Skyrim Special Edition
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Zzyxzz

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About this mod

SkyValor is an overhaul to make Skyrims enemies less spongy and provide a better and smoother combat feeling without sacrificing difficulty. SkyValor features an automatic SKSE patcher, which patches all of your mods, for you. No ESP patches required. No incompatibilities.

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What does this mod do?
SkyValor is a complete overhaul of damage and health values for Skyrim. Skyrim has a lot of great mods, which transform your combat experience by adding new features and animations. But one thing they can't bring you, is a balanced gameplay. The HP of enemies can vary from 50 HP to 1000 HP. A one hit kill or a sponge which will take several minutes to kill. This is where SkyValor steps in to re-balance the game for you. Automatically.

This mod is designed to work with all mods out there, without a patch madness, which you know from other mods. This wouldn't be possible without SkyPatcher. For more information about compatibility, visit the compatibility section.




Features

Player stats
The base starting health has been raised to 300. Stamina and Magicka remain at 100 and are unchanged.

An optional plugin can be installed, so that the player starts with 3 perk points, to get you started and lay the foundation for your character with SkyValor.



Mod Configuration Menu - MCM
SkyValor features a MCM, which allows you to toggle several settings. If you want to adjust or tweak your experience, make sure to check it out!


Disabled NPC-Player scaling (Except Follower)
NPC stats no longer level with the player. Each enemy race has its own health pool. The stats a NPC has is depended on its own level.
In addition to that, the patcher has an option to unlock/unlevel all NPCs. This can be enabled in the SkyPatcher ini file.
iEnableUnlevelNPCs=0 (default, set it to 1, to enable.)

With this enabled, the maximum level for encounter zones is unlocked and NPCs spawns are no longer tied to the player level. This means, even in "low level" areas, higher and stronger enemies can spawn. Enemies with higher level, will be stronger, but not absurdly stronger. It pretty much also depends on the gear you and your enemy is wearing.



Follower
Follower are also affected by SkyValor. Followers also have a fixed health pool, but they still can gain level and increase their skills. Followers also gain health from levels, but this is different from vanilla. They gain 50 health every 5 level until level 26.


Rebalanced Stats (Health, Stamina and Magicka)
Each race has it's own health pool. The health pools are chosen according to the race. A Skeever will have less health than a human. A human will have less health than a Giant. A Giant will have less health than a Dragon.

Some Examples (Note - the numbers can differ ingame due to updates. This is to give a basic idea how it looks like)
Bandits(Nord, Breton, Imperials etc.):
A level 1 Bandit has 300 health.
A level 12 Bandit has about 450 health.
The maximum base health a 'human' npc can have is 600 health.

Dragur:
A level 1 Dragur has 350 health.
A level 25 Dragur has about 470 health.
The maximum base health a Dragur npc can have is 550 health

Skeever:
A level 1 Skeever has 25 health.
A level 25 Skeever has about 80 health.
The maximum base health a Skeever npc can have is 100 health

Dragon:
A level 1 Dragon has 3000 health.
A level 35 Dragon has 4500 health.
The maximum base health a Dragon npc can have is 7000 health.   



Adjusted Damage and Scaling
SkyValor increases the damage done by weapons and magic globally. This also affects weapons and spells from other mods automatically.
Any mods which add weapons and/or spells, that are balanced for vanilla Skyrim, will work out of the box, as the damage is scaled up globally.

Due to the boost in damage for all weapons, the damage bonus and scaling for smithing and skills has been reduced, to keep the damage in line for weapons, that don't have been modified or haven't been skilled by the player. This allows you to pick up weapons, even without perks and skills, to make use of them. Taking perks or upgrading your weapon, will still have a significant impact.

Power Attack Damage has been reduced by 70%, as Power Attacks are already a very strong tool to break the defense of enemies. This can also be toggled with MCM.

Dual Wield has been nerfed. Dual Wield is extremely strong in Skyrim. Its the most powerful attack type. While dual wielding, the damage will be reduced by 35%. This damage reduction is not displayed in the weapon stats. This can also be toggled with MCM.
If you enjoy dual wielding, its highly recommended to use a mod like Attack - MCO|DXP with SkyValor.


Magicka & Stamina
Magicka generation while in combat is now activated. While not casting any spells, you regenerate Magicka.
Stamina is regeneration is unchanged but it is highly recommended to use Valhalla Combat.



Magic
Fireball area has been reduced from 15 feet to 5 feet. This allows you to dodge fireballs. This change was necessary, otherwise you get grilled instantly by NPCs that throw Fireballs at you.


Experience gained
As the damage done has been increased, the experience gained for those areas for the player has been reduced to compensate that. This can be toggled with MCM. If you are using a mod, that changes how you gain experience or levels in general, you may want to disable that option in MCM. 


Adjusted NPC Armor Scaling
SkyValor adjusts the armor scaling for NPCs. This means, NPCs with heavy armor and a good heavy armor skill, have more armor, than NPCs with light armor. The better their armor skill is, the better they can make use of their armor they are wearing. NPCs dont have access to the armor perks, like the player does most of the time. So this helps them out.





How does it work?
SkyValor features an automatic patcher powered by SKSE, which will take care of patching for you. When the game starts, the SKSE plugin will browse your load order and automatically apply the changes to all of your mods.
It will apply stat changes and apply the required perks that handle damage increases to weapons and spells.
In addition to that, it removes the PCLeveled and AutoCalcStats flag from all NPCs.
The patcher has been fed with the data for the base game and it's DLCs. Including some mods, which add new races like Skyrim Immersive Creatures.






