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BrokkamukyUploaded by
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About this mod
The most comprehensive conversion of all Vanilla (DLCs included) clothing and armor for CBBE 3BA body shape.
- Requirements
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Nexus requirements
Mod name Notes Backported Extended ESL Support for game versions below 1.6.1130 BodySlide and Outfit Studio Caliente's Beautiful Bodies Enhancer -CBBE- Find 1st person bodyslides here. CBBE 3BA (3BBB) Fur Shader Armors Mandatory If you get the related patch. And don't forget to endorse! Mods requiring this file
Mod name Notes Petite to Muscular Revamped (P2MR) - CBBE 3BA Bodyslide Preset Required for Vanilla Outfits to use the extra muscle slides that 3BA adds - Permissions and credits
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Author's instructions
If you decide to use assets from this mod, that belong to other authors, refer to their original permissions first.
Feel free to make any patches, but please make sure this mod is a requirement.
You have my permission to use meshes from this mod as a base for edits and changes in mods with open permissions, provided that proper credits are given. You can also contact me if you have any questions.
You are not permitted to include this mod in paywalled modlists.
You are not permitted to upload copies of this mod to any other website or platform.File credits
Ousnius and Caliente for BodySlide and Outfit Studio.
Ousnius and Caliente for CBBE.
Acro748 for CBBE 3BA (3BBB).
Jeir, Ousnius and Caliente for CBBE Vanilla Outfits for SE.
Spongeman131 for the script to disable rim lighting.
Groovtama for XPMSSE.
bosn889 for Fur Shader Armors.Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
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Version 3.2.1
- Removed leftover Vampire Armor sliderset
- Hoods - Dragon Priest (All variants): Sliders fixed. No Physics versions should now be present in the group
- Body - Yarl Clothes 2: Improved cloak's conforms (missed in the last update)
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Version 3.2.0
- Fix for Orcish Helmet records not having weight sliders enabled
- Changed conforms for amulets and capes to reduce deformations (thanks to vhdvbjhh for the tips)
- Body - Chitin Light: Now includes physics version
- Body - Apprentice (Physics): Fix for a minor issue with bag weights
- Body - Dragonbone: Tweaked pauldron weights
- Body - Ebony: Improved weights. Fix for clipping pauldrons. Fix for a tiny UV stretch in the chest area.
Hands - Ebony: Disabled vertex colors, so the gauntlets aren't as dark (following Xavbio's recommendation) - Body - Ebony Mail: Shape improvements. Floating head fix. More options for customization (light version, removable cloth and belt)
- Body - Elven, Elven Light: Closed a UV related gap you guess where
- Body - Falmer: Fix for clipping shoulders
- Body - Fur 1, 3, 4: Conformed amulet for uniboob again, tweaked shoulder weights
- Body - Glass: Just a small tweak to pauldron weights, probably not even noticeable
- Body - Thief, All Variants: Weight tweaks and fixes. Physics versions have been added
- Body - Thief Karliah: Dagger has been re-conformed to solidify, and adjusted manually for some sliders. Added options to change placement of the dagger (I highly recommend to try those if using physics version). Dagger on ankle uses calves partition, that means it will disappear when worn with long-shafted boots
- Body - Nightingale: Now includes physics version. Enabled double-sided flag to address gaps that could be observed at a low camera angle
- Body - Prisoner Bloody and Roughspun Tunic: Tiny weight tweaks for shoulders. Hidden zap tweak
- Body - Thalmor Robe: Fix for Remove Pants zap
- Feet - Hide: Disabled jiggle, as that was not my intention
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- Fur Shader Armors Patch:
- Fix for Skaal Gloves missing slider sets
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Version 3.1.8
- Body - Stalhrim Heavy, Light: Shape improvements and partition tweaks. Waist Armor is removable. If you see notice butt clipping with Im Physics version, switch to a regular version or remove waist armor.
- Body - Farm Clothes 1: Fix for booba weights being a little off.
