Skyrim Special Edition

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RisingDragonRonin

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RisingDragonRonin

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  • Fudou Myouou Katana and Tachi Remastered Update 5-21-2024

    -I was asked about making a 4K Version. Enjoy!
    -Used Paint.net to change the Color/Diffuse Maps from .dds to .png
    -Used Canva Pro to upscale and resize the Color/Diffuse Maps.
    -bdmw001 changed from 1024x1024 to 4096x4096.
    -Ke001 changed from 128x256 to 512x1024.
    -qiao001 changed from 1024x512 to 4096x2048.
    -Tiao001 changed from 1024x256 to 4096x1024.
    -I left the shinybright_e.dds at its original size and did not upscale it.
    -Got rid of the Ke001_g.dds.
    -In Gimp I remade the Color/Diffuse Maps and added more detail to the Textures.
    -Remade the Normal Maps and Metalness Maps.
    -In Paint.net changed all textures from .png to .dds
    -I used these settings, Settings:BC7 (Linear,DX11+), BC6H/BC7 Compression Speed:Medium, Gener...

  • Fudou Myouou Katana and Tachi Remastered Update 5-8-2024

    -I was asked if these swords had blood affect on them since cnyylzy123456789 did not add them.
    -I was able to find away to add the blood affect to these weapons.
    -Opened OutFit Studio and added 1stBuDongMingWang.nif.
    -Added two Duplicates of the blade then named them BloodEdge and BloodEdge01.
    -Opened 1stBuDongMingWang.nif with NifSkope and removed everything under BSTriShape (BloodEdge) and BSTriShape (BloodEdge01).
    -I used the 1stpersonsteelsword.nif for the templet.
    -Copied the BloodEdge data from 1stpersonsteelsword.nif and paste it in 1stBuDongMingWang.nif.
    -Renamed the 1stBuDongMingWang.nif to 1stBuDongMingWangBlood.nif.
    -Done the same with 2stBuDongMingWang.nif. New name 2stBuDongMingWangBlood.nif
    -Checked the nif's with SSE Nif...

  • Fudou Myouou Katana and Tachi Remastered Readme

    Fudou Myouou Katana and Tachi Remastered 1.0.0

    The original version is by cnyylzy123456789
    The remastered version is by RisingDragonRonin


    -Changed form 43 to 44


    Fudou Myouou Katana (1H)
    Fudou Myouou Tachi (2H)


    1024x1024 (Original size)
    128x256 (Original size)
    1024x512 (Original size)
    512x384 (Original size)
    1024x256 (Original size)
    -Texture settings in paint.net:ResizeTap>Options>'Resampling Bicubic (Smooth)' and 'Use gamma correction' is checked.
    -Save Configuration Menu: Settings>'BC7 (Linear,DX11+)', 'Compression Speed Medium', 'Generate MipMaps', 'Bicubic (Smooth)' and 'Use gamma correction' is checked.


    -Scb_1 (Lower Loop)
    TX00 - Diffus...