Skyrim Special Edition
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Blackread

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Blackread

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  1. wuubb
    wuubb
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    EDIT: User error, see my post below if curious

    Got a puzzling thing here I'm hoping you could maybe provide some insight into Blackread. I know below you told someone below this doesn't interact at all with Dyndolod (which makes complete sense), however when I run dyndolod it gives a warning saying the formID NPC_ 00000007 is being overwritten with a NAVM 00000007 from this plugin. I fired up xedit and sure enough, 00000007 is present as a navmesh record instead of NPC. That to me makes absolutely no sense as they're completely different record types. Dyndolod says this can cause CTD and not knowing more details myself I can definitely believe it. However, the form is referenced by some other Navmesh records in the plugin, and since 00000007 is well-known as the player record, I can't fathom this is a typo or oversight. Could you possibly explain what's going on here in more detail and how it *doesn't* cause a CTD? Since I don't see anyone else mentioning this here either I'm the first to encounter it or it's fine and everyone else just ignored the warning.

    Would appreciate any clarification you could give.
    1. Blackread
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      You need to update your tools. DynDOLOD support for the extended form ID range was added in Alpha 157 and xEdit supports it starting with version 4.1.5b. Newest xEdit builds are available on Discord.
    2. SaevaVeritas
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      Your official masters must also have the new header version of 1.71 to resolve that issue, so you would need to update to the most recent 1.6.1170 version for this mod to work.

      Edit: I misunderstood. Plugins with masters that are header version 1.71 should also have the same 1.71 header version to properly display new records in the extended ESL range.
    3. Blackread
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      I'm not entirely sure that's the case, but you should be using up-to-date data files anyway. The executable version doesn't matter as long as BEES is being used if on an older game version.
    4. wuubb
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      Thanks for the replies all. I am using the latest game version (1170) and the latest Dyndolod version which is alpha 169. I've confirmed that the main Skyrim and DLC files have 1.71 in the record header in xedit. Is there something else I could be doing wrong?

      EDIT: I actually have a hunch as to what might be the issue...checking it out
    5. Blackread
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      You got that warning with DynDOLOD Alpha 169?
    6. wuubb
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      Figured it all out. You were correct that my xedit was not up to date enough - I thought I was running 4.1.5b but I was only running 4.1.5. After download 4.1.5c the error goes away when I try loading just this plugin.

      As for why the error was happening with Dyndolod, it ended up being a Synthesis patcher I had that I overlooked the first time since it just copied the record so I focused on where it was copying from which was this plugin. Throw in the bad xedit version and I came to the wrong conclusion.. Whatever that synthesis patcher is doing is messing things up so I disabled it, reran and now everything checks out.

      Terribly sorry for dragging you into what turned out to be user error as always. I would delete my original post as to not spread any misinformation but I don't think I can. I'll instead refer to this post for anyone who comes along so they know it was all my fault.
    7. Blackread
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      Synthesis also added 1.71 support in some recent version, I recommend updating that aswell.
  2. KTVGOO
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    Hello, I would like to report a question that I don't understandI found a strange situation when I was using LOOT sorting, as long as this mod order is higher than Separated Slash Effects X, it will cause CTD problems, if the loading order is lower than Separated Slash Effects X, it will not cause CTD,https://www.nexusmods.com/skyrimspecialedition/mods/99506?tab=filesHowever, Separated Slash Effects X has nothing to do with Bruma, but after several sorting attempts, it was determined that this mod had a sorting conflict
    1. Blackread
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      Separated Slash Effects doesn't edit any vanilla records, so it doesn't conflict with anything. Your issue is something else. What game version are you on? Do you have Backported Extended ESL Support?
    2. KTVGOO
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      1.6.640
      Yes I have "Backported Extended ESL Support" installed (version 1.2)
    3. xXBalthorXx
      xXBalthorXx
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      Slightly controversial opinion, but stop using LOOT. You need to be able to understand your own load order yourself and how to properly sort it, or else conflicts and issues will arise or, worse even, LOOT will create issues of its own or lead you to believe the cause is something else. It has marginal use as a baseline sorter or for very controlled modlists that don't stray beyond the plugins it has up-to-date info for, but anything beyond beginner level modding will likely push it beyond its limits and from there on its output shouldn't be trusted. Like in this case, where it's coming up with almost certainly completely unrelated culprits to whatever real underlying CTD issue you have. It's a waste of your own time as well - any time you might've 'saved' by using LOOT will be lost in duplicate in troubleshooting the issues it causes or following its leads for other issues.
    4. tattwood
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      Use xEdit to look at the conflicts between those two mods, and compare them when you swap their load orders. You should see some kind of difference that is likely causing the crash.
    5. Fushigirsu77
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      I also got this error from loot, but I was gonna also assume it was a false positive? I know people don't like loot, but I kind of just view it as a foundation and then edit from there.

