to appear in my hands when I harvest them. I don't see a preset to import for this. Am I missing something? Do I need to rerun Nemesis? I already have Immersive Interactions - Animated Actions and Offset Animations installed.

    Another mod I have installed is Immersive Interactions for Quick Loot. I don't know if that would interfere. It is later in the load order, but it doesn't override anything in this mod or II-AA as far as I can tell, and when I'm harvesting it's not using Quick Loot anyway.

    Edit: Never mind, I'm an idiot. This is the wrong mod for harvesting animations.
  3. SvkHazra
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    Do you have any of your magic mod for drinking potions that uses IED, also do you know any mod that delay the effect the of the ingredients, it would be nice to see the effect getting applied after the animation ends.
    1. GiraPomba
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      Delay is only possible through an SKSE plugin afaik. Not interested in doing a potion mod tbh.
    2. SvkHazra
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      Found Ultimate Animated Potions NG, working nicely.
  4. gfh110
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    Hey there. I'm using Improved Camera with the "Force 3rd Person" setting in Immersive Interactions, but the ingredient & poison animations don't want to switch to the 3rd person view, they just play out in first person unless I change the camera myself. Any suggestions? I'm on 1.6.1170. Not using Skyrim Souls. All requirements accounted for as far as I can tell.
    1. GiraPomba
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      That's exactly how it's supposed to work with Improved Camera.
  5. oryaj
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    "I think it's not compatible with Apothecary.
    When I use poisons created normally, it triggers the animation but doesn't show the poison bottle.
    However, if I add poisons via console, then it shows the poison bottle."
    1. GiraPomba
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      IED can't load the "temporary" items. I'll see if I can find a workaround.
  6. JEIKARAH
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    Dear friend, do you plan to make the animations for the potions?
  7. CirnecothaHound
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    I tried to look for the answer in the description and this post but couldnt find it.

    Is it compatible with mods like Lamastinyhud, Soulsy Hud and the like? Meaning the animation gets triggered by the hotkey for the poison in the above mods quick bar for example?

    Because I teied and couldnt get it to work, from the menu the animation plays, not from the activation key thou

    If anyone knows, please and thank you
    1. GiraPomba
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      Those mods most likely don't fire the event OnObjectRemoved which is the event Immersive Interactions (and this mod) use to play the poison animation. Nothing I can do about it from my side.
    2. CirnecothaHound
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      Yeah I imagined, nevertheless thank you for the reply and for sharing your work, the mod is awesome
  8. Darkmundos1985
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    hi great mod but i need some help. i have all the reqierments for immersive intaractions and this mod but none of the animations from either mod will play. i also run nemisis but still nothing any ideas? thanks

    update i switched immersive interactions to an older version and ran nemisis agein now its working just fine. could it have been because im playing on skyrim version 6.640.0
  9. TikiPrime
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    https://www.nexusmods.com/skyrimspecialedition/mods/46503

    Spell tomes when? 
    1. GiraPomba
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      I'll tweak the read book/note animation. Maybe I'll add something for spell tomes.
    2. TikiPrime
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      That would be unironically awesome.

      I was just joking about the prospect of adding them to the eating animations (see link).
    3. GiraPomba
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      Yeah, spell tomes shouldn't be eaten lol
    4. mostsocial
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      Oh wow, reading spell tomes would be incredible. I remember requesting this exact thing on reddit like a year ago. I always believed that reading a spell tome should not work as fast as a mage can cast a spell.
  10. konaherson2
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    hope there is a mod that can make player just eat ingredient dirctly from flora. Like RDR 2.
  11. saavedroo
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    A very nice mod, though there must be something wrong with my setup because I am facing these two issues:

    EDIT: Aaaaand I'm dumb. I had completely missed the "Unpaused menu support" option in Immersive Interaction's MCM. Your mod is amazing and works perfectly as intended when one knows how to read. I'll leave this here in case anyone else has the same problems.

    First, even with Skyrim Souls and an unpaused inventory menu, the animations don't play until I exit the menu.

    While typing the second point I tried again by changing the folder names (it's the priority right ?) to 5XXXX instead of 2XXXX and it seems to work now. I'm still curious about the HoldingDrinkTray file though, what's the technical reason behind it ? It also doesn't solve my first issue but it's at least that.

    Second, and this is the weird one, when eating some ingredients my character instead pulls out a silverware tray (for items like salts) or eats the ingredient (juniper berries) and then pulls out the tray and stands here serving drinks to the wildlife. It's similar to what KnightOfYsmir had ("holding out his hands like a beggar").
    I see in the animation folders 29939 to 29941 that there is indeed a file named MQ201Party_HoldingDrinkTray.hkx. I assume it's normal since no one here seems to have the same issue, but it really puzzles me as why it's here. Looking with the OAR animation log it's indeed that animation which is played.
    1. GiraPomba
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      You need to enable Skyrim Souls support in the MCM of Immersive Interactions.

      The animations are not being replaced by DAR or OAR for some reason. That's why you're seeing the drink tray. And yes, I'm replacing those animations.
    2. saavedroo
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      Yep, I went back to the Immersive Interaction page and saw I had missed the MCM option. And here I thought I knew how to read.
      So thank you for the mod and the guidance ! I'll edit my comment in case someone else is looking for a solution.
    3. GiraPomba
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      Im still curious about the HoldingDrinkTray file though, what's the technical reason behind it ? It also doesn't solve my first issue
      but it's at least that.

      Tehcnical reason is:
      It's an "Offset Arm Animation", it only animates the upper body part and the player can control the legs. It also uses an AnimObject, the drink platter. I use this animation mainly because I'm replacing the AnimObject with a spoon for the bowl animation.
      The other animation(DrinkR) I use because if the player moves, the left arm doesn't stay stiff in one position as the game moves the arm in this case.