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Anduniel

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Anduniel

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67 comments

  1. Anduniel
    Anduniel
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    I'm not actively modding anymore. I have kids now and don't have time ^.^
    Open permission granted to make and release any changes you like, just credit me and link back to this mod. Thanks.
  2. invinoveritas99
    invinoveritas99
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    Unfortunately I got repeatable CTDs in Eldergleam sanctuary from this mod (esl version). Unclear why. Had to remove it.
    1. Anduniel
      Anduniel
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      • 778 kudos
      Please supply more details before blaming this mod. I and countless others have used it just fine.
    2. invinoveritas99
      invinoveritas99
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      • 17 kudos
       Here's the crash log if it helps. Points at Zathriel from this mod. Once I removed it, could enter Eldergleam without CTD. It could be a conflict with another mod in my LO.

      Spoiler:  
      Show

      Skyrim SSE v1.6.640
      CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
      Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6E077A330 SkyrimSE.exe+141A330mov rax, [rdx+0x48]
      Exception Flags: 0x00000000
      Number of Parameters: 2
      Access Violation: Tried to read memory at 0x000000000048
      SYSTEM SPECS:
      OS: Microsoft Windows 11 Home v10.0.26100
      CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i5-13600KF
      GPU #1: Nvidia GA104 [GeForce RTX 3070 Ti]
      GPU #2: Microsoft Basic Render Driver
      PHYSICAL MEMORY: 19.01 GB/31.82 GB
      GPU MEMORY: 5.89/6.96 GB
      Detected Virtual Machine: Microsoft Hyper-V (100%)
      PROBABLE CALL STACK:
      [ 0] 0x7FF6E077A330              SkyrimSE.exe+141A330 -> 107328+0x2A8mov rax, [rdx+0x48]
      [ 1] 0x7FF6E0776426              SkyrimSE.exe+1416426 -> 107298+0x246mov rdx, [rbx+0xA8]
      [ 2] 0x7FF6E078DD3E              SkyrimSE.exe+142DD3E -> 107644+0xCEmov [0x00007FF6E288AF40], rbx
      [ 3] 0x7FF6E078DB04              SkyrimSE.exe+142DB04 -> 107642+0x294mov rbx, [rbx+0x30]
      [ 4] 0x7FF6E074EFBE              SkyrimSE.exe+13EEFBE -> 106609+0xFEmov [rbx+0x140], al
      [ 5] 0x7FF6E074CCF9              SkyrimSE.exe+13ECCF9 -> 106583+0x89mov rax, [rbx+0x130]
      [ 6] 0x7FF6E07430E2              SkyrimSE.exe+13E30E2 -> 106437+0x72mov rbx, [rsp+0x30]
      [ 7] 0x7FF6E0767A94              SkyrimSE.exe+1407A94 -> 107142+0x124mov byte ptr [rsp+0x20], 0x01
      [ 8] 0x7FFBB2E6ACA1 ENBTerrainBlendingFix.dll+004ACA1mov byte ptr [0x00007FFBB2EAA3A8], 0x00 |  D:\GitHub\skyrim-community-shaders\enb-aa-options\src\XSEPlugin.cpp:129 Main_RenderWorld::thunk (mangled: ?thunk@Main_RenderWorld@@SAX_N@Z) D:\GitHub\skyrim-community-shaders\enb-aa-options\src\XSEPlugin.cpp:101 Main_RenderWorld::thunk (mangled: ?thunk@Main_RenderWorld@@SAX_N@Z)
      [ 9] 0x7FF6DF94B096              SkyrimSE.exe+05EB096 -> 36559+0x846mov rcx, [0x00007FF6E2321BC8]
      [10] 0x7FF6DF94A822              SkyrimSE.exe+05EA822 -> 36558+0x122nop
      [11] 0x7FF6DF94A46D              SkyrimSE.exe+05EA46D -> 36555+0x4CDcmp dword ptr [0x00007FF6E12B7408], 0x02
      [12] 0x7FF6DF94CCD7              SkyrimSE.exe+05ECCD7 -> 36564+0xA97test r15b, r15b
