Skyrim Special Edition

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RavenKZP

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RavenKZP

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About this mod

Simple, Immersive, compatibility friendly Food Spoilage System. Food will become spoiled, rotten, mouldy and uneatable. I mean you can eat it but it's bad.

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Mod Description

Food you have in inventory, placed somewhere or left in some chest, will become rotten, mouldy, spoiled after some time in game depending on food type.
Little immersion touch, especially for survival players, now you need to plan yours trips more carefully and prepare food that can last long enough without spoiling.
In addition if you have CID and BOS, it will be much harder to get free unspoiled food in dungeons, caves and containers.

V1.0 was basically food spoilage from RND, but just spoilage, no other features.
But science 2.0 it have much better script optimization, no limit of 128 max traced food and more food spoilage types and models is provided.
Plus it's using KID, BOS and CID so it's super compatible.
V3.0 bring even more optimization, more functionality and more spoiled food.
V4.0 Is to cover all missing vanilla food and migrate script to Simple Spoilage System Framework 
(Better optimization, modular framework and easier Updates)
V5.0 Added Alchemy of Time support plus minor tweaks.
Important info: Patches from this mod page and patch hub, will not work with AoT, as they need separate patches for this framework.
You can use AoT and SSSF in paralel until all thing are patched up.

Compatibility

This mod is created to be simple as it can be so there are no incompatibilities.
No vanilla edits!

Spoilage is working on Keywords distributed by power of KID,
so you can add/remove any item from spoilage just by adding/removing keywords in KID files.
Check out patches to extend functionality over mods that add food optional files and in "Mods requiring this file".

Compatible and recommended to use with any survival mod!

RNDLast Seed and iNeed, have their own spoilage systems, and they will duplicate.
You can disable build in Spoilage systems in these mods and use my instead.
For RND I can recommend my addon for spoiled textures Stale Spoiled Rotten Food for RND.
(It's the same models/textures).
But better to disable RND spoilage and use this instead as it's much more better implemented and performance friendlier.

Other mods food

I'm not interested in creating patches for mods that add new food, so feel free to do it, just make my mod required for yours.
I will probably at some point add some support for mods I'm using (Beyond Skyrim, Beyond Reach, etc), but if someone want to make patch earlier, then you are more than welcome. I want to focus on new and improvements of functionality and new spoiled items.
Easiest way to make a patch to add proper keywords to food items. See main KID.ini file as I put there comments how it's working.

Requirements

Keyword Item Distributor 
Simple Spoilage System Framework
FormList Manipulator

OR

Alchemy of Time


Container Item Distributor (if you want to find spoiled food on containers)
Base Object Swapper (if you want spoiled food in dungeons/caves and some other locations)


My Other Mods


Please take a look on my profile.

Future Plans

Add support for some mods.

Take a look for my forum profile "About" section.