Skyrim Special Edition
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Created by

Juhaaaa

Uploaded by

juhaaaa

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About this mod

Custom movement enabled animation for consuming ingredients with correct meshes to display the consumed ingredient.

Requirements
Permissions and credits
Translations
  • French
Changelogs

Big thank you to everyone supporting my work by downloading my mods and endorsing❤️
My other work:

Animated Ingredients | Animated Potions |  Animated Poisons 
Animated Interactions And Idles | Vitrium | Sky Idles | Sky Sprint | Drifter outfit 

Overview


Animated Ingredients adds custom movement enabled animation for consuming ingredients.
Animations are 3rd person and player only. Correct meshes are displayed for each ingredient.
All vanilla and DLC ingredients are included (Creation Club ingredients soon to come in an update). 
This mod does not prevent ingredient spamming as it's not the goal of this mod.
Effect delivery has not been changed, so they are given instantly as in vanilla.
Mod comes with an MCM for easy customizability. Mod added ingredients can be added via patches.

Note:
The animation is not perfect as it needs to suit multiple situations and player models.




Requirements / Installation Updating

Requirements


Recommendations

Installation
  • Install with preferred mod manager
  • Sort load order if needed
  • Run Nemesis or FNIS (There is no box to tick in Nemesis, just run the Nemesis and you will see the mod installed:
Spoiler:  
Show



Uninstalling
  • Open MCM and untick player animations and leave the MCM.
  • Then save & quit, uninstall the mod and run FNIS/Nemesis.
  • Use FallrimTools to clean leftovers off the mod after you have save & quit again without the mod installed.

Updating
  • Check changelog/Posts

Compatibility Versioning

Compatibility
✅esl-flagged.
✅Ingredient texture replacers will work out of the box.  Mesh changing will need a separate patch to display intended mesh.
✅AE and SE
⛔Immersive Interactions - Coughing/ingredient eating animation is incompatible, disable it in Immersive interaction MCM. Otherwise compatible.

Versioning
Major.Minor.Patch
  • Major = major changes to scripting, animations or overall mod.
  • Minor = compatibility updates, mesh changes or texture change etc.
  • Patch= small errors, hot fixes etc.

Q&A

Q: Will you make 1st person animation?
A: To my knowledge FNIS can't add 1st person animations, so no. 

Q: Animation won't play?
A: Try on a new save, make sure you have all requirements and correct versions of them and read mod page for compatibility.

Q: Ingredient mesh or animation is misaligned?
A: Might get improved later on.

Q: I have new mod added Ingredients, will they work?
A: No, new animobjects need to be added in updates as there's no "generic ingredient". This also prevents unwanted "ingredients" having the animation play.