      [13] 0x7FFB9C43F4A9              hdtSMP64.dll+00BF4A9cmp byte ptr [rbx+0x10], 0x00 |  C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 hdt::UnkEngine::onFrame (mangled: ?onFrame@UnkEngine@hdt@@QEAAXXZ)
      [14] 0x7FF6DF944DD5              SkyrimSE.exe+05E4DD5 -> 36544+0x165test bl, bl
      [15] 0x7FF6E07D4C1E              SkyrimSE.exe+1474C1E -> 109636+0x106mov ebx, eax
      [16] 0x7FFC5FCBE8D7              KERNEL32.DLL+002E8D7
      [17] 0x7FFC60C9BF2C                 ntdll.dll+00BBF2C
      REGISTERS:
      RAX 0x3                (size_t) [3]
      RCX 0x3                (size_t) [3]
      RDX 0x0                (size_t) [0]
      RBX 0x295D006B880      (BSLightingShaderMaterialFacegen*)
      Feature: kFaceGen
      Type: "kLighting"
      RSP 0xFE94BCF238       (void*)
      RBP 0x294523EFA00      (BSLightingShader*)
      fxpFilename: "Lighting"
      RSI 0x22001            (size_t) [139265]
      RDI 0x294523EFA00      (BSLightingShader*)
      fxpFilename: "Lighting"
      R8  0x295D006B880      (BSLightingShaderMaterialFacegen*)
      Feature: kFaceGen
      Type: "kLighting"
      R9  0x180A07AA0        (void* -> d3d11.dll+0A07AA0)
      R10 0x2947B810EC0      (void*)
      R11 0x4                (size_t) [4]
      R12 0x7FF6DF360000     (void*)
      R13 0x2944C6B9F80      (void*)
      R14 0x2983AF41601      (void*)
      R15 0x2944C7AC080      (void*)
      STACK:
      [RSP+0  ] 0x7FF6E0776426     (void* -> SkyrimSE.exe+1416426mov rdx, [rbx+0xA8])
      [RSP+8  ] 0x294F4C79780      (EPrivateDataCBuffer*)
      [RSP+10 ] 0x295D006B880      (BSLightingShaderMaterialFacegen*)
      Feature: kFaceGen
      Type: "kLighting"
      [RSP+18 ] 0x294523EFA00      (BSLightingShader*)
      fxpFilename: "Lighting"
      [RSP+20 ] 0x294306AE178      (void*)
      [RSP+28 ] 0x0                (size_t) [0]
      [RSP+30 ] 0xFE94BCF270       (void*)
      [RSP+38 ] 0x294F4D1BCE0      (void*)
      [RSP+40 ] 0xF0000000F0       (size_t) [1030792151280]
      [RSP+48 ] 0x0                (size_t) [0]
      [RSP+50 ] 0x0                (size_t) [0]
      [RSP+58 ] 0x0                (size_t) [0]
      [RSP+60 ] 0x2983AF41600      (BSDynamicTriShape*)
      Name: "00KLH_FemaleHeadWoodElf"
      RTTIName: "BSDynamicTriShape"
      ExtraData[0] Name: "FOD"
      ExtraData[1] Name: "FMD"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Full Name: "Zathriel"
      Checking User Data: -----
      Object Reference: 
      File: "AnnaDruidConjuration.esp"
      Flags: 0x00440008 kInitialized
      Name: "Zathriel"
      FormID: 0xFE39FD8E
      FormType: NPC (43)
      ParentCell: ---
      File: "Lux.esp"
      Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
      Flags: 0x0000000B 
      EditorID: "Wilderness"
      FormID: 0x0003A9DF
      FormType: Cell (60)
      Checking TESObjectREFR: {}
      Object Reference: 
      File: "AnnaDruidConjuration.esp"
      Flags: 0x00440008 kInitialized
      Name: "Zathriel"
      FormID: 0xFE39FD8E
      FormType: NPC (43)
      ParentCell: ---
      File: "Lux.esp"
      Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
      Flags: 0x0000000B 
      EditorID: "Wilderness"
      FormID: 0x0003A9DF
      FormType: Cell (60)
      Checking Parent: 1
      Name: "BSFaceGenNiNodeSkinned"
      RTTIName: "BSFaceGenNiNode"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Full Name: "Zathriel"
      Checking User Data: -----
      Object Reference: 
      File: "AnnaDruidConjuration.esp"
      Flags: 0x00440008 kInitialized
      Name: "Zathriel"
      FormID: 0xFE39FD8E
      FormType: NPC (43)
