Fudou Myouou Katana and Tachi Remastered 1.0.0
The original version is by cnyylzy123456789
The remastered version is by RisingDragonRonin
[FormVersion]
-Changed form 43 to 44
[Weapons]
Fudou Myouou Katana (1H)
Fudou Myouou Tachi (2H)
[Texture sizes]
1024x1024 (Original size)
128x256 (Original size)
1024x512 (Original size)
512x384 (Original size)
1024x256 (Original size)
-Texture settings in paint.net:ResizeTap>Options>'Resampling Bicubic (Smooth)' and 'Use gamma correction' is checked.
-Save Configuration Menu: Settings>'BC7 (Linear,DX11+)', 'Compression Speed Medium', 'Generate MipMaps', 'Bicubic (Smooth)' and 'Use gamma correction' is checked.
[Texture Set for 1H & 2H]
-Scb_1 (Lower Loop)
TX00 - Diffuse: Tiao001.dds
TX01 - Normal/Gloss: Tiao001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: Tiao001_m.dds
-Scb:36 (This was renamed with SSE Nif Optimizer and NifSkope, It was Scb), (See Notes)
TX00 - Diffuse: qiao001.dds
TX01 - Normal/Gloss: qiao001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: qiao001_m.dds
-KeG
TX00 - Diffuse: Ke001.dds
TX01 - Normal/Gloss: Ke001_n.dds
TX02 - Environment Mask/Subsurface Tint: Ke001_g.dds
TX05 - Environment: Ke001_m.dds
-Tiao002
TX00 - Diffuse: Tiao001.dds
TX01 - Normal/Gloss: Tiao001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: Tiao001_m.dds
-Ke
TX00 - Diffuse: Ke001.dds
TX01 - Normal/Gloss: Ke001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: Ke001_m.dds
-Bing
TX00 - Diffuse: bdmw001.dds
TX01 - Normal/Gloss: bdmw001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: bdmw001_m.dds
-Tiao (Upper Loop)
TX00 - Diffuse: Tiao001.dds
TX01 - Normal/Gloss: Tiao001_n.dds
TX04 - Height: shinybright_e.dds
TX05 - Environment: Tiao001_m.dds
[Item IDs]
-IngotEbony "Ebony Ingot" [MISC:0005AD9D]
-IngotSteel "Steel Ingot" [MISC:0005ACE5]
-LeatherStrips "Leather Strips" [MISC:000800E4]
[Tools]
-Cathedral Assets Optimizer
-Creation Kit
-FOMOD Creation Tool
-NifSkope
-Paint.Net
-SSEEdit
-SSE Nif Optimizer
[Notes]
-Original mod name was 'Fudou Myouou Katana and Tachi'
-Removed the FOMOD option.
-Textures I shortened and added 'Data&Weapons' to the folder structure it was, textures\budongmingwang\yyk\WuQiLei \Player\BuDongMingWang\.dds Now, Data\textures\Weapons\BuDongMingWang\.dds
-Meshes I shortened and added 'Data&Weapons' to the folder structure it was, meshes\budongmingwang\yyk\WuQiLei \Player\BuDongMingWang\.nif Now, Data\meshes\Weapons\BuDongMingWang\.nif
-Meshes and Textures checked with SSE Nif Optimizer and Cathedral Assets Optimizer.
-Textures checked and optimize with Paint.Net.
-Nif's was checked and the texture paths changed within NifSkope. (When saving the Nif's this notification popped up, 'One or more blocks have had their Name sanitized', '30 BSTriShape (Name) = 'Scb:30')'
-Esp checked with Creation Kit.
-Added Update.esm as a Master.
-Added Ingot Ebony and LeatherStrips to the Crafting requirements.
-Cleaned the Fudou Myouou.esp with SSEEdit Quick Auto Clean.
-Testing in Game: Crafting ✔️, Improving ✔️, Hand Placement ✔️, Fighting ✔️, Dropping & Picking up ✔️
-Took the 'less_powerful_version_bugfix-53872-v1-0' and made it a stand alone Mod.
-'less_powerful_version_bugfix' esp checked with Creation Kit.
-Added Update.esm as a Master.
-Added Ingot Ebony and LeatherStrips to the Crafting requirements.
-Renamed the esp to Fudou Myouou LP.esp (LP for Less Powerful. Everything else is the same, just less powerful.)
-Cleaned the Fudou Myouou.esp with SSEEdit Quick Auto Clean.
-Testing in Game: Crafting ✔️, Improving ✔️, Hand Placement ✔️, Fighting ✔️, Dropping & Picking up ✔
-Made two Versions, Fudou Myouou Katana and Tachi Remastered V1_1.0.0 and Fudou Myouou Katana and Tachi Remastered LP V2_1.0.0, (Less Powerful)
-Made Simple Dual Sheaths Patches for both Versions, Fudou Myouou Katana and Tachi Remastered SDS V1_1.0.0 and Fudou Myouou Katana and Tachi Remastered LP SDS V2_1.0.0
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