487 comments

  1. karurawasabi
    karurawasabi
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    P.S.: For those of you who skipped reading the mod description and jumped straight to the comment section, if there are any bugs please just make a bug report. Thanks.

    edit June 5th:

    • If you get a Trojan warning, or the mod fails to extract for whatever reason, download 7zip and use that program to extract the mod.
    • If you get a floating head bug with Gormlaith Golden-Hilt specifically, check if you have Haugbui loaded after my mod. That mod, among other things, also edit Sovngarde NPCs. Load Haugbui earlier to let my changes overwrite, edit the mod to remove those changes, or make a compatibility patch for yourself (I'm not going to, sorry).
    • If there's any problem with random CTD after installing my mod, tell me.
    1. labparker
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      Screenshots look great, but with EasyNPC, I get invisible heads with mouths.
      Does this mod use custom races?

      I'm probably doing something wrong...
    2. EatMyFairyDust
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      that's probably a load order issue. I had to mess with the load order to get it right, placing if further down on the list.
    3. Htorihpes
      Htorihpes
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      You can't be serious, can you? taking consumers complaints into to face value. To them you are basically divine, so they complain its beneath you, you decided to share, and this is what you get in return? seem familiar. Let them wallow in ignorance until they have the fortitude to actually learn the tool they can't use themselves. frankly I'm sick of it I've been supporting for over twelve years now. I love seeing new talent like you blossom. and have the will share, truly you are better than I am for I have the capable ability to create mods I simply don't because I dislike this sort of  ungrateful behavior so in return, I'll lawyer for others who are brave enough to share. 


      PS: let me know if you need donations or help with anything   
    4. gem249204
      gem249204
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      Uhh... What happened, Htorihpes?
    5. draqqable
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      I think they're basically saying frick the haters, Karura's mods rock
  2. temmo45
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    Peddler has a pretty obvious neck seam: https://ibb.co/qYZwG9vG

    The first time I've seen him in forever, so it's probably easy to overlook.
  3. PINXED
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    Feron Sadriп pleaseadd))
  4. eeekie
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    Hello - maybe my install got borked along the way somewhere, but I can't seem to find any actual meshes in your assets files, only the tri files. Nobody has heads. I have never seen this before. I reinstalled and unpacked the BSA and there's definitely no meshes in the KW_assets folder; the esp is looking for the missinghead (and other face part nifs). This is the CBBE mod. 

    Tomorrow I'll make this a bug post for visibility, since I double checked. Didn't want to double post too soon. 
  5. godescalcus
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    I'm probably overstepping but would recommend you made the non-aesthetic changes in a separate plugin. There are a lot of popular mods that conflict with those, especially recent dialogue extenders, quest extenders, etc... Would make it easier to patch. In any case, thanks for your mod, NPCs look great.
    1. yian
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      Yes. I too wondered why it was necessary to change the NPCs routines or even outfits. It made things a bit more complicated.
    2. karurawasabi
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      If the changes inconvenience you, I'm sorry, but they aren't significant enough to warrant a separate plugin in my opinion. The only NPC routines changed are for Aerin and Jenassa, and they pretty much hardly conflicts with anything.

      (In fact, if I had made it a separate plugin it would be even MORE of a patching nightmare. Then I would have to make different patches between that and AI Overhaul, and/or USSEP, and/or Immersive College of WInterhold, etc.

      The changes are made to be ignored or overwritten by your EasyNPC plugin, SPID/Skypatcher outfit distribution, or any personal patches as you see fit. If Aerin's AI package is overwritten by something else on your load order, the mod still works fine, no harm done.

      Also I'm not the only person changing NPC outfits in their mods--others have done it to. We mostly do it to remove the hats or helmets.
    3. godescalcus
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      Still a good replacer and now features in my mix.

      I understand your point of view, let me try to explain mine. NPC records aren't hard to fix for conflicts, at all. I take the lazy route, install a list of replacers overwriting each other, then have a high priority patch that fixes NPC records across my load order. Not hard to choose which mod's stats you like the most, which packages, etc, as long as the aesthetics are those of the winning assets. The point is that while doing it manually, it's one thing to quickly go through the entire list of conflicts, forwarding the same aesthetics from the winning NPC replacer and everything else from the winning behaviour/dialogue/quest/enemy overhaul, whether it's CRF, or BUVARP, or SRCEO, ICoW, MLU, etc (fortunately I don't have AI Overhaul, respect it and the author, but ICAIO is the better mod for me, and barely needs any NPC patching).

      When you have NPC stats, item, ability and perk edits in the NPC overhaul as well, it's just takes a lot longer. And sometimes you hesitate, deciding which mod's take you agree with the most. Sometimes it's irrelevant, just a matter of preference, sometimes it matters. Before ICAIO, I remember When Vampires Attack and the corresponding dragon mod relied on civilians being vanilla "cowardly" - changing them to anything else meant thy wouldn't take cover during an attack, resulting in possible massive non-essential NPC deaths. This is just an example of why I go through each conflict carefully.

      Done it like this for years. I've had a short cherry-picking "fever" but that was before Easy NPC. Now I can't be bothered with either the learning curve or setting things up for every NPC. It's a drag, there are now a good number of similar quality NPC replacers you can combine to give you a good coverage by simply loading one after the other, the favoured ones last. In xEdit I can do the conflict resolution in an hour, couple of hours at most if there are many conflicts, and it aligns with Elmin's "method" approach that I'm trying to follow.