      ParentCell: ---
      File: "Lux.esp"
      Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
      Flags: 0x0000000B 
      EditorID: "Wilderness"
      FormID: 0x0003A9DF
      FormType: Cell (60)
      Checking TESObjectREFR: {}
      Object Reference: 
      File: "AnnaDruidConjuration.esp"
      Flags: 0x00440008 kInitialized
      Name: "Zathriel"
      FormID: 0xFE39FD8E
      FormType: NPC (43)
      ParentCell: ---
      File: "Lux.esp"
      Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
      Flags: 0x0000000B 
      EditorID: "Wilderness"
      FormID: 0x0003A9DF
      FormType: Cell (60)
      Checking Parent: 7
      Name: "skeleton_female.nif"
      RTTIName: "BSFadeNode"
      ExtraData[0] Name: "BSBoneLOD"
      ExtraData[1] Name: "BOM"
      ExtraData[2] Name: "BBX"
      ExtraData[3] Name: "BSX"
      ExtraData[4] Name: "SkeletonID"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Full Name: "Zathriel"
      Checking User Data: -----
      Object Reference: 
      File: "AnnaDruidConjuration.esp"
      Flags: 0x00440008 kInitialized
      Name: "Zathriel"
      FormID: 0xFE39FD8E
      FormType: NPC (43)
      ParentCell: ---
      File: "Lux.esp"
      Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
      Flags: 0x0000000B 
      EditorID: "Wilderness"
      FormID: 0x0003A9DF
      FormType: Cell (60)
      Checking TESObjectREFR: {}
      Object Reference: 
      File: "AnnaDruidConjuration.esp"
      Flags: 0x00440008 kInitialized
      Name: "Zathriel"
      FormID: 0xFE39FD8E
      FormType: NPC (43)
      ParentCell: ---
      File: "Lux.esp"
      Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
      Flags: 0x0000000B 
      EditorID: "Wilderness"
      FormID: 0x0003A9DF
      FormType: Cell (60)
      Checking Parent: 680
      RTTIName: "BSMultiBoundRoom"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 2
      Name: "MultiBoundNode Node"
      RTTIName: "NiNode"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 8
      Name: "shadow scene node"
      RTTIName: "ShadowSceneNode"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 1
      Name: "WorldRoot Node"
      RTTIName: "SceneGraph"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Name: "00KLH_FemaleHeadWoodElf"
      [RSP+68 ] 0x294523D76B8      (void*)
      [RSP+70 ] 0x0                (size_t) [0]
      [RSP+78 ] 0x294523EFA00      (BSLightingShader*)
      fxpFilename: "Lighting"
      [RSP+80 ] 0x7FF6E078DD3E     (void* -> SkyrimSE.exe+142DD3Emov [0x00007FF6E288AF40], rbx)
      [RSP+88 ] 0x295D006B880      (BSLightingShaderMaterialFacegen*)
      Feature: kFaceGen
      Type: "kLighting"
      [RSP+90 ] 0x41               (size_t) [65]
      [RSP+98 ] 0x294306AE178      (void*)
      [RSP+A0 ] 0x0                (size_t) [0]
      [RSP+A8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
      [RSP+B0 ] 0x0                (size_t) [0]
      [RSP+B8 ] 0x80000000         (size_t) [2147483648]
      [RSP+C0 ] 0x0                (size_t) [0]
      [RSP+C8 ] 0x0                (size_t) [0]
      [RSP+D0 ] 0x0                (size_t) [0]
      [RSP+D8 ] 0x2C               (size_t) [44]
      [RSP+E0 ] 0x294523D76BC      (void*)
      [RSP+E8 ] 0x294523D76B8      (void*)
      [RSP+F0 ] 0x41               (size_t) [65]
      [RSP+F8 ] 0x0                (size_t) [0]
