Hm, I use two of those, not audio overhaul skyrim.
You're saying you get the sound of the rain outdoors, as opposed to the sound of interior rain on the roof? I'll see if I can replicate, though all i did was add additional conditions that allow this track \Data\Sound\FX\AMB\Weather\RainInterior\AMB_Weather_Rain_Interior_Cathedral01.wav to play in some additional, and also fewer locations that before.
reverb sound expansion seems to have some kind of interior rain sound as well.
Yes, that's the problem but i've been plying a couple of hours and this bug just happens in some places. It's weird. Thanks for the mod btw. Great changes you made here, i love it.
This has been an ongoing bug with Cathedral Weathers for years now. It has something to do with the Sound Descriptors and the way it implements them by location. I messed around with it a little bit a while ago, and IIRC the only way i was able to somewhat fix it was by deleting the location conditions added to the descriptors entirely with xEdit. Still never got the interior thunder or blizzard sounds to work.
Im glad you enabled the comments as people will actually be able to discuss it and maybe get it figured out lol.
Hey Kulharin, thanks for keeping this mod updated and improved. I was hoping you could help with two things since you have a greater understanding of the files.
How can I darken the colour of external fogs so that are more gloomy and less bright? For some reason, either with ENB or Community Shaders fogs are always brighter than they should be for me (I wish I had an Oled monitor!). Which line in SSEEdit or the Creation kit should I be looking at to make the changes? Should I just adjust the RGB colours manually in SSE Edit?
Also, have you thought about adjusting the Seasonal Weathers Framework Plugin for Cathedral Weathers so that the values are actually return true results? Even if I completely block out snow from falling during summer this still occurs (Lol, I know summer snows in real life do occur).
That I am a little less familiar with since I mostly just edit fog with ENB. You could try playing with the various fog multipliers, there are a few layers for fog. you'd prolly want the near and mid layers I'd guess. Play around in KREATE would be easiest
The majority of Clear and Clear_A weathers have sunrise and sunset clouds attached. Although some weathers do have brighter sun multipliers than others, I may look at adjusting this.
And a shameless plug for the very lightweight iiENB too, with apologies to Kulharin. https://www.nexusmods.com/skyrimspecialedition/mods/30716 Most of the screenshots on my iiENB preset page are with Cathedral Unofficial Update.
Trank you for this, but I have a question, I use Rudy ENB for cathedral, should I use the patch for Mists of Tamriel provided on this page, or the one built for Rudy ENB in the Mists of Tamriel modpage?
Use Rudy's, as he instructs. You should not be using the unofficial update patch with his cathedral patch, as the changes from both plugins will be conflicting.
I'm guessing this update won't work with Rudy ENB am I correct? (since there are lighting / rays changes that would be unaccounted/not tuned for, in Rudy's ENB release?)
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I'm using Acoustic Space Improvement Fixes, Audio Overhaul for Skyrim and Reverb Interior Sounds Expansion. Maybe a incompatiblility?
You're saying you get the sound of the rain outdoors, as opposed to the sound of interior rain on the roof? I'll see if I can replicate, though all i did was add additional conditions that allow this track \Data\Sound\FX\AMB\Weather\RainInterior\AMB_Weather_Rain_Interior_Cathedral01.wav
to play in some additional, and also fewer locations that before.
reverb sound expansion seems to have some kind of interior rain sound as well.
Thanks for the mod btw. Great changes you made here, i love it.
Im glad you enabled the comments as people will actually be able to discuss it and maybe get it figured out lol.
How can I darken the colour of external fogs so that are more gloomy and less bright? For some reason, either with ENB or Community Shaders fogs are always brighter than they should be for me (I wish I had an Oled monitor!). Which line in SSEEdit or the Creation kit should I be looking at to make the changes? Should I just adjust the RGB colours manually in SSE Edit?
Also, have you thought about adjusting the Seasonal Weathers Framework Plugin for Cathedral Weathers so that the values are actually return true results? Even if I completely block out snow from falling during summer this still occurs (Lol, I know summer snows in real life do occur).
Thanks for your efforts keeping this mod going!
I'm asking not only for that, but because i've tested with 0010E1F2 and my sun is so bright that i can't see any claud at dawn
For a performance ENB I recommend my own Soul Spectrum of course.
Most of the screenshots on my iiENB preset page are with Cathedral Unofficial Update.
Okay..