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Version 3.1.7
- Body - Falmer: Actually fixed weights after breaking them while "fixing weights" the last time. There are only 2 versions now (Physics = Im Physics). Removed inner sides of boob cover. Everything is double-sided now.
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Version 3.1.6
- Body - Dawnguard all variants: Smoothed out back bulges. Strap is double-sided and removable.
- Body - Wench: Fixed zap options
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Version 3.1.5
- All plugins have been updated and require Backported Extended ESL Support for game versions older than 1.6.1130
- Hoods - Farm Clothes 3 - Slightly reshaped to better cover the baldy. Fixed partition for Khajiit version.
- Body - Yarl Clothes 2 - Fixed forearms clipping. Tiny shape tweaks.
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Version 3.1.4
- Removed Archmage's Robes record entry, as it served no purpose.
- Fix for Miner's Boots partition. They're also "16 times the detail!"
- USSEP patch now fully integrated*, it doesn't require the USSEP itself
*fixes Fine Boots 2.
If you had USSEP patch, you can keep it or delete it, it doesn't matter.
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Version 3.1.3
- Includes: Feet - Redguard
- Necessary record changes to eliminate rendering issues seen when wearing some footwear - Wench boots on males (because by default game uses redguard boots' mesh, which has lesser calves coverage), Yarl 2
- Feet - Wench: Removed calves partition again to accommodate the record change.
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Version 3.1.2
- Body - Dragonbone: Fixed panty clipping, and made them removable. Improved weights. Removed skirt's inner layer. Enabled double-sided flag.
- Body - Prisoner Bloody, Roughspun Tunic: Fix for bra zaps.
- Necessary changes to Psiijic Boots' records.
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Version 3.1.1
- Adds missing items from Dragonborn DLC, namely Dragon Priest mask and General Carius' armor.
- Also changes records of Carius' armor to heavy armor.
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Version 3.1
- This mod now includes a light plugin. It is important to let the plugin win all conflicts, otherwise you will not see some items in the game.
- Missing items added:
- Body - Sheogorath
- Hands - Bandages, Mythic Dawn, Wolf
- Hoods - Psiijic, Thalmor, Nocturnal, Dark Brotherhood Robe, Mythic Dawn, Greybeard, Dragon Priest Masks, Farm Clothes 3, Nightingale, Sons of Talos, all variations of Thief
- Head - Farm Clothes 1, Nord Plate, Orcish, Stormcloaks, Clavicus Vile
- Feet - Psiijic, Thalmor, Miner, Sheogorath, Yarl 3, Wolf
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- Tweaked Calves partition for the 3BA body shape, to address some gaps I've noticed.
- Actually removed redundant Imperial Medium slidersets.
- Body - Falmer Heavy: Fixed panty clipping.
- Body - Vampire Armor, Vampire Royal Robes: Tweaked filler's position.
- Body - Ancient Nord: Fixed panty clipping.
- Body - Apprentice: Pants won't jiggle anymore. Small shape edits.
- Body - Dwarven: Very small shape changes in the knee area.
- Body - Falmer: Fixed weights. Fixed panty clipping.
- Body - Iron, Banded Iron: Small shape edits and vertex fixes.
- Body - Miner: Fixed panty clipping.
- Body - Nocturnal: Removed inner layer and enabled double-sided. Fixed panty clipping.
- Body - Nord Plate: Fix for neck gap on original version. Fixed helmet clipping.
- Body - Orcish: Fixed broken weights.
- Body - Prisoner Bloody and Roughspun Tunic: Better geometry in the butt area. Added panties. Pants and panties are removable.
- Body - Savior's Hide: Corrected butt weights for Im Version to fix metal jiggling. Fixed panty clipping.
- Body - Sons of Talos (Physics): Fix for cloak having breast bones not weighted.
- Body - Scaled, Scaled Horn, Studded: Dropped double-sided, as it made clipping more noticeable. Filled up the cleavage to eliminate see-through.
