Skyrim Special Edition
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daken72127 sasnikol

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daken72127

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About this mod

This is a Gem Expansion and rebalance of sasnikol's mod Mystical Materials.

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This mods seeks to add gems to the list of Mystical Materials used to increase player added enchantments on items. I decided to also rebalance the original mods distribution of enchantment increases to better compliment the gems added to the mix. Using Keyword Item Distributor (KID), you can add the keywords used for the gems to any enchantable item. So if you use a weapon or armor mod that uses gems in their crafting recipe, an easy patch can be made. I will be publishing patches like this in the future. If anyone wