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edit June 5th:
Does this mod use custom races?
I'm probably doing something wrong...
PS: let me know if you need donations or help with anything
The first time I've seen him in forever, so it's probably easy to overlook.
Tomorrow I'll make this a bug post for visibility, since I double checked. Didn't want to double post too soon.
(In fact, if I had made it a separate plugin it would be even MORE of a patching nightmare. Then I would have to make different patches between that and AI Overhaul, and/or USSEP, and/or Immersive College of WInterhold, etc.
The changes are made to be ignored or overwritten by your EasyNPC plugin, SPID/Skypatcher outfit distribution, or any personal patches as you see fit. If Aerin's AI package is overwritten by something else on your load order, the mod still works fine, no harm done.
Also I'm not the only person changing NPC outfits in their mods--others have done it to. We mostly do it to remove the hats or helmets.
I understand your point of view, let me try to explain mine. NPC records aren't hard to fix for conflicts, at all. I take the lazy route, install a list of replacers overwriting each other, then have a high priority patch that fixes NPC records across my load order. Not hard to choose which mod's stats you like the most, which packages, etc, as long as the aesthetics are those of the winning assets. The point is that while doing it manually, it's one thing to quickly go through the entire list of conflicts, forwarding the same aesthetics from the winning NPC replacer and everything else from the winning behaviour/dialogue/quest/enemy overhaul, whether it's CRF, or BUVARP, or SRCEO, ICoW, MLU, etc (fortunately I don't have AI Overhaul, respect it and the author, but ICAIO is the better mod for me, and barely needs any NPC patching).
When you have NPC stats, item, ability and perk edits in the NPC overhaul as well, it's just takes a lot longer. And sometimes you hesitate, deciding which mod's take you agree with the most. Sometimes it's irrelevant, just a matter of preference, sometimes it matters. Before ICAIO, I remember When Vampires Attack and the corresponding dragon mod relied on civilians being vanilla "cowardly" - changing them to anything else meant thy wouldn't take cover during an attack, resulting in possible massive non-essential NPC deaths. This is just an example of why I go through each conflict carefully.
Done it like this for years. I've had a short cherry-picking "fever" but that was before Easy NPC. Now I can't be bothered with either the learning curve or setting things up for every NPC. It's a drag, there are now a good number of similar quality NPC replacers you can combine to give you a good coverage by simply loading one after the other, the favoured ones last. In xEdit I can do the conflict resolution in an hour, couple of hours at most if there are many conflicts, and it aligns with Elmin's "method" approach that I'm trying to follow.
I guess for a majority of players, your edits will just be a bonus, as NPC visual improvement is more in demand than other tweaks and, for many, there won't be such conflicts to worry about.
I can agree about wanting the changes separate-- not because of compatibility/conflicts, but because I wish to be able to use Karura's non-visual changes with EasyNPC. Same thing with RedguardDiaspora's addons as they don't work with EasyNPC.
Someday I'll take up the mantle of making most of these changes/addons standalone for the fellow EasyNPC-ers who wanna use them too (though the ai packages/anything that touches NPC records would need skypatcher or something)
But at the same time, I wish you would have made it more clear in the description that you have made some rather extensive changes to the NPCs, which goes beyond just making two NPCs occasionally patrolling the town.
There have been many, many edits made to the NPCs, ranging from their combat style, the additional feats they now possess, their stats number tweaked, etc; Jenassa now wears the originally unused Jenasssaoutfit, which changes as she levels up. Sybill Stentor's race is no longer a vampire. Cosnach now uses bow and arrow in addition to his two-handed weapon, and his fighting style is no longer warrior... just to name a few. (Thank you for making Saddia a marriage candidate BTW. I always liked her.)
Again, fantastic faces. I thank you for this wonderful mod. I certainly enjoyed having it on my list, despite needing some small xedit tweaks to suit my own needs.
Yeah, feel free to remove or patch out any edits you don't like.
EDIT: I should have just kept reading. I found your other overhauls. Thanks a bunch!
i use BNP skin, the body texture properly using the old lady bnp texture but the head is colored different so there is like a line or seams on the neck.
think it got something to do with the warpaint on her face?
but dont mind yourself too much with it. just a minor problem. i post it because it bothered me as i outfitted Jarl with that apachi clothing. and it shows different skin color. tried to strip her naked, and i doesnt seems caused by the clothing.
uninstalled the mod cuz of high poly head npcs taxing too much on my Old i3 lol lol
The bug should not have happened in the first place. all NPCs share the same TRI files, so if one NPC with beard doesn't emote, multiple other NPCs with beards should also not emote. if installing the loose files don't fix the problem, then there's probably something on your end.
also try getting in combat with the affected NPCs and see if they can do the "combat face" to make sure all expressions are broken, not just dialogue/lip sync.
@FadlanIbrahim95 oh right, I forgot to give her custom elder skin. it's not apparent with her vanilla outfit. my bad.