- Body - Studded: Fixed small clipping issue in the right armpit area. Swapped for Physics version in Im Physics group. Tweaked weights (Physics).
- Body - Jester: Fix for cuffs clipping through gloves. Improved the shape a little. Added removable panties.
- Body - Thalmor Robe: Added removable panties. Fixed a gap in the perineum.
- Body - Wench: Tiny chest clipping fix. Added proper panties. Removed skirt's inner sides. Enabled double-sided flag.
- Feet - Fine Clothes 1: Now uses designated female model instead of a male one.
- Feet - Fine Clothes 2: Removed, as it was redundant because game uses the model from Fine Clothes 1 by default. USSEP version kept intact.
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- Fur Shader Armors patch:
- All changes from the main file apply of course.
- Added (Im Physics) group.
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Version 3.0.1
- Body - Beggar: Actually fixed weights for the skirt (removed excessive jiggle). Fixed butt clipping.
- Body - Miner: Fix for zapped legs when removing pants.
- Body - Studded Imperial: Reverted the name back from Imperial Medium. Swapped for Physics version in (Im Physics) group.
- Feet - Wench: Added a wee bit more tris. Deleted Calves partition because it was not rendering in-game for some people, likely due to some mod altering records of those boots. So now pants and most things that occupy calves will likely clip through.
- Some tidying up in SliderSets.
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Version 3.0
- Hands and Feet bodyslides now included
- Prebuilt meshes now included (Im Physics)
- Cuffs on many outfits now more neatly shaped in order to prevent clipping with boots, gauntlets, bracers, etc...
- Many more partition improvements
- Beggar: Improved weights for the skirt
- Farm Clothes 3: Fix for texture variants
- Thief, Thief Leader, Thief Variant Generic: Fixed knee pads clipping. Enabled double-sided flag
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Version 2.2.1
- Apprentice: Reduced chances of clipping between layers of cloth in the right boob area
- Farm Clothes 2: Corrected weights for the bag
- Thief Variant Generic: Arms are back
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Version 2.2
- Re-ran the script to ensure that all Rim Lighting flags were removed.
- Tweaked partitions and hidden zaps for many outfits.
- Fixed broken sliders for Bonemold.
- Vampire Armor and Vampire Royal Robes: Added filler for the cleavage, so it's not see-through anymore.
- Miner: Slightly reshaped pants. Re-conformed to get the missing sliders. Remove Cuffs zap now only does what it says, laces can be removed separately.
- Stormcloaks (Physics): fixed physics.
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Version 2.1.4
- Switched to .7z archive format, which means much better compression. So please don't get confused if you notice that the main file is now 500MB instead of 1.5GB lol
- Fixed texture variants for Farm Clothes 1 and 2 not working.
- Farm Clothes 1: Mesh is now double-sided. Tweaked weights a little.
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- Fur Shader Armors patch:
- Fur 2: Fixed zap sliders again.
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Version 2.1.3
- Dawnguard all versions: I still didn't like weights on the collar, so they were improved.
- Hide: Added an option to fix skin gaps that may be visible on big booba presets (caution: it will likely cause underboob clipping). Mesh now has double-sided flag on it.
- Fur all variants: Improved weights. Removed inner layer of skirt's mesh, enabled double-sided flag, fixed gaps. Fixed buttocks/pants clipping.
- Fur 2: Removed bogus Boob Squish slider (might add a working one in the future).
- Forsworn: Fixed conforms.
- Thalmor Robe: Fixed skirt appearing to be detached. Removed inner sides of the skirt, enabled double-sided flag. Improved weights.
- Scaled and Scaled Horn: Now have double-sided flag. Fixed some chest clipping.
- Imperial Light, Medium, Heavy: Small weight fixes.
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- Fur Shader Armors:
- Fixed Forsworn still having Im Physics version (from now on it replaces regular Physics version, like in the main file).
- Fixed Studded (Physics) not being present in groups.
