I'm not actively modding anymore. I have kids now and don't have time ^.^ Open permission granted to make and release any changes you like, just credit me and link back to this mod. Thanks.
Here's the crash log if it helps. Points at Zathriel from this mod. Once I removed it, could enter Eldergleam without CTD. It could be a conflict with another mod in my LO.
Would you be willing/able to make a version of the 1.1, but add the animals as permanent summons? Thralls? Like you can get in vanilla with the Atronachs?
fresh game install, latest KS hair from nexus and high poly head 1.4, AE steam version ; Second file always crashes the game once i reach the tree in cave area. firts file works, but merchant wont speak to me. At least spells works it seems.
Was really looking forward to using this mod but like others didn't realise that all the summons are immortal/invulnerble. Kind of defeats the purpose of needing the higher level spells if even over time the lower level summons can kill endgame content, through slowly.
Thanks for your input and the reference. It is very easy for those who don't like the "invulnerable" to open the esp in CK or xEdit and remove that flag from the summons. You could also make it ESL if you want. Update: I had actually done that at some point and apparently forgotten. I uploaded my own updated version that I play with, but it requires KS Hairdos and High Poly Head mods.
Thank you for the updated file and fast response. Kudos
Reason I wanted to use your mod was unlike many others it doesn't add to many spells and keeps it fairly simple. Now I'm looking forward to getting on with my new druid play-through :)
Edit - Not sure whats going on but tried your updated file and the summons are still invulnerable. I tested this on a couple of different saves where your mod hadn't been installed before. Other mod summons (Odin, Summonable Spriggans etc) all take damage in my game
Invulnerable? Answered a thousand times. In the beginning they weren't and people complained that if they attacked the summons the summons fought back. So I made them invulnerable. I'm not changing it back.
67 comments
Open permission granted to make and release any changes you like, just credit me and link back to this mod. Thanks.
Skyrim SSE v1.6.640
CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6E077A330 SkyrimSE.exe+141A330mov rax, [rdx+0x48]
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x000000000048
SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.26100
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i5-13600KF
GPU #1: Nvidia GA104 [GeForce RTX 3070 Ti]
GPU #2: Microsoft Basic Render Driver
PHYSICAL MEMORY: 19.01 GB/31.82 GB
GPU MEMORY: 5.89/6.96 GB
Detected Virtual Machine: Microsoft Hyper-V (100%)
PROBABLE CALL STACK:
[ 0] 0x7FF6E077A330 SkyrimSE.exe+141A330 -> 107328+0x2A8mov rax, [rdx+0x48]
[ 1] 0x7FF6E0776426 SkyrimSE.exe+1416426 -> 107298+0x246mov rdx, [rbx+0xA8]
[ 2] 0x7FF6E078DD3E SkyrimSE.exe+142DD3E -> 107644+0xCEmov [0x00007FF6E288AF40], rbx
