Mod articles
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Fudou Myouou Katana and Tachi Remastered Update 5-21-2024
-I was asked about making a 4K Version. Enjoy!
-Used Paint.net to change the Color/Diffuse Maps from .dds to .png
-Used Canva Pro to upscale and resize the Color/Diffuse Maps.
-bdmw001 changed from 1024x1024 to 4096x4096.
-Ke001 changed from 128x256 to 512x1024.
-qiao001 changed from 1024x512 to 4096x2048.
-Tiao001 changed from 1024x256 to 4096x1024.
-I left the shinybright_e.dds at its original size and did not upscale it.
-Got rid of the Ke001_g.dds.
-In Gimp I remade the Color/Diffuse Maps and added more detail to the Textures.
-Remade the Normal Maps and Metalness Maps.
-In Paint.net changed all textures from .png to .dds
-I used these settings, Settings:BC7 (Linear,DX11+), BC6H/BC7 Compression Speed:Medium, Gener... -
Fudou Myouou Katana and Tachi Remastered Update 5-8-2024
-I was asked if these swords had blood affect on them since cnyylzy123456789 did not add them.
-I was able to find away to add the blood affect to these weapons.
-Opened OutFit Studio and added 1stBuDongMingWang.nif.
-Added two Duplicates of the blade then named them BloodEdge and BloodEdge01.
-Opened 1stBuDongMingWang.nif with NifSkope and removed everything under BSTriShape (BloodEdge) and BSTriShape (BloodEdge01).
-I used the 1stpersonsteelsword.nif for the templet.
-Copied the BloodEdge data from 1stpersonsteelsword.nif and paste it in 1stBuDongMingWang.nif.
-Renamed the 1stBuDongMingWang.nif to 1stBuDongMingWangBlood.nif.
-Done the same with 2stBuDongMingWang.nif. New name 2stBuDongMingWangBlood.nif
-Checked the nif's with SSE Nif... -
Fudou Myouou Katana and Tachi Remastered Readme
Fudou Myouou Katana and Tachi Remastered 1.0.0
The original version is by cnyylzy123456789
The remastered version is by RisingDragonRonin
-Changed form 43 to 44
Fudou Myouou Katana (1H)
Fudou Myouou Tachi (2H)
1024x1024 (Original size)
128x256 (Original size)
1024x512 (Original size)
512x384 (Original size)
1024x256 (Original size)
-Texture settings in paint.net:ResizeTap>Options>'Resampling Bicubic (Smooth)' and 'Use gamma correction' is checked.
-Save Configuration Menu: Settings>'BC7 (Linear,DX11+)', 'Compression Speed Medium', 'Generate MipMaps', 'Bicubic (Smooth)' and 'Use gamma correction' is checked.
-Scb_1 (Lower Loop)
TX00 - Diffus...