I welcome polite and constructive feedback. However - rude/passive-aggressive comments, insulting or disparaging any author's work or mine will result in an immediate and permanent ban from my mod pages. Be respectful in your comments.Comments will be left open, but there will be limited support provided there. Please go to our Discord Server for support, or visit the above mentioned guides in the Articles tab.
THANK YOU EVERYONE FOR YOUR SUPPORT. THIS MOD WAS MADE FOR YOU. TO GIVE YOU THE BEST I COULD. I KNOW IT ISN'T PERFECT FOR EVERYONE'S USE CASE, BUT THE INTENT WAS THERE. THANK YOU AGAIN!!!
For those of you having issues with conflicts and weird appearances, check the available patches from Gonzeh and Dudeling.
AI Overhaul Patch by Gonzeh (cover v.1.5.97 AI Overhaul, 1.6.640 AI Overhaul, and 1.6.1130 AI Overhaul) ColdSun's Visions Patch Collection by Dudeling - covers quite a few different mods to bring compatibility with Visions
I really like how most of these npcs look and would like to use this mod. However there are a few particular npc appearances in this mod that I personally don't like and would not like this mod to change. Since there is no FOMOD, is there a way for me to exclude some of these npcs from being changed by the mod after I download it or is this mod basically all or none?
OK these type of posts need to stop. Does anyone question why Bijin has no choice option? How many other NPC replacers don't have a selection process? Most of them. I'm the one who started that whole thing with my Pantheon and ColdSun's World NPC replacers. Half of you complained that there wasn't an All in One option back then. The fact is I can't make everyone happy.
This mod is indeed all or nothing. That is the design of Visions - to be performance friendly and super easy to install. I can't help it if folks want to use multiple NPC replacers in their load order. If people do that they should also know how to properly mod the game for it to work. Maybe use Easy NPC if they can't do that. I use several NPC replacers alongside my own and I have zero issues.
One method is to use SSEEDIT to delete the records of the NPCs you don't want. Then, load this mod before whatever other mod you like the NPCs from and let those other mod's files overwrite this one. It is as simple as that.
Hello. Can you make a version, without touching male house-carls ? Your mod overwrites Pandorable's Males NPC records. I'm PAN usin AiO version for some females too, but this mod changes my male house-carls....
sorry if this is a stupid question but if i use babes of skyrim(a old but good mod with more than 1,000 npcs edits i think) &your mod, would i need an update to not get blackface or some bug like that?. Right now im using Babes/MandragoraCharacterOverhaul/FaceDiscolorationFix without problems. Also, i tried to change the Hair of some characters like i did with some of Babes & Mandragora but the face of your npcs looked like a bit blue and with a dark face warpaint, its not possible to change it i guess, right?
Do you know how I can add physics to Maven's hair? It's the only part of her that doesn't have physics. Any tips would be appreciated, I have very little modding experience.
Right but Maven from your mod has hair from KS without physics. How would I go about changing it to one of the ones with physics? Do you mean download the KS Wigs SMP in the "Old Files" section of the KS Hiardos - HDT SMP {Physics} mod page? That I assume would give me the wigs as items in the game files, which I would then have to do something like use the command help "KS" and see what shows up, hopefully then find the item ID and do player.additem xxxxxxx 1 to get the wig? Then what? Pickpocket Maven to give her the wig? Or use one of the mods I have that allows me to change the outfit of NPCs? I currently have 3 KS mods. KS Hairdos SMP, KS Hairdos SSE, KSHairVanilla-3. I think one of those is the one that added some of the KS hairs with physics, which I use for my character. Something weird is going on with Maven though, her tits wont stop shaking rapidly, some weird collision issue, I'm thinking it's the hair clipping into her breasts. Adding physics to the hair may solve that issue, so the hair rests on top of her outfit instead. Please correct me if I'm wrong. Thank you :)
There are many different wig mods for Skyrim SE, including the SMP wig mods by DINT999. The problem you describe is related to your physics and you should reach out to the mod author of your physics mods to correct it. My Visions followers and replacers all use your default body you have installed.
Thanks! You should know there is only 1 head in my Visions mods. All of them use the same single head from the assets pack. My mods are very performant because of how the asset pack shares all possible assets so they don't have to be loaded over and over again from different locations.
Hiya, I absoutely love your NPC AIO mod and I do have hair mods and the asset mod installed but for some strange reason, some NPCs are bald. Is there a specfic hair mod required?