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Version 2.1.2
- All Dawnguard versions: Corrected collar weights to provide a less deformed look when animated.
- Ivory: Corrected collar weights.
- Miraak: Fixed a hole in the chest. Removed duplicate layer of the belly cover thingy, put double-sided flag on it. Corrected janky vanilla UV. Improved weights. For conforms I decided to switch to UniBoob instead of UniString, sacrificing the look of the belly thingy.
- Banded Iron: Now conformed using UniBoob instead of UniString.
- Dragonscale: Fixed BodyZap not being enabled and hidden. Tiny weights correction.
- Elven, Elven Light: Fixed some small UV issues. Adjusted weights for pauldrons.
- Imperial Light, Imperial Medium: Corrected weights for sleeves. Fixed legs clipping.
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Version 2.1.1
- Dawnguard all versions: Improved weights. Belt has been refined, and can be removed. Fixed cubemaps not being present on Dawnguard 3 and 5.
- Dawnguard 3 specific: Removed redundant part of a mesh in the front neck/chin area.
- Vampire Armor: Fixed collar weights.
- Vampire Royal Robes: Fixed collar weights.
- Chitin Heavy and Light: Reshaped collar/neck area.
- Telvanni Idari: Actually fixed hand weights this time.
- Blades: Fixed collar weights.
- Dark Brotherhood: Slightly reshaped neck area. Fixed weights.
- Dragonbone: Fixed collar weights.
- Dragonscale: Fixed collar weights.
- Elven, Elven Light: Fixed collar weights.
- Glass: Fixed collar weights.
- Greybeard: Reshaped and re-weighted collar region.
- Imperial Heavy: Fixed collar weights.
- Imperial Light: Slightly reshaped collar.
- Imperial Medium: Slightly reshaped collar.
- Jester: Fixed collar shape. Reshaped cuffs (Sleeves).
- Mythic Dawn: Fixed collar weights.
- Orcish: Fixed collar weights.
- Stormcloaks and Stormcloaks Sleeves: Removed redundant parts of a mesh (e.g. sleeves from the sleeveless version, duplicate layer at the bottom of the skirt). Improved weights.
- Thief, all variants: Collar slightly reshaped.
- Tullius: Disabled Rim Lighting flag. Removed skirt's inner sides. Enabled double-sided flag. Improved weights. Fixed neck clipping.
- Wench: Made minute corrections to Boob Squish slider.
Wedding Dress: Fixed collar weights. - Wolf: Fixed collar weights for alternate breastplate.
- Yarl Clothes 2: Fixed collar weights.
- Yarl Clothes 3 Var 1: Fixed neck gap.
- Removed a couple of redundant ShapeData files.
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Version 2.1.0
- Fixed cases where robes would excessively break at the bottom.
- Dawnguard all versions: Fixed cases where forearms/elbows were clipping.
- Vambire Robes: Fixed elbows clipping when bent at high angles.
- Ivory: fixed a tiny gap on each side of the armor in the armpit area.
- Bonemold Heavy, Light, Medium: Fixed weights. Elbows won't clip when bent strongly.
- Chitin Heavy, Light: Refined sleeves. Fixed clipping.
- Cultist: Small fixes.
- Darkelf: Refined cuffs. Fixed forearm/elbow clipping.
- Miraak: Refined cuffs.
- Nordic Carved: Fixed clipping.
- Skaal: Small fixes.
- Stalhrim Heavy and Light: Small fixes.
- Telvanni, Telvanni Idari: Fixed foot and hand weights. Reshaped cuffs (pants).
- Temple Priest: Pants are less janky now.
- Apprentice: Refined cuffs. Fixed forearms/elbows clipping.
- Archmage: Small fixes.
- Barkeeper and Chef: Fixed elbows clipping when bent at high angles.
- Blades: Fixed weights.
- Blacksmith: Small fixes.
- Daedric: Small fixes.
- Dragonscale: Guess I broke partitions at some point, got that fixed.
- Dwarven: Slight partition tweak.
- Ebony: Small tweaks.
- Ebony Mail: Small fixes.
- Elven: Small fixes.
- Elven light: Fixed elbows clipping when bent at high angles.
- Falmer: Fixed "No Cloth" option.
- Farm Clothes 1,2,3: Fixed elbows clipping when bent at high angles.
- Farm Clothes 4: Slightly reshaped sleeves. Fixed elbow clipping.
- Fine Clothes 2: Refined sleeves. Fixed elbow clipping.
- Glass: Small fixes.
- Journeyman: Refined cuffs, elbows won't clip.
- Iron and Banded Iron: Slightly better weights.
- Nightingale: Fixed clipping. Slightly reshaped wrists area.
- Merchant: Fixed elbows clipping when bent at high angles.
- Miner: Cuffs look less janky now, elbows won't clip.
- Nord Plate: Slightly reshaped sleeves.
- Orcish: Fixed elbows clipping when bent at high angles.
- Thalmor Robe: Small fixes.
- Thief, Thief Karliah, Thief Leader: Refined sleeves, elbows won't clip.
- Wedding Dress: Now more fit for the wedding.
- Wench: Experimental Boob Squish slider was added. Improved weights. ACE's texture variants are now supported.
- Wolf: Small fixes.
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Version 2.0.2
- Forsworn: Now has only (Physics) and (No Physics) versions.
- Wench: Fixed zap sliders. Now has only (Physics) and (No Physics) versions.
- Yarl Clothes 2: Small fixes.
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Version 2.0.1
- Improved conforms and weights for Hoods.
- Ancient Nord (Physics): Fixed butt clipping (should've been in 2.0, sorry for that).
- Farm Clothes 2: "Shadow Demon" was exorcised (Thanks to AviePK for providing feedback). BodyZap slider is now enabled and hidden. Bag is removable
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Version 2.0
- Amulets and Hoods are now included.
- Butt clipping fixed for Ancient Nord (Im Physics).
- Farm Clothes 1: Rolled back an absurd change I've made to tris count in the chest area.
- Savior's Hide: disabled Rim Lighting.
- Roughspun Tunic and Prisoner Bloody: Removed inner sides, flagged double-sided.
- Hide: Small tweaks, waistcoat now has double-sided flag on it.
- Studded: Better conforms.
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- Fur Shaders file changelog:
- Added missing armors (Studded, Scaled, Scaled Horn).
- Made the group name shorter.
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Version 1.5.1
- Added optional fur shell support (All kudos to bosn).
- Fur 1 and 4 (Physics): Fixed Amulet weights.
- Vampire Royal Robes: Updated hidden zap to avoid skin gaps with some animations.
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Version 1.5
- Fixed issues with conforms for a lot of outfits. This should eliminate chest clipping for most people.
- Ancient Nord: Pauldrons have been lowered down slightly. Straps on the back can be removed, made them to be double-sided. Fur patches are double-sided. Im version now has butt physics.
- Vampire Royal Robes: Foot weights corrected.
- Farm Clothes 2: Hidden zap remade again to fix a skin gap.
- Farm Clothes 3: Better Hidden zap.
- Fine Clothes 2: Remade Hidden zaps to fix a very small skin gap issue. Swapped versions for Im Physics group.
- Falmer: Strap is now double-sided.
- Beggar: Fixed panty clipping.
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Version 1.4
- All long skirts have been re-conformed using UniLowerCurtain reference, as it provides a much better look.
- Fur 1 and 4: Remade Hidden zap to eliminate skin gaps caused by physics.
- Fine Clothes 1: Blue colored version now have an according appearance. Removed leftover Butt bone from No Physics version. Fixed some clipping in the upper boob area for Physics version. Mesh is now double-sided.
- Farm Clothes 2: Hidden Zap is now more sensible.
- Physics outfits have undergone some fixing where it was applicable.
- Thalmor Robe: Refined Sleeves.
- Removed an old unused reference for Ancient Nord.
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Version 1.3.1
- Fur 3: very minor weights correction to reduce clipping with some animations.
- Fur 4: remade Hidden Zap to prevent issues that could only be spotted using a Poser mod.
- Yarl Clothes 1 all variants: Refined the mesh, got rid of all clipping (hopefully).
- Yarl Clothes 2: Fixed bad weights. Tweaked and re-conformed.
- Yarl Clothes 3 Var 1 (No Physics): Hid the Neckseam slider, as you are not supposed to see it in BodySlide.
Included hotfixes:
Fix for Stormcloaks Sleeves (No Physics). Bringing back Zap functionality for Ebony Mail and Forsworn.
Apprentice: Fixed weights and re-conformed
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Version 1.3
- Ancient Nord: Still had rim lighting enabled for no reason, now it's disabled. Cloth mesh is now double-sided.
- All Fur outfits have been tweaked a little in the breasts area. With SMP you might still experience some clipping. If it bothers you, I'll advise switching to CBPC while wearing those.
- Ebony Mail: Few very small tweaks.
- Ivory: New Zap sliders provide an option to remove belt and leg armor, consequently, panties were added (you can remove them as well).
- Hide: Remade Hidden Zap to get rid of some clipping. You might notice skin gaps in the underboob area when using presets with huge boobs, I'm afraid that was the cost.
- Journeyman: fixed transforms.
- Stormcloaks Sleeves: Refined sleeves. Changed Hidden Zap to prevent issues with Xavbio's Retexture.
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Version 1.2
- Tullius armor finally fixed.
Fur 2 - fixed zaps. - Daedric - small corrections.
- Dragonscale - refined arms, UV is still broken (Vanilla thing).
- Blades - refined mesh, corrected hand and foot weights.
- Dwarven - refined mesh.
- Ebony - refined mesh.
- Included changes from Hotfix 1.1:
- Fixed issues for Ancient Nord, Barkeeper, Chef, Roughspun Tunic and Prisoner Bloody.
- Tullius armor now actually exists in the mod lol.
- Tullius armor finally fixed.
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Version 1.0
- Initial release.
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- It is based and improved upon the latest revision of CBBE Vanilla Outfits conversion.
- Everything is conformed, using UniString and UniBoob references. UniBoobCurtain used for some hanging parts.
- All outfits are partially or fully re-weighted, some of them corrected by hand.
- Partitions have been fixed. No more see-through gaps in forearms and calves when wearing an outfit in combination with boots, bracers, etc.
- Rim lighting is disabled.
- Miscellaneous tweaks and fixes.
- Diligently drawn Hidden Zaps, in effort to eliminate visible "skin gaps".
- A few more regular Zaps for customization.
- You can choose between physics and non-physics versions through their respective groups.
Physics - Enabled for most outfits, except fully solid ones. No regard to material type.
No Physics - Disabled for all outfits. Body parts will still jiggle if they are not covered by anything.
Immersive Physics (Im Physics) - Recommended. Basically a mix between both previous groups, but a few outfits have been re-weighted to look more realistic.
To clarify:
When you read "Physics" here, it means 3BBB Physics. Custom SMP physics is out of the scope of this mod.
Creation Club outfits are not included.
Patches available:
Add-on patches:
- Fur Shader Armors
- Glass Armors and Weapons Retexture SE has a patch included in its FOMOD.
Compatibility/conflict resolution patches:
- WACCF (compatibility plugin is still needed even if you are using my 3BA conversion for the mod)
- Beyond Reach
- HIMBO
- Khajiit Paw (Digitigrade looking feet)
Ousnius and Caliente for CBBE
Acro748 for CBBE 3BA (3BBB)
Jeir, Ousnius and Caliente for enhanced and reshaped vanilla meshes, known as CBBE Vanilla Outfits for SE.
Spongeman131 for Nif Batch Processing Scripts I've used to disable rim lighting.
Groovtama for XPMSSE
bosn889 for Fur Shader Armors