[ 3] 0x7FF6E078DB04 SkyrimSE.exe+142DB04 -> 107642+0x294mov rbx, [rbx+0x30]
[ 4] 0x7FF6E074EFBE SkyrimSE.exe+13EEFBE -> 106609+0xFEmov [rbx+0x140], al
[ 5] 0x7FF6E074CCF9 SkyrimSE.exe+13ECCF9 -> 106583+0x89mov rax, [rbx+0x130]
[ 6] 0x7FF6E07430E2 SkyrimSE.exe+13E30E2 -> 106437+0x72mov rbx, [rsp+0x30]
[ 7] 0x7FF6E0767A94 SkyrimSE.exe+1407A94 -> 107142+0x124mov byte ptr [rsp+0x20], 0x01
[ 8] 0x7FFBB2E6ACA1 ENBTerrainBlendingFix.dll+004ACA1mov byte ptr [0x00007FFBB2EAA3A8], 0x00 | D:\GitHub\skyrim-community-shaders\enb-aa-options\src\XSEPlugin.cpp:129 Main_RenderWorld::thunk (mangled: ?thunk@Main_RenderWorld@@SAX_N@Z) D:\GitHub\skyrim-community-shaders\enb-aa-options\src\XSEPlugin.cpp:101 Main_RenderWorld::thunk (mangled: ?thunk@Main_RenderWorld@@SAX_N@Z)
[ 9] 0x7FF6DF94B096 SkyrimSE.exe+05EB096 -> 36559+0x846mov rcx, [0x00007FF6E2321BC8]
[10] 0x7FF6DF94A822 SkyrimSE.exe+05EA822 -> 36558+0x122nop
[11] 0x7FF6DF94A46D SkyrimSE.exe+05EA46D -> 36555+0x4CDcmp dword ptr [0x00007FF6E12B7408], 0x02
[12] 0x7FF6DF94CCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97test r15b, r15b
[13] 0x7FFB9C43F4A9 hdtSMP64.dll+00BF4A9cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 hdt::UnkEngine::onFrame (mangled: ?onFrame@UnkEngine@hdt@@QEAAXXZ)
[14] 0x7FF6DF944DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165test bl, bl
[15] 0x7FF6E07D4C1E SkyrimSE.exe+1474C1E -> 109636+0x106mov ebx, eax
[16] 0x7FFC5FCBE8D7 KERNEL32.DLL+002E8D7
[17] 0x7FFC60C9BF2C ntdll.dll+00BBF2C
REGISTERS:
RAX 0x3 (size_t) [3]
RCX 0x3 (size_t) [3]
RDX 0x0 (size_t) [0]
RBX 0x295D006B880 (BSLightingShaderMaterialFacegen*)
Feature: kFaceGen
Type: "kLighting"
RSP 0xFE94BCF238 (void*)
RBP 0x294523EFA00 (BSLightingShader*)
fxpFilename: "Lighting"
RSI 0x22001 (size_t) [139265]
RDI 0x294523EFA00 (BSLightingShader*)
fxpFilename: "Lighting"
R8 0x295D006B880 (BSLightingShaderMaterialFacegen*)
Feature: kFaceGen
Type: "kLighting"
R9 0x180A07AA0 (void* -> d3d11.dll+0A07AA0)
R10 0x2947B810EC0 (void*)
R11 0x4 (size_t) [4]
R12 0x7FF6DF360000 (void*)
R13 0x2944C6B9F80 (void*)
R14 0x2983AF41601 (void*)
R15 0x2944C7AC080 (void*)
STACK:
[RSP+0 ] 0x7FF6E0776426 (void* -> SkyrimSE.exe+1416426mov rdx, [rbx+0xA8])
[RSP+8 ] 0x294F4C79780 (EPrivateDataCBuffer*)
[RSP+10 ] 0x295D006B880 (BSLightingShaderMaterialFacegen*)
Feature: kFaceGen
Type: "kLighting"
[RSP+18 ] 0x294523EFA00 (BSLightingShader*)
fxpFilename: "Lighting"
[RSP+20 ] 0x294306AE178 (void*)
[RSP+28 ] 0x0 (size_t) [0]
[RSP+30 ] 0xFE94BCF270 (void*)
[RSP+38 ] 0x294F4D1BCE0 (void*)
[RSP+40 ] 0xF0000000F0 (size_t) [1030792151280]
[RSP+48 ] 0x0 (size_t) [0]
[RSP+50 ] 0x0 (size_t) [0]
[RSP+58 ] 0x0 (size_t) [0]
[RSP+60 ] 0x2983AF41600 (BSDynamicTriShape*)
Name: "00KLH_FemaleHeadWoodElf"
RTTIName: "BSDynamicTriShape"
ExtraData[0] Name: "FOD"
ExtraData[1] Name: "FMD"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Zathriel"
Checking User Data: -----
Object Reference:
File: "AnnaDruidConjuration.esp"
