This page was last updated on 18 April 2024, 4:57AM
Changelogs
Version 0.2.01
Cleaned masters Removed a couple more floating icicles
Version 0.2.0
Rework navmesh in cell <-7, -21> (FalkreathExterior03) to fix issues with loading in zEdit/zMerge/etc. Rework navmesh in the wilderness just outside of Winterhold to prevent NPCs from stumbling into static objects. Marked a bunch of triangles as underwater to ensure Taliesin doesn't accidentally get his little feet wet (very important) . As a temporary measure, forwarded navmesh records from TGC Winterhold 4.1 to ensure NPCs aren't getting stuck on new architecture (reworking this cell-by-cell to ensure better NPC behavior with this combo patch, but the bulk of Winterhold should be okay). Moved or removed a number of floating or clipping statics in cells <27, 24> and <28, 24> (both of these are in Winterhold). Removed decorative statics that were blocking entry into buildings added by TGC Winterhold 4.1.
Version 0.1
Initial upload - update formIDs to match COTN Dawnstar 1.4 and COTN Morthal 1.2