Well, you said that the animation was probably from Animated Armory itself.. AA default animations doesn't run when you have MCO properly installed.
Anyway.. Open the moveset installation folder, navigate to meshes > actors > character > animations > DynamicAnimationReplacer > _CustomConditions and rename the numbered folders by placing a 99 at the beginning of the current numbers.
Increasing the folders numbers makes the animation have higher priority over others movesets in your modlist. If it still doesn't work, put another 9 in the folder numbering.
can you make the condition txt with dragon quarterstaff is in it. I tried to do it myself but I am new for modding my skyrim so I don't know how to do it.. if anyone can do it please make it one. I downloaded this mod because I thought I can use it in Dragon Quarterstaff But unfortunately it can't.
Ok, it would appear that either MCO is overwriting this moveset, or the two linked mods in the comment above are not compatible with this moveset.. I'm not sure which end would have to add compatiblity, the moveset or the weapons mod.
I do know that P.E.'s Heavy Armory uses DAR for its animations, however MCO completely negates those..
The light attacks don't seem to consume any stamina. The heavy attacks do though. I swapped out the light attacks with another mod's Light attacks off of patreon and my staff now consumes stamina with light attacks. Still thanks for the mod
Thanks for the reply, I figured it was either this mod or Valhalla combat not registering the attacks and I guess it's just incompatible. Either way, I just replaced the light attacks.
Do you plan to support Precision? https://www.nexusmods.com/skyrimspecialedition/mods/71864 We believe that the same modifications as above are needed.
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Anyway.. Open the moveset installation folder, navigate to meshes > actors > character > animations > DynamicAnimationReplacer > _CustomConditions and rename the numbered folders by placing a 99 at the beginning of the current numbers.
Increasing the folders numbers makes the animation have higher priority over others movesets in your modlist. If it still doesn't work, put another 9 in the folder numbering.
I mean, there's one way to find out, and I'll report back if they do.
I do know that P.E.'s Heavy Armory uses DAR for its animations, however MCO completely negates those..
Unless you have some mod for it.
I don't know the outfit of the images, I stole them from Shepiao xD
https://www.nexusmods.com/skyrimspecialedition/mods/71864
We believe that the same modifications as above are needed.