Flags: 0x00440008 kInitialized
Name: "Zathriel"
FormID: 0xFE39FD8E
FormType: NPC (43)
ParentCell: ---
File: "Lux.esp"
Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
Flags: 0x0000000B
EditorID: "Wilderness"
FormID: 0x0003A9DF
FormType: Cell (60)
Checking TESObjectREFR: {}
Object Reference:
File: "AnnaDruidConjuration.esp"
Flags: 0x00440008 kInitialized
Name: "Zathriel"
FormID: 0xFE39FD8E
FormType: NPC (43)
ParentCell: ---
File: "Lux.esp"
Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
Flags: 0x0000000B
EditorID: "Wilderness"
FormID: 0x0003A9DF
FormType: Cell (60)
Checking Parent: 1
Name: "BSFaceGenNiNodeSkinned"
RTTIName: "BSFaceGenNiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Zathriel"
Checking User Data: -----
Object Reference:
File: "AnnaDruidConjuration.esp"
Flags: 0x00440008 kInitialized
Name: "Zathriel"
FormID: 0xFE39FD8E
FormType: NPC (43)
ParentCell: ---
File: "Lux.esp"
Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
Flags: 0x0000000B
EditorID: "Wilderness"
FormID: 0x0003A9DF
FormType: Cell (60)
Checking TESObjectREFR: {}
Object Reference:
File: "AnnaDruidConjuration.esp"
Flags: 0x00440008 kInitialized
Name: "Zathriel"
FormID: 0xFE39FD8E
FormType: NPC (43)
ParentCell: ---
File: "Lux.esp"
Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
Flags: 0x0000000B
EditorID: "Wilderness"
FormID: 0x0003A9DF
FormType: Cell (60)
Checking Parent: 7
Name: "skeleton_female.nif"
RTTIName: "BSFadeNode"
ExtraData[0] Name: "BSBoneLOD"
ExtraData[1] Name: "BOM"
ExtraData[2] Name: "BBX"
ExtraData[3] Name: "BSX"
ExtraData[4] Name: "SkeletonID"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Zathriel"
Checking User Data: -----
Object Reference:
File: "AnnaDruidConjuration.esp"
Flags: 0x00440008 kInitialized
Name: "Zathriel"
FormID: 0xFE39FD8E
FormType: NPC (43)
ParentCell: ---
File: "Lux.esp"
Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
Flags: 0x0000000B
EditorID: "Wilderness"
FormID: 0x0003A9DF
FormType: Cell (60)
Checking TESObjectREFR: {}
Object Reference:
File: "AnnaDruidConjuration.esp"
Flags: 0x00440008 kInitialized
Name: "Zathriel"
FormID: 0xFE39FD8E
FormType: NPC (43)
ParentCell: ---
File: "Lux.esp"
Modified by: Skyrim.esm -> ccBGSSSE001-Fish.esm -> Landscape and Water Fixes.esp -> Complementary Grass Fixes.esp -> KyneConsequences.esp -> Natura.esp -> AnnaDruidConjuration.esp -> Lux.esp
Flags: 0x0000000B
EditorID: "Wilderness"
FormID: 0x0003A9DF
FormType: Cell (60)
Checking Parent: 680
RTTIName: "BSMultiBoundRoom"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 2
Name: "MultiBoundNode Node"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 8
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "00KLH_FemaleHeadWoodElf"
[RSP+68 ] 0x294523D76B8 (void*)
[RSP+70 ] 0x0 (size_t) [0]
[RSP+78 ] 0x294523EFA00 (BSLightingShader*)
fxpFilename: "Lighting"
[RSP+80 ] 0x7FF6E078DD3E (void* -> SkyrimSE.exe+142DD3Emov [0x00007FF6E288AF40], rbx)
[RSP+88 ] 0x295D006B880 (BSLightingShaderMaterialFacegen*)