      [RSP+100] 0x7FFBB3677293     (void* -> ENBLightDetectionFix.dll+0017293mov r9d, ebx |  D:\GitHub\ENBLightAffectsStealth\src\ENBLightAffectsStealth.h:76 ENBLightAffectsStealth::Hooks::BSBatchRenderer__RenderPassImmediately2::thunk (mangled: ?thunk@BSBatchRenderer__RenderPassImmediately2@Hooks@ENBLightAffectsStealth@@SAXPEAVBSRenderPass@RE@@I_NI@Z))
      [RSP+108] 0x2C               (size_t) [44]
      [RSP+110] 0x294523D76BC      (void*)
      [RSP+118] 0x294523D76B8      (void*)
      [RSP+120] 0x41               (size_t) [65]
      [RSP+128] 0x29452392340      (BSBatchRenderer*)
      [RSP+130] 0x7FF6E078DB04     (void* -> SkyrimSE.exe+142DB04mov rbx, [rbx+0x30])
      [RSP+138] 0x294306AE178      (void*)
      [RSP+140] 0x1                (size_t) [1]
      [RSP+148] 0x1                (size_t) [1]
      [RSP+150] 0x29452392300      (void*)
      [RSP+158] 0x0                (size_t) [0]
      [RSP+160] 0x29450137810      (void*)
      [RSP+168] 0x1                (size_t) [1]
      [RSP+170] 0x5C00002F         (size_t) [1543503919]
      [RSP+178] 0x41               (size_t) [65]
      [RSP+180] 0x7FF6E074EFBE     (void* -> SkyrimSE.exe+13EEFBEmov [rbx+0x140], al)
      [RSP+188] 0x294523D7580      (BSShaderAccumulator*)
      [RSP+190] 0x41               (size_t) [65]
      [RSP+198] 0x29452392340      (BSBatchRenderer*)
      [RSP+1A0] 0xFE94BCF420       (void*)
      [RSP+1A8] 0x41               (size_t) [65]
      [RSP+1B0] 0x3D888888BD885555 (size_t) [4433943954023011669]
      [RSP+1B8] 0x1                (size_t) [1]
      [RSP+1C0] 0x29450137810      (void*)
      [RSP+1C8] 0x0                (size_t) [0]
      [RSP+1D0] 0x768              (size_t) [1896]
      [RSP+1D8] 0x41               (size_t) [65]
      [RSP+1E0] 0x7FF6E074CCF9     (void* -> SkyrimSE.exe+13ECCF9mov rax, [rbx+0x130])
      [RSP+1E8] 0x29452392398      (void*)
      [RSP+1F0] 0x294523D7580      (BSShaderAccumulator*)
      [RSP+1F8] 0x294523D7580      (BSShaderAccumulator*)
      [RSP+200] 0x0                (size_t) [0]
      [RSP+208] 0xFFFFFFFF         (size_t) [4294967295]
      [RSP+210] 0x0                (size_t) [0]
      [RSP+218] 0x294523D7580      (BSShaderAccumulator*)
      [RSP+220] 0x7FF6E07430E2     (void* -> SkyrimSE.exe+13E30E2mov rbx, [rsp+0x30])
      [RSP+228] 0x294523D7580      (BSShaderAccumulator*)
      [RSP+230] 0x41               (size_t) [65]
      [RSP+238] 0x294523A2E80      (NiCamera*)
      Name: "WorldRoot Camera"
      RTTIName: "NiCamera"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 0
      Name: "WorldRoot CameraNode"
      RTTIName: "NiNode"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 0
      Name: "WorldRoot Node"
      RTTIName: "SceneGraph"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Name: "WorldRoot Camera"
      [RSP+240] 0x29450137801      (void*)
      [RSP+248] 0x29677265601      (void*)
      [RSP+250] 0x7FF6E0767A94     (void* -> SkyrimSE.exe+1407A94mov byte ptr [rsp+0x20], 0x01)
      [RSP+258] 0x0                (size_t) [0]
      [RSP+260] 0x294523A2E80      (NiCamera*)
      Name: "WorldRoot Camera"
      RTTIName: "NiCamera"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 0
      Name: "WorldRoot CameraNode"
      RTTIName: "NiNode"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 0
      Name: "WorldRoot Node"
      RTTIName: "SceneGraph"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Name: "WorldRoot Camera"
      [RSP+268] 0x294523A2E80      (NiCamera*)
      Name: "WorldRoot Camera"
      RTTIName: "NiCamera"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 0
      Name: "WorldRoot CameraNode"
      RTTIName: "NiNode"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 0