      EDIT: I just realized this is probably due to the BEES ESL thing and should be disregarded. Will probably see a lot more of these eventually
    6. Blackread
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      You should update LOOT, the newest version supports the extended range and won't send false warnings about it.
    7. Fushigirsu77
      Fushigirsu77
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      true, I hadn't done that yet, probably should. Thanks
  3. Jklacy1776
    Jklacy1776
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    So are you going to join the Beyond Skyrim development team??
    1. Blackread
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      Not right now at least. xD Got enough of my own stuff to do.
  4. StarRiseShine
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    I love Bruma, but hate navmesh. You're a hero!
  5. SefaAlaz
    SefaAlaz
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    Excellent job. I've heard that the Navmesh process is quite annoying, so kudos. I wonder if this fix and unofficial will be included when Beyond Skyrim - Cyrodiil is shared? 
    1. Blackread
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      It was a lot more work than I initially anticipated. xD No idea about Cyrodiil, but they are of course welcome to integrate it if they want.
  6. KeyserSozeJr
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    This is great. Finally some good news for Bruma. I thought that this was forever abandoned. Excellent. I never ceases to amaze me the amount of dedication that the community has for a 12+ y/o game. Subscribed. No wait...endorsed!!
    1. Blackread
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      Bruma itself is in maintenance mode, because the team is developing the main mod (Beyond Skyrim: Cyrodiil). But even Bruma got an official update a year ago, and apparently they are integrating some fixes from Beyond Skyrim - Bruma - Unofficial Patch in a future update, so it's not completely abandoned.
  7. keypuncher
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    Thanks for this - the one mod I can think of that probably conflicts is Unofficial Legacy of the Dragonborn and Beyond Skyrim Bruma Synergy Patch by AndrealphusVIII, which (among other things) attempts to present a consistent version of the Pale Pass between BS-Bruma and LOTD
    1. Blackread
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      It doesn't conflict with my plugin, but it does have some minor conflicts with the Bruma Unofficial Patch by the same author, which is a requirement of my mod. But I think it should work out quite well if you just load the DBM patch after the unofficial one.
    2. keypuncher
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      Ah, excellent - thank you for checking.  I've been working and hadn't had a chance to look yet.
  8. cracktfly
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    Concur with 17jritter, Blackread is one of the G.O.A.Ts of the Nexus.

    Quick question, is this compatible with LOTD - Pale Pass Extension?

    Regardless, thanks for all your work Blackread!
    1. Avokh32
      Avokh32
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      +1
    2. Blackread
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      It's compatible.
  9. monkeyangie
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    thank you ❤️
  10. scatteringMatrix
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    Hey Blackread, thanks so much for the hard work it sounds like this demanded - every time I see you it kinda seems like you're either helping someone troubleshoot some impossibly obscure bug, or providing amazing mods like this. Thanks for doing what you do. Also, as someone almost entirely unfamiliar with how the game handles meshes and navmeshes, I thought I'd ask whether you advise re-running DynDOLOD for the Bruma worldspace, or at all, after installing this? If a re-run is necessary, would we also need to include the Tamriel worldspace, considering Skyrim's side of the border was (I believe) also touched up by this mod?
    1. Blackread
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      Doesn't interact with DynDOLOD. :)
    2. scatteringMatrix
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      Great, thanks again!