Skyrim Special Edition
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GiraPomba

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GiraPomba

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About this mod

Adds new animations for eating ingredients and applying poisons for Immersive Interactions.
Supports all ingredients and poisons from vanilla game and DLCs/CCs.

Requirements
Permissions and credits
Changelogs
INTRODUCTION

This mod will bring a little immersion when eating ingredients and applying poisons. Different animations will play based on the ingredient eaten or poison applied and the corresponding models will appear on the player's hands during the animations.

REQUIREMENTS

- Immersive Interactions - Animated Actions
- Dynamic Animation Replacer OR Open Animation Replacer
- Immersive Equipment Displays
- Keyword Item Distributor (KID): To add keywords to the ingredients in order to play the correct animations.
Optional:
- Offset Movement Animation: Highly recommended. Allows to play the animations while sitting, on horseback and moving or sneaking.
- PapyrusUtil SE: To change the IED configs for specific ingredients and poison bottles.

ANIMATIONS

Ingredients
Adds new animations when eating ingredients:




P.S.: Animations can play while sitting or riding a horse:



Poisons
Adds a new animation when applying poisons:


P.S.: Applying poisons to bows or crossbows will poison the equipped arrow or bolt instead:


Q&A

Q: Why use Immersive Interactions as a requirement?
A: It's a great mod and already adds all that's needed for this mod to work. Plus I don't need to create a new .esp just for this. If you're looking for a standalone mod, you should definitely check out Animated Poisons and/or Animated Ingredients.

Q: Limitations?
A: Some items may not match 100% the animations. Poison bottles will have their cork attached, no way of removing it with just IED.

Q: First person?
A: Animations are meant for third person. First person can work with Improved Camera. The mod will use the camera functions from Immersive Interactions' MCM.

Q: What about this ingredient/poison?
A: Leave a comment, I might patch it later.