File information

Last updated

Original upload

Created by

RavenKZP

Uploaded by

RavenKZP

Virus scan

Safe to use

Tags for this mod

About this mod

Simple, Immersive, compatibility friendly Food Spoilage System. Food will become spoiled, rotten, mouldy and uneatable. I mean you can eat it but it's bad.

Requirements
Permissions and credits
Changelogs
Mod Description

Food you have in inventory, placed somewhere or left in some chest, will become rotten, mouldy, spoiled after some time in game depending on food type.
Little immersion touch, especially for survival players, now you need to plan yours trips more carefully and prepare food that can last long enough without spoiling.
In addition if you have CID and BOS, it will be much harder to get free unspoiled food in dungeons, caves and containers.

History of mod:
Spoiler:  
Show

V1.0 was basically food spoilage from RND, but just spoilage, no other features.
But science 2.0 it have much better script optimization, no limit of 128 max traced food and more food spoilage types and models is provided.
Plus it's using KID, BOS and CID so it's super compatible.
V3.0 bring even more optimization, more functionality and more spoiled food.
V4.0 Is to cover all missing vanilla food and migrate script to Simple Spoilage System Framework 
(Better optimization, modular framework and easier Updates)
V5.0 Added Alchemy of Time support plus minor tweaks.
V6.0 Save your food from spoilage by some immersive solutions.


How to preserve food from spoiling?
Spoiler:  
Show

Keep food in Food Sacks (There is 4 craftable and obtainable in vendors, food sacks)
Frost Salts and Ice Wraith Teeth will slow down spoilage of most food items
Salt will slow down spoilage of raw meat
Dwemer Fridge will highly slower spoilage of all food, it can be found in dwemer ruins (Very rare).
In the Sovengard there is OX Head and OX Leg, take them, it was useless items in vanilla, but not one a day they will give you a fresh cooked beef and leg, yummy.


Compatibility

This mod is created to be simple as it can be so there are no incompatibilities.
No vanilla edits!

Compatible and recommended to use with any survival mod!

RNDLast Seed and iNeed, have their own spoilage systems, and they will duplicate.
You can disable build in Spoilage systems in these mods and use my instead.

Food from mods

From V 7.1 all food is covered by "default" config. It mean that if you have a mod that add some food, that is not covered by any patch yet it will have default behaviour to spoil into "Spoiled junk" after 7 days.
Don't worry there is an exclusion list so any beverages, honey, water and similar won't spoil at all.

Requirements

 Alchemy of Time 
Containerize 
Description framework (optional)
Container Item Distributor (if you want to find spoiled food in containers, and vendors sell new items)
Base Object Swapper (if you want spoiled food in dungeons/caves and some other locations)
Immersive Equipment Displays (presets included, but not working yet, if you know how to fix these presets let me know)


My Other Mods


Please take a look on my profile.

Future Plans

Add support for some mods.

Take a look for my forum profile "About" section.