Feature: kFaceGen
Type: "kLighting"
[RSP+90 ] 0x41 (size_t) [65]
[RSP+98 ] 0x294306AE178 (void*)
[RSP+A0 ] 0x0 (size_t) [0]
[RSP+A8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+B0 ] 0x0 (size_t) [0]
[RSP+B8 ] 0x80000000 (size_t) [2147483648]
[RSP+C0 ] 0x0 (size_t) [0]
[RSP+C8 ] 0x0 (size_t) [0]
[RSP+D0 ] 0x0 (size_t) [0]
[RSP+D8 ] 0x2C (size_t) [44]
[RSP+E0 ] 0x294523D76BC (void*)
[RSP+E8 ] 0x294523D76B8 (void*)
[RSP+F0 ] 0x41 (size_t) [65]
[RSP+F8 ] 0x0 (size_t) [0]
[RSP+100] 0x7FFBB3677293 (void* -> ENBLightDetectionFix.dll+0017293mov r9d, ebx | D:\GitHub\ENBLightAffectsStealth\src\ENBLightAffectsStealth.h:76 ENBLightAffectsStealth::Hooks::BSBatchRenderer__RenderPassImmediately2::thunk (mangled: ?thunk@BSBatchRenderer__RenderPassImmediately2@Hooks@ENBLightAffectsStealth@@SAXPEAVBSRenderPass@RE@@I_NI@Z))
[RSP+108] 0x2C (size_t) [44]
[RSP+110] 0x294523D76BC (void*)
[RSP+118] 0x294523D76B8 (void*)
[RSP+120] 0x41 (size_t) [65]
[RSP+128] 0x29452392340 (BSBatchRenderer*)
[RSP+130] 0x7FF6E078DB04 (void* -> SkyrimSE.exe+142DB04mov rbx, [rbx+0x30])
[RSP+138] 0x294306AE178 (void*)
[RSP+140] 0x1 (size_t) [1]
[RSP+148] 0x1 (size_t) [1]
[RSP+150] 0x29452392300 (void*)
[RSP+158] 0x0 (size_t) [0]
[RSP+160] 0x29450137810 (void*)
[RSP+168] 0x1 (size_t) [1]
[RSP+170] 0x5C00002F (size_t) [1543503919]
[RSP+178] 0x41 (size_t) [65]
[RSP+180] 0x7FF6E074EFBE (void* -> SkyrimSE.exe+13EEFBEmov [rbx+0x140], al)
[RSP+188] 0x294523D7580 (BSShaderAccumulator*)
[RSP+190] 0x41 (size_t) [65]
[RSP+198] 0x29452392340 (BSBatchRenderer*)
[RSP+1A0] 0xFE94BCF420 (void*)
[RSP+1A8] 0x41 (size_t) [65]
[RSP+1B0] 0x3D888888BD885555 (size_t) [4433943954023011669]
[RSP+1B8] 0x1 (size_t) [1]
[RSP+1C0] 0x29450137810 (void*)
[RSP+1C8] 0x0 (size_t) [0]
[RSP+1D0] 0x768 (size_t) [1896]
[RSP+1D8] 0x41 (size_t) [65]
[RSP+1E0] 0x7FF6E074CCF9 (void* -> SkyrimSE.exe+13ECCF9mov rax, [rbx+0x130])
[RSP+1E8] 0x29452392398 (void*)
[RSP+1F0] 0x294523D7580 (BSShaderAccumulator*)
[RSP+1F8] 0x294523D7580 (BSShaderAccumulator*)
[RSP+200] 0x0 (size_t) [0]
[RSP+208] 0xFFFFFFFF (size_t) [4294967295]
[RSP+210] 0x0 (size_t) [0]
[RSP+218] 0x294523D7580 (BSShaderAccumulator*)
[RSP+220] 0x7FF6E07430E2 (void* -> SkyrimSE.exe+13E30E2mov rbx, [rsp+0x30])
[RSP+228] 0x294523D7580 (BSShaderAccumulator*)
[RSP+230] 0x41 (size_t) [65]
[RSP+238] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
[RSP+240] 0x29450137801 (void*)
[RSP+248] 0x29677265601 (void*)
[RSP+250] 0x7FF6E0767A94 (void* -> SkyrimSE.exe+1407A94mov byte ptr [rsp+0x20], 0x01)
[RSP+258] 0x0 (size_t) [0]
[RSP+260] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
[RSP+268] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
[RSP+270] 0x29677265601 (void*)
[RSP+278] 0x0 (size_t) [0]
[RSP+280] 0x29450137801 (void*)
[RSP+288] 0xFFDE00D181E6 (size_t) [281328961552870]
[RSP+290] 0x2945D8D7800 (myID3D11DeviceContext*)
[RSP+298] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+2A0] 0x29450137801 (void*)
[RSP+2A8] 0x294523E9800 (Main*)
[RSP+2B0] 0x7FF6E24254B8 (void* -> SkyrimSE.exe+30C54B8add [rax], al)
[RSP+2B8] 0x2945D8D7800 (myID3D11DeviceContext*)
[RSP+2C0] 0x2947E7D68E0 (void*)
[RSP+2C8] 0x0 (size_t) [0]
[RSP+2D0] 0x18005A3A6 (void* -> d3d11.dll+005A3A6lea r11, [rsp+0x110])
[RSP+2D8] 0x29400000030 (void*)
[RSP+2E0] 0x3FE99999A0000000 (size_t) [4605380979056443392]
[RSP+2E8] 0x2945D8D7800 (myID3D11DeviceContext*)
[RSP+2F0] 0x3DCD199300001158 (size_t) [4453243725690179928]
[RSP+2F8] 0x3C31952E3C1BC54F (size_t) [4337411941943985487]
[RSP+300] 0x3F8000003C47650F (size_t) [4575657222419735823]
[RSP+308] 0xA0000000002 (size_t) [10995116277762]
[RSP+310] 0x5A0 (size_t) [1440]
[RSP+318] 0x0 (size_t) [0]
[RSP+320] 0x0 (size_t) [0]
[RSP+328] 0x0 (size_t) [0]
[RSP+330] 0x0 (size_t) [0]
[RSP+338] 0x0 (size_t) [0]
[RSP+340] 0x0 (size_t) [0]
[RSP+348] 0x0 (size_t) [0]
[RSP+350] 0x0 (size_t) [0]
[RSP+358] 0x0 (size_t) [0]
[RSP+360] 0x0 (size_t) [0]
[RSP+368] 0x0 (size_t) [0]
[RSP+370] 0x0 (size_t) [0]
[RSP+378] 0x80000000 (size_t) [2147483648]
[RSP+380] 0x0 (size_t) [0]
[RSP+388] 0x0 (size_t) [0]
[RSP+390] 0x0 (size_t) [0]
[RSP+398] 0x0 (size_t) [0]
[RSP+3A0] 0x29450137801 (void*)
[RSP+3A8] 0x294523E9800 (Main*)
[RSP+3B0] 0x29677265601 (void*)
[RSP+3B8] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
[RSP+3C0] 0x7FFBB2E6ACA1 (void* -> ENBTerrainBlendingFix.dll+004ACA1mov byte ptr [0x00007FFBB2EAA3A8], 0x00 | D:\GitHub\skyrim-community-shaders\enb-aa-options\src\XSEPlugin.cpp:129 Main_RenderWorld::thunk (mangled: ?thunk@Main_RenderWorld@@SAX_N@Z) D:\GitHub\skyrim-community-shaders\enb-aa-options\src\XSEPlugin.cpp:101 Main_RenderWorld::thunk (mangled: ?thunk@Main_RenderWorld@@SAX_N@Z))
[RSP+3C8] 0x1A (size_t) [26]
[RSP+3D0] 0x0 (size_t) [0]
[RSP+3D8] 0x0 (size_t) [0]
[RSP+3E0] 0xFE94BCF6B9 (void*)
[RSP+3E8] 0x29677265601 (void*)
[RSP+3F0] 0x7FF6DF94B096 (void* -> SkyrimSE.exe+05EB096mov rcx, [0x00007FF6E2321BC8])
[RSP+3F8] 0x0 (size_t) [0]
[RSP+400] 0xFE94BCF6B9 (void*)
[RSP+408] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
[RSP+410] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
[RSP+418] 0xBDC61EB100000000 (size_t) [uint: 13674651064115134464 int: -4772093009594417152]
[RSP+420] 0xBF299D05 (size_t) [3207175429]
[RSP+428] 0x3DDAAD843F2B6967 (size_t) [4457065564743625063]
[RSP+430] 0x800000003F3C2AC2 (size_t) [uint: 9223372037915683522 int: -9223372035793868094]
[RSP+438] 0x3F7D543039BCF500 (size_t) [4574905362582140160]
[RSP+440] 0x80000000BE1389F6 (size_t) [uint: 9223372040043727350 int: -9223372033665824266]
[RSP+448] 0x8000000080000000 (size_t) [uint: 9223372039002259456 int: -9223372034707292160]
[RSP+450] 0x3F8000003E0C00D8 (size_t) [4575657222449397976]
[RSP+458] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+460] 0x3EC051753F6E7C5E (size_t) [4521703589897206878]
[RSP+468] 0x3F8000003E0C00D8 (size_t) [4575657222449397976]
[RSP+470] 0xC6AFE0EC47EC2CB3 (size_t) [uint: 14316909045857660083 int: -4129835027851891533]