Hi! Glad you are enjoying the mods. The problem you describe is usually a mod conflict. Try moving my mods towards the end of your load order both plugins and files overwriting anything else.
I think your Replacer is so great, thank you so much for it. I would love to see a patch that would give the NPCs the clothes and armor from the preview images as standard armor.
let me first of all say that I absolutely adore your replacer mods. They have been a stable part of my load order for some time now. I am really looking forward to your upcoming works! Unfortunately I have encountered an issue with a few NPCs from AIO Visions in combination with Pandorable NPCs. I always ran both those mods together (Pantheon and Pand.) because some NPcs were not featured in one of the lists which has never lead to any issues before (usually just loaded "Coldsun" after "Pandorable" and let it override everything). As for the actual problem: even though every one of your mods/esp. is loading after pandorable, a few NPCs (Sigrid and Elisif) appear bald and console shows that they have been last altered by PAN NPC, even though AIO Visions should be overwriting every PAN File and comes always later in the load order.
(I am also looking into PAN forum, if I find sth there I will let you know)
Would you have an idea what might cause this ?
edit: I just realized that the load order was simply not corrected by me changing esp. and conflict order... i bow my head in shame and want to reitorate that I love your mods.
Hello! Glad you enjoy the mods. It could be another mod causing the conflict and both my mod and Pandorable are innocent. There are patches out for Visions if you check above. For example, if you use AI Overhaul, it too touches NPC records and causes conflict issues. Any mod that touches NPC records could cause the issue. Considering its not all of the NPCs, it usually is some other culprit. Let me know if this helps!
Would be cool to have a FOMOD, as this gives more freedom. You might be right there's other mods not giving these choices too. but then thy don't have a package with 97 replacers, what's like replacing nearly all NPC's with a single file and leaves NO choices. As much i like a lot of the NPC's on your mod, this mod is an absolute no-go to me. I hate that it limits me on some mods i love prefer replace a few NPC's with.
But ofc you do as you please. As do i and while i donate good work and appreciate it, as how this is i have no interest in. What's fine i guess. thx a lot anyways.
Not mean to be rude and always have respect of the work you modders put in to give us all these great mods. But just did hope you maybe can see the point on how 97 just limit other choices a lot!
Now this is how you do constructive criticism. No rude comments, just facts about how you feel about the mod. This isn't a new story as far as requests go. That said, I have a mountain of work to update all my followers to Visions going on right now, but after that, I'll create a version with 97 separate plugins just for you folks to pick and choose as you please. Perhaps when I do that, you will come back here and try the mod again. Perhaps not. In any case, have a great day!
thx man and don't get me wrong. It's easy coming here, grab mods and complain, but this isn't my thing, as one should not forget the obvious work that is put into creating mods. Not to mention some like me aren't even able to. Tried learn it a bit myself, but have tbh, had to give up, as was just too complicated for me.
anyways, i feel the work you modders do needs to be respected. No matter i like a mod, donate or not or whatever. also there is so many people and you never be able please everyone. Yeah, i just tried to give my view on why i feel the mod isn't for me. But at the end it's the modder who do change things or not.
Anyways, tyvm and appreciate your words. To see a Fomod or sinle mods would be cool. Though again easily spoken, as i have no idea what work it needs. However, thx a lot for the infos and wish you a great day! i will check from time to time and see if something happened. as not gonna lie, there is a lot of amazing NPC replacers you have in that AIO.
I definitely prefer AIO, even if there are NPC I don't like, I can easily remove them from the mod.
I use CK/xEdit extensively myself, so I can imagine creating and maintaining 97 plugins just for one mod must be extremely laborious for the author. it's quite the same for the users as well, as each individual plugins will have their own conflicts with various mods.
As for unique body shapes, OBody does exist and it works really well.
Anyway I can't wait until all your followers got updated to Visions. 🤞
@aizen, understandable. but idk if i'm alone with it, but i'm quite new, try to learn doing things at CK, but it's not very easy and also needs some time until feeling safe with it. so i think for ppl like me a FOMOD is just an easier way. but at the end it's a decision the author makes and thats okay. same like the decision a user has to make if a mod fits oneself or not. especially on this mod it's a bit of a pity. as there is a lot of very cool replacers, maybe far more than the half. but then still a few i use other choices for. i personally appreciate having choices. and with 97 it just limits choices a lot. but as said, a decision the author has to make and on which he has all rights do so.