SkyValor Mod Collection
I've created a SkyValor mod collection, which I will keep up to date with the main mod + all patches for SkyValor, released by me. This makes it easier to track the latest patches for Vortex users. All patches can be installed, even when you dont have all mods installed.

SkyValor + Patches - click here




Compatibility?
SkyValor is compatible with mostly everything!

No matter if its Ordinator, Vokrii - Minimalistic Perks of Skyrim, Adamant - A Perk Overhaul, Complete Alchemy and Cooking Overhaul, Mysticism - A Magic Overhaul, Odin - Skyrim Magic Overhaul, Valhalla Combat(really great combat mod) or other overhauls.
It's strongly advised to use SkyValor with other overhauls, to make Skyrim even better! 

Mods that add new races

New races need to be patched, so that SkyValor knows how to handle them. SkyValor has methods to detect NPCs from other mods and automatically patch them, but when those are complete new and unique, they need to be assigned.



For available patches use the collection SkyValor + Patches, use the search function of Nexusmods and search for SkyValor or click on the Requirements Tab at the start of the description page. Then you will get this overview






FAQ

Q: Im not getting any experience with this mod installed!
A: Disable the reduced experience gained with MCM. You are probably using a mod, that alters that mechanic.



Q: I get one shot and die so fast! I deal no damage!
A: Make sure you play on Adept and make sure, your damage done and damage taken values are set to 1. You can use Skyrim Configuration Menu and visit the difficulty section. There you will see sliders for each difficulty and if something is off. Adjust them as necessary.

 

Q: Do I need a patch for mod XY?
A: It depends on what the mod adds. Wyrmstooth can be played without any patch required. It's automatically patched. Other mods like Beyond Reach or Project AHO, need a small patch to correct some newly races added. 



Updating this mod without a new game
Newly added MCM settings, can only be tweaked in the Global Access section of the MCM. They also exist in their own category, but will only work with a new game.


Install
Starting a new game is recommended.
It's recommended to play on Adept difficulty.
(Beware of mods that increase the damage done and taken to absurd levels. You can check that with Skyrim Configuration Menu

To make sure, all changes apply correctly, it's best to start a new game. If you don't want that, well, with one of the latest version, its now possible to install it on existing saves, but the balance can be a little bit off, depending on how strong your character already is.

For installation you can make use of the SkyValor mod collection found here.

Load Order
Move SkyValor to the very bottom of your load order, so that the game settings apply and don't get overwritten.


Recommended
It's highly recommended to combine
SkyValor with other mods out there. Here are some suggestions.

No Level Up Menu  (deactivates the level up menu after level 50 by default)
Essential Supplies (Allows you to buy more potions from alchemist vendors and more)
Armor Rating Recalculator - SkyPatcher (Improves the gearing process, by making armor tier upgrades matter)
Magicka Flow - A Magicka Regeneration Overhaul (If you love Magic gameplay, this is more or less required)



Combat
Attack - MCO|DXP 
Chainable power attacks, animated charged attacks, animated transitions and non linear movesets, all available in one mod at absolutely no performance cost due to its behavioral nature

Precision - Accurate Melee Collisions
Physically accurate, true Havok collisions for melee.

Valhalla Combat
Script-free timed blocking, projectile parrying, stun and execution, and non-intrusive stamina management to push Skyrim's combat to modern standards.

Perks
Ordinator - Perks of Skyrim
Vokrii - Minimalistic Perks of Skyrim

Adamant - A Perk Overhaul

Magic
Odin - Skyrim Magic Overhaul
Apocalypse - Magic of Skyrim

And other great mods! Feel free to combine it with any mods out there!



DLL Source
The SkyPatcher used for SkyValor is a port of my RobCo Patcher for Skyrim. Im currently in  the progress of porting it. If you want to look at the source code how it works, I suggest to look at the RobCo Patcher Source, as its practically the same.
GitHub - Source Code - RobCo Patcher



Check out my other mods

SkyPatcher
SkyPatcher(also known as RobCo Patcher from Fallout 4), is a patcher based on SKSE and CommonLibSSE, which allows mod authors and users to modify game data without the use of plugins.
You can modify ammos, npcs, races, weapons, modify leveled lists, formlists, containers and more. Easy and fast.

Skyrim Configuration Menu
Creating a perfectly balanced game is the key for the best Skyrim experience for you.
Skyrim Configuration Menu, is a MCM, which allows you to tweak Skyrim to your liking! Quick and easy. Allows you to save your tweaked options and load them in a new game. This mod currently supports 200+ game settings for you to tweak!

Third Person First Person Aiming
Allows you to switch from third to first person while aiming with (bow and magic) and switches you back, when you release the aim button.
Additional there is also an option to switch to first person when a bow or magic is drawn and back to third person when the bow/magic is sheathed.
Requires SKSE and MCM Helper

TAA Flicker Fixer
Fixes an issue with TAA which causes grass, foliage and other objects to flicker.

No Level Up Menu
This mod allows you to prevent the Level Up Menu, which you get, when you level up. This is achieved with two new papyrus functions, which allow you to call them in your own mod or use the the standalone mod provided with this mod. More information in the description.

SkyValor
SkyValor is an overhaul to make Skyrims enemies less spongy and provide a better and smoother combat feeling without sacrificing difficulty. SkyValor features an automatic SKSE patcher, which patches all of your mods, for you. No ESP patches required. No incompatibilities.

And more.