[RSP+478] 0x3F0E7F5BC4B92B1C (size_t) [4543709106182630172]
[RSP+480] 0xBE1389F680000000 (size_t) [uint: 13696442583566254080 int: -4750301490143297536]
[RSP+488] 0x0 (size_t) [0]
[RSP+490] 0x0 (size_t) [0]
[RSP+498] 0x0 (size_t) [0]
[RSP+4A0] 0x0 (size_t) [0]
[RSP+4A8] 0x768 (size_t) [1896]
[RSP+4B0] 0x29450137810 (void*)
[RSP+4B8] 0x768 (size_t) [1896]
[RSP+4C0] 0x0 (size_t) [0]
[RSP+4C8] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
[RSP+4D0] 0x0 (size_t) [0]
[RSP+4D8] 0x294523E9800 (Main*)
[RSP+4E0] 0x7FF6DF94A822 (void* -> SkyrimSE.exe+05EA822nop)
[RSP+4E8] 0x2 (size_t) [2]
[RSP+4F0] 0x7FF600000000 (size_t) [140694538682368]
[RSP+4F8] 0x0 (size_t) [0]
[RSP+500] 0x7FF600000000 (size_t) [140694538682368]
[RSP+508] 0x3F800000 (size_t) [1065353216]
[RSP+510] 0x7FF6DFC221FE (void* -> SkyrimSE.exe+08C21FEcmp [0x00007FF6E2347A08], eax)
[RSP+518] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+520] 0x294D842C400 (BSShaderAccumulator*)
[RSP+528] 0x294C436E400 (NiCamera*)
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
[RSP+530] 0x0 (size_t) [0]
[RSP+538] 0x0 (size_t) [0]
[RSP+540] 0x7FF6DF94A46D (void* -> SkyrimSE.exe+05EA46Dcmp dword ptr [0x00007FF6E12B7408], 0x02)
[RSP+548] 0x0 (size_t) [0]
[RSP+550] 0x294523E9800 (Main*)
[RSP+558] 0x7FF600000002 (size_t) [140694538682370]
[RSP+560] 0x7FF6E2322800 (void* -> SkyrimSE.exe+2FC2800add [rax], al)
[RSP+568] 0x0 (size_t) [0]
[RSP+570] 0x7FFB9C5165B8 (void* -> hdtSMP64.dll+01965B8add [rax], al | ?id@?$numpunct@D@std@@2V0locale@2@A_1965B8)
[RSP+578] 0x294C436E400 (NiCamera*)
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
[RSP+580] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+588] 0x0 (size_t) [0]
[RSP+590] 0x7FFB9C507078 (void* -> hdtSMP64.dll+0187078add al, [rcx] | ?g_frameSyncEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameSyncEvent@hdt@@@1@A_187078)
[RSP+598] 0x2947E1CCB50 (Concurrency::details::ExternalContextBase*)
[RSP+5A0] 0x7FFB9C5165B8 (void* -> hdtSMP64.dll+01965B8add [rax], al | ?id@?$numpunct@D@std@@2V0locale@2@A_1965B8)
[RSP+5A8] 0x0 (size_t) [0]
[RSP+5B0] 0x0 (size_t) [0]
[RSP+5B8] 0x2947E1CCB50 (Concurrency::details::ExternalContextBase*)
[RSP+5C0] 0x0 (size_t) [0]
[RSP+5C8] 0x2943AAEC980 (BSGeometryListCullingProcess*)
[RSP+5D0] 0x7FF6E073ED2F (void* -> SkyrimSE.exe+13DED2Fmovzx ecx, al)
[RSP+5D8] 0x100000000 (size_t) [4294967296]
[RSP+5E0] 0x0 (size_t) [0]
[RSP+5E8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+5F0] 0x0 (size_t) [0]
[RSP+5F8] 0x294523C6E80 (ShadowSceneNode*)
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "shadow scene node"
[RSP+600] 0x294E2D7B4C0 (NiNode*)
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 2
RTTIName: "BSMultiBoundNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 27
Name: "ObjectLODRoot"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 3
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
[RSP+608] 0x0 (size_t) [0]
[RSP+610] 0x7FF6DF4C6005 (void* -> SkyrimSE.exe+0166005movaps xmm6, xmm0)