      Name: "WorldRoot Node"
      RTTIName: "SceneGraph"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Name: "WorldRoot Camera"
      [RSP+270] 0x29677265601      (void*)
      [RSP+278] 0x0                (size_t) [0]
      [RSP+280] 0x29450137801      (void*)
      [RSP+288] 0xFFDE00D181E6     (size_t) [281328961552870]
      [RSP+290] 0x2945D8D7800      (myID3D11DeviceContext*)
      [RSP+298] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
      [RSP+2A0] 0x29450137801      (void*)
      [RSP+2A8] 0x294523E9800      (Main*)
      [RSP+2B0] 0x7FF6E24254B8     (void* -> SkyrimSE.exe+30C54B8add [rax], al)
      [RSP+2B8] 0x2945D8D7800      (myID3D11DeviceContext*)
      [RSP+2C0] 0x2947E7D68E0      (void*)
      [RSP+2C8] 0x0                (size_t) [0]
      [RSP+2D0] 0x18005A3A6        (void* -> d3d11.dll+005A3A6lea r11, [rsp+0x110])
      [RSP+2D8] 0x29400000030      (void*)
      [RSP+2E0] 0x3FE99999A0000000 (size_t) [4605380979056443392]
      [RSP+2E8] 0x2945D8D7800      (myID3D11DeviceContext*)
      [RSP+2F0] 0x3DCD199300001158 (size_t) [4453243725690179928]
      [RSP+2F8] 0x3C31952E3C1BC54F (size_t) [4337411941943985487]
      [RSP+300] 0x3F8000003C47650F (size_t) [4575657222419735823]
      [RSP+308] 0xA0000000002      (size_t) [10995116277762]
      [RSP+310] 0x5A0              (size_t) [1440]
      [RSP+318] 0x0                (size_t) [0]
      [RSP+320] 0x0                (size_t) [0]
      [RSP+328] 0x0                (size_t) [0]
      [RSP+330] 0x0                (size_t) [0]
      [RSP+338] 0x0                (size_t) [0]
      [RSP+340] 0x0                (size_t) [0]
      [RSP+348] 0x0                (size_t) [0]
      [RSP+350] 0x0                (size_t) [0]
      [RSP+358] 0x0                (size_t) [0]
      [RSP+360] 0x0                (size_t) [0]
      [RSP+368] 0x0                (size_t) [0]
      [RSP+370] 0x0                (size_t) [0]
      [RSP+378] 0x80000000         (size_t) [2147483648]
      [RSP+380] 0x0                (size_t) [0]
      [RSP+388] 0x0                (size_t) [0]
      [RSP+390] 0x0                (size_t) [0]
      [RSP+398] 0x0                (size_t) [0]
      [RSP+3A0] 0x29450137801      (void*)
      [RSP+3A8] 0x294523E9800      (Main*)
      [RSP+3B0] 0x29677265601      (void*)
      [RSP+3B8] 0x294523A2E80      (NiCamera*)
      Name: "WorldRoot Camera"
      RTTIName: "NiCamera"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 0
      Name: "WorldRoot CameraNode"
      RTTIName: "NiNode"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Checking Parent: 0
      Name: "WorldRoot Node"
      RTTIName: "SceneGraph"
      Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
      Name: "WorldRoot Camera"
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  3. Xardas95
    Xardas95
    • member
    • 0 kudos
    Awesome mod, thanks a ton for this creation
  4. ToolPackinMama
    ToolPackinMama
    • supporter
    • 7 kudos
    I really enjoy this mod, thank you.
    1. Anduniel
      Anduniel
      • premium
      • 778 kudos
      You're welcome, thanks for the comment!
  5. redbear762
    redbear762
    • premium
    • 0 kudos
    Is there a way to lengthen a summons beyond 60 seconds?
    Is there a way to substitute another animal as a familiar? * (Old OG D&D Nerd here!)  :)
    1. Anduniel
      Anduniel
      • premium
      • 778 kudos
      There probably is, but I don't know and don't have time to look.
  6. Tearoth
    Tearoth
    • premium
    • 9 kudos
    Loving the mod!

