Skyrim Special Edition

Fudou Myouou Katana and Tachi Remastered 1.0.0

The original version is by cnyylzy123456789
The remastered version is by RisingDragonRonin

[FormVersion]
-Changed form 43 to 44

[Weapons]
Fudou Myouou Katana (1H)
Fudou Myouou Tachi (2H)

[Texture sizes]
1024x1024
(Original size)
128x256
(Original size)
1024x512
(Original size)
512x384
(Original size)
1024x256
(Original size)
-Texture settings in paint.net:ResizeTap>Options>'Resampling Bicubic (Smooth)' and 'Use gamma correction' is checked.
-Save Configuration Menu: Settings>'BC7 (Linear,DX11+)', 'Compression Speed Medium', 'Generate MipMaps', 'Bicubic (Smooth)' and 'Use gamma correction' is checked.

[Texture Set for 1H & 2H]
-Scb_1
(Lower Loop)
TX00 - Diffuse: Tiao001.dds
TX01 - Normal/Gloss: Tiao001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: Tiao001_m.dds

-Scb:36
(This was renamed with SSE Nif Optimizer and NifSkope, It was Scb), (See Notes)
TX00 - Diffuse: qiao001.dds
TX01 - Normal/Gloss: qiao001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: qiao001_m.dds

-KeG
TX00 - Diffuse: Ke001.dds
TX01 - Normal/Gloss: Ke001_n.dds
TX02 - Environment Mask/Subsurface Tint: Ke001_g.dds
TX05 - Environment: Ke001_m.dds

-Tiao002
TX00 - Diffuse: Tiao001.dds
TX01 - Normal/Gloss: Tiao001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: Tiao001_m.dds

-Ke
TX00 - Diffuse: Ke001.dds
TX01 - Normal/Gloss: Ke001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: Ke001_m.dds

-Bing
TX00 - Diffuse: bdmw001.dds
TX01 - Normal/Gloss: bdmw001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: bdmw001_m.dds

-Tiao
(Upper Loop)
TX00 - Diffuse: Tiao001.dds
TX01 - Normal/Gloss: Tiao001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: Tiao001_m.dds

[Item IDs]
-IngotEbony "Ebony Ingot" [MISC:0005AD9D]
-IngotSteel "Steel Ingot" [MISC:0005ACE5]
-LeatherStrips "Leather Strips" [MISC:000800E4]

[Tools]
-Cathedral Assets Optimizer
-
Creation Kit
-FOMOD Creation Tool
-NifSkope
-Paint.Net
-SSEEdit
-SSE Nif Optimizer


[Notes]
-Original mod name was 'Fudou Myouou Katana and Tachi'

-Removed the FOMOD option.

-Textures I shortened and added 'Data&Weapons' to the folder structure it was, textures\budongmingwang\yyk\WuQiLei \Player\BuDongMingWang\.dds Now, Data\textures\Weapons\BuDongMingWang\.dds

-Meshes I shortened and added 'Data&Weapons' to the folder structure it was, meshes\budongmingwang\yyk\WuQiLei \Player\BuDongMingWang\.nif Now, Data\meshes\Weapons\BuDongMingWang\.nif

-Meshes and Textures checked with SSE Nif Optimizer and Cathedral Assets Optimizer.

-Textures checked and optimize with Paint.Net.

-Nif's was checked and the texture paths changed within NifSkope.
(When saving the Nif's this notification popped up, 'One or more blocks have had their Name sanitized', '30 BSTriShape (Name) = 'Scb:30')'

-Esp checked with Creation Kit.

-Added Update.esm as a Master.

-Added Ingot Ebony and LeatherStrips to the Crafting requirements.

-Cleaned the Fudou Myouou.esp with SSEEdit Quick Auto Clean.

-Testing in Game: Crafting ✔️, Improving ✔️, Hand Placement ✔️, Fighting ✔️, Dropping & Picking up
✔️

-Took the 'less_powerful_version_bugfix-53872-v1-0' and made it a stand alone Mod.

-'less_powerful_version_bugfix' esp checked with Creation Kit.

-Added Update.esm as a Master.

-Added Ingot Ebony and LeatherStrips to the Crafting requirements.

-Renamed the esp to Fudou Myouou LP.esp
(LP for Less Powerful. Everything else is the same, just less powerful.)

-Cleaned the Fudou Myouou.esp with SSEEdit Quick Auto Clean.

-Testing in Game: Crafting ✔️, Improving ✔️, Hand Placement ✔️, Fighting ✔️, Dropping & Picking up ✔

-Made two Versions, Fudou Myouou Katana and Tachi Remastered V1_1.0.0 and Fudou Myouou Katana and Tachi Remastered LP V2_1.0.0,
(Less Powerful)

-Made Simple Dual Sheaths Patches for both Versions, Fudou Myouou Katana and Tachi Remastered SDS V1_1.0.0 and Fudou Myouou Katana and Tachi Remastered LP SDS V2_1.0.0

Article information

Added on

Edited on

Written by

RisingDragonRonin

0 comments