[RSP+618] 0x4 (size_t) [4]
[RSP+620] 0x3 (size_t) [3]
[RSP+628] 0x4 (size_t) [4]
[RSP+630] 0x0 (size_t) [0]
[RSP+638] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+640] 0x3FBE06B400 (size_t) [273771049984]
[RSP+648] 0x2CE67BA903F (size_t) [3085526798399]
[RSP+650] 0x7FFB9C45DDC0 (void* -> hdtSMP64.dll+00DDDC0mov rbx, [rsp+0x58] | D:\a\_work\1\s\src\vctools\crt\github\stl\src\mutex.cpp:147 unsigned __int128 (mangled: _Mtx_unlock) D:\a\_work\1\s\src\vctools\crt\github\stl\src\xlock.cpp:26 unsigned __int128 (mangled: _Mtx_unlock))
[RSP+658] 0x1 (size_t) [1]
[RSP+660] 0x29450137810 (void*)
[RSP+668] 0x2959C2297A8 (void*)
[RSP+670] 0x7FFB9C45DC9C (void* -> hdtSMP64.dll+00DDC9Cxor eax, eax | D:\a\_work\1\s\src\vctools\crt\github\stl\src\mutex.cpp:160 unsigned __int128 (mangled: _Mtx_unlock))
[RSP+678] 0x768 (size_t) [1896]
[RSP+680] 0x2959C2297A8 (void*)
[RSP+688] 0x7FFB9C507078 (void* -> hdtSMP64.dll+0187078add al, [rcx] | ?g_frameSyncEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameSyncEvent@hdt@@@1@A_187078)
[RSP+690] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
[RSP+698] 0x0 (size_t) [0]
[RSP+6A0] 0x0 (size_t) [0]
[RSP+6A8] 0x1 (size_t) [1]
[RSP+6B0] 0x29450137810 (void*)
[RSP+6B8] 0x294523E9800 (Main*)
[RSP+6C0] 0x0 (size_t) [0]
[RSP+6C8] 0x294523A2E80 (NiCamera*)
Name: "WorldRoot Camera"
RTTIName: "NiCamera"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot CameraNode"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "WorldRoot Camera"
Is there a way to substitute another animal as a familiar? * (Old OG D&D Nerd here!) :)
Would you be willing/able to make a version of the 1.1, but add the animals as permanent summons? Thralls? Like you can get in vanilla with the Atronachs?
Is this basically the nature variant of the flame/frost/storm thralls?
I've found a spell mod for temp summons, I'm more interested in permanent till death.
Nvm found your nature companions mod.
https://www.nexusmods.com/skyrimspecialedition/mods/1154
I can understand why you changed it but nowadays there is mods like PO3's Simple Offence Suppression to handle friendly fire on Neutral,Friendly and Allies:
Simple Offence Suppression at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
and wSkeever's MCM options add-on:
Simple Offence Suppression MCM - Block Friendly Fire at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Update: I had actually done that at some point and apparently forgotten. I uploaded my own updated version that I play with, but it requires KS Hairdos and High Poly Head mods.
Reason I wanted to use your mod was unlike many others it doesn't add to many spells and keeps it fairly simple. Now I'm looking forward to getting on with my new druid play-through :)
Edit - Not sure whats going on but tried your updated file and the summons are still invulnerable. I tested this on a couple of different saves where your mod hadn't been installed before. Other mod summons (Odin, Summonable Spriggans etc) all take damage in my game