595 comments
I welcome polite and constructive feedback. However - rude/passive-aggressive comments, insulting or disparaging any author's work or mine will result in an immediate and permanent ban from my mod pages. Be respectful in your comments. Comments will be left open, but there will be limited support provided there. Please go to our Discord Server for support, or visit the above mentioned guides in the Articles tab.
THANK YOU EVERYONE FOR YOUR SUPPORT. THIS MOD WAS MADE FOR YOU. TO GIVE YOU THE BEST I COULD. I KNOW IT ISN'T PERFECT FOR EVERYONE'S USE CASE, BUT THE INTENT WAS THERE. THANK YOU AGAIN!!!
AI Overhaul Patch by Gonzeh (cover v.1.5.97 AI Overhaul, 1.6.640 AI Overhaul, and 1.6.1130 AI Overhaul)
ColdSun's Visions Patch Collection by Dudeling - covers quite a few different mods to bring compatibility with Visions
This mod is indeed all or nothing. That is the design of Visions - to be performance friendly and super easy to install. I can't help it if folks want to use multiple NPC replacers in their load order. If people do that they should also know how to properly mod the game for it to work. Maybe use Easy NPC if they can't do that. I use several NPC replacers alongside my own and I have zero issues.
One method is to use SSEEDIT to delete the records of the NPCs you don't want. Then, load this mod before whatever other mod you like the NPCs from and let those other mod's files overwrite this one. It is as simple as that.
Also, i tried to change the Hair of some characters like i did with some of Babes & Mandragora but the face of your npcs looked like a bit blue and with a dark face warpaint, its not possible to change it i guess, right?
I would love to see a patch that would give the NPCs the clothes and armor from the preview images as standard armor.
let me first of all say that I absolutely adore your replacer mods. They have been a stable part of my load order for some time now. I am really looking forward to your upcoming works!
Unfortunately I have encountered an issue with a few NPCs from AIO Visions in combination with Pandorable NPCs. I always ran both those mods together (Pantheon and Pand.) because some NPcs were not featured in one of the lists which has never lead to any issues before (usually just loaded "Coldsun" after "Pandorable" and let it override everything).
As for the actual problem: even though every one of your mods/esp. is loading after pandorable, a few NPCs (Sigrid and Elisif) appear bald and console shows that they have been last altered by PAN NPC, even though AIO Visions should be overwriting every PAN File and comes always later in the load order.
(I am also looking into PAN forum, if I find sth there I will let you know)
Would you have an idea what might cause this ?
edit: I just realized that the load order was simply not corrected by me changing esp. and conflict order... i bow my head in shame and want to reitorate that I love your mods.
Keep it up! :)
As much i like a lot of the NPC's on your mod, this mod is an absolute no-go to me. I hate that it limits me on some mods i love prefer replace a few NPC's with.
But ofc you do as you please. As do i and while i donate good work and appreciate it, as how this is i have no interest in. What's fine i guess. thx a lot anyways.
Not mean to be rude and always have respect of the work you modders put in to give us all these great mods. But just did hope you maybe can see the point on how 97 just limit other choices a lot!
anyways, i feel the work you modders do needs to be respected. No matter i like a mod, donate or not or whatever. also there is so many people and you never be able please everyone. Yeah, i just tried to give my view on why i feel the mod isn't for me. But at the end it's the modder who do change things or not.
Anyways, tyvm and appreciate your words. To see a Fomod or sinle mods would be cool. Though again easily spoken, as i have no idea what work it needs. However, thx a lot for the infos and wish you a great day! i will check from time to time and see if something happened. as not gonna lie, there is a lot of amazing NPC replacers you have in that AIO.
- I definitely prefer AIO, even if there are NPC I don't like, I can easily remove them from the mod.
- I use CK/xEdit extensively myself, so I can imagine creating and maintaining 97 plugins just for one mod must be extremely laborious for the author. it's quite the same for the users as well, as each individual plugins will have their own conflicts with various mods.
- As for unique body shapes, OBody does exist and it works really well.
Anyway I can't wait until all your followers got updated to Visions. 🤞same like the decision a user has to make if a mod fits oneself or not.
especially on this mod it's a bit of a pity. as there is a lot of very cool replacers, maybe far more than the half. but then still a few i use other choices for. i personally appreciate having choices. and with 97 it just limits choices a lot.
but as said, a decision the author has to make and on which he has all rights do so.