    Would you be willing/able to make a version of the 1.1, but add the animals as permanent summons? Thralls? Like you can get in vanilla with the Atronachs?
    1. Anduniel
      Anduniel
      • premium
      • 778 kudos
      I don't have time.
    2. Tearoth
      Tearoth
      • premium
      • 9 kudos
      Aw.. :( 
  7. DirectorKane
    DirectorKane
    • supporter
    • 17 kudos
    Is this basically the nature variant of the flame/frost/storm thralls? 

    I've found a spell mod for temp summons, I'm more interested in permanent till death.  

    Nvm found your nature companions mod.
    https://www.nexusmods.com/skyrimspecialedition/mods/1154
  8. jet41
    jet41
    • member
    • 0 kudos
    fresh game install, latest KS hair from nexus and high poly head 1.4, AE steam version ; Second file always crashes the game once i reach the tree in cave area. firts file works, but merchant wont speak to me. At least spells works it seems.
  9. agelmar101
    agelmar101
    • premium
    • 65 kudos
    Was really looking forward to using this mod but like others didn't realise that all the summons are immortal/invulnerble. Kind of defeats the purpose of needing the higher level spells if even over time the lower level summons can kill endgame content, through slowly.

    I can understand why you changed it but nowadays there is mods like PO3's Simple Offence Suppression to handle friendly fire on Neutral,Friendly and Allies:
    Simple Offence Suppression at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

    and wSkeever's MCM options add-on:
    Simple Offence Suppression MCM - Block Friendly Fire at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    1. Anduniel
      Anduniel
      • premium
      • 778 kudos
      Thanks for your input and the reference. It is very easy for those who don't like the "invulnerable" to open the esp in CK or xEdit and remove that flag from the summons. You could also make it ESL if you want.
      Update: I had actually done that at some point and apparently forgotten. I uploaded my own updated version that I play with, but it requires KS Hairdos and High Poly Head mods.
    2. agelmar101
      agelmar101
      • premium
      • 65 kudos
      Thank you for the updated file and fast response. Kudos

      Reason I wanted to use your mod was unlike many others it doesn't add to many spells and keeps it fairly simple. Now I'm looking forward to getting on with my new druid play-through :)

      Edit - Not sure whats going on but tried your updated file and the summons are still invulnerable. I tested this on a couple of different saves where your mod hadn't been installed before. Other mod summons (Odin, Summonable Spriggans etc) all take damage in my game
    3. Anduniel
      Anduniel
      • premium
      • 778 kudos
      In both xEdit and CK, the flag has been removed on all. Look for yourself. On the NPCs (creatures) that get summoned.
  10. smartdoyeon
    smartdoyeon
    • member
    • 0 kudos
    Am I doing something wrong or are the conjured druids invincible?
    1. Anduniel
      Anduniel
      • premium
      • 778 kudos
      Invulnerable? Answered a thousand times. In the beginning they weren't and people complained that if they attacked the summons the summons fought back. So I made them invulnerable. I'm not changing it back.
  11. Cecell
    Cecell
    • premium
    • 131 kudos
    A reworked patch to integrate this mod with the incredible Spell Research by IronDusk33, has been released as part of the Spell Research Patch Compendium Redux.  Hope you enjoy and make sure to give all authors your love and endorsements :D