      I guess for a majority of players, your edits will just be a bonus, as NPC visual improvement is more in demand than other tweaks and, for many, there won't be such conflicts to worry about.
    4. yian
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      Just in case if anyone still wants to undo some of the changes: EasyNPC's esp will not overwrite the changes made in this mod unless there are other mods in the load order that specifically revert them back.
    5. draqqable
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      EasyNPC should only be forwarding the visual changes this mod introduces. Not their ai packages or modified references (i.e. the sovngarde female heroes), etc. Unless I brutally misunderstand the program but from my experience and understanding that shouldn't be happening unless you got them selected as default plugin too queen, OP's esp and every other NPC overhaul should be disabled after running your merge (well, most of em).
      I can agree about wanting the changes separate-- not because of compatibility/conflicts, but because I wish to be able to use Karura's non-visual changes with EasyNPC. Same thing with RedguardDiaspora's addons as they don't work with EasyNPC.

      Someday I'll take up the mantle of making most of these changes/addons standalone for the fellow EasyNPC-ers who wanna use them too (though the ai packages/anything that touches NPC records would need skypatcher or something)
    6. yian
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      That is true. Just make sure that you go in EasyNPC and set the default of your chosen NPCs to either Skyrim or the unofficial patch, and everything should work as intended. Thank you.
  6. yian
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    Aesthetics wise, I think you sell yourself short. These are some of the most natural looking, most detailed, and most well-sculpted faces. Enabling this mod really brings the NPCs into the 2025 visual standard. These NPC faces are my absolute favorite.

    But at the same time, I wish you would have made it more clear in the description that you have made some rather extensive changes to the NPCs, which goes beyond just making two NPCs occasionally patrolling the town. 

    There have been many, many edits made to the NPCs, ranging from their combat style, the additional feats they now possess, their stats number tweaked, etc; Jenassa now wears the originally unused Jenasssaoutfit, which changes as she levels up. Sybill Stentor's race is no longer a vampire. Cosnach now uses bow and arrow in addition to his two-handed weapon, and his fighting style is no longer warrior... just to name a few. (Thank you for making Saddia a marriage candidate BTW. I always liked her.)

    Again, fantastic faces. I thank you for this wonderful mod. I certainly enjoyed having it on my list, despite needing some small xedit tweaks to suit my own needs.
    1. karurawasabi
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      Sorry about that, I forgot all about Jenassa's outfit changes

      Yeah, feel free to remove or patch out any edits you don't like. 
  7. temmo45
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    Idgrod the Younger's flower ornament has grey textures. I assume this is a parallax issue? https://ibb.co/QFtvnxDw
  8. MegaStiman
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    You are an incredibly talented person, it is the best face overhaul I have seen along with Serkethetyt's, but unfortunately, it is not compatible with many of the most used hairstyle packs in Skyrim or with many other things, I have given up trying to make the faces apply correctly but I am not able to achieve it, something always happens, or there is an NPC that goes bald or something similar.









  9. dKo7a
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    This is probably on my end but I'm not sure how to fix it. Delphine is still vanilla.

    EDIT: I should have just kept reading. I found your other overhauls. Thanks a bunch!
  10. LucioArtorio
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    This mod disables 2 female heroes in Sovngarde's Hall of Valor, is it intended?
    1. karurawasabi
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      Yes. They're copies of one of the female Sovngarde (so in vanilla there's three identical female heroes roaming the place--they're technically the same NPC placed three times, Bethesda lazy). They look even more ridiculous with my replacer so I disabled them. 
  11. FadlanIbrahim95
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    jarl idgrod have a different facial skin.
    1. karurawasabi
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      Like how?
    2. FadlanIbrahim95
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      damn. i already uninstalled the mod sorry...
      i use BNP skin, the body texture properly using the old lady bnp texture but the head is colored different so there is like a line or seams on the neck.
      think it got something to do with the warpaint on her face?
    3. karurawasabi
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      This mod uses standalone body textures, your BnP installation shouldn't affect her in any way. And she doesn't have a warpaint on her tintmask.
    4. temmo45
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      While we're on skin-ish topics, Louis Letrush has a static beard. It doesn't move with his jaw when he talks.
    5. FadlanIbrahim95
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    6. FadlanIbrahim95
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      haven't check the others though...
      but dont mind yourself too much with it. just a minor problem. i post it because it bothered me as i outfitted Jarl with that apachi clothing. and it shows different skin color. tried to strip her naked, and i doesnt seems caused by the clothing.
      uninstalled the mod cuz of high poly head npcs taxing too much on my Old i3 lol lol
    7. karurawasabi
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      @temmo45 if your game has NPCs with static expressions, beards, brows etc, try the loose TRI files in the Updates section. 
      The bug should not have happened in the first place. all NPCs share the same TRI  files, so if one NPC with beard doesn't emote, multiple other NPCs with beards should also not emote. if installing the loose files don't fix the problem, then there's probably something on your end.
      also try getting in combat with the affected NPCs and see if they can do the "combat face" to make sure all expressions are broken, not just dialogue/lip sync.

      @FadlanIbrahim95 oh right, I forgot to give her custom elder skin. it's not apparent with her vanilla outfit. my bad.
    8. temmo45
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      He does emote but his beard doesn't move with his facial motions. It's like his beard is floating but it isn't noticable if he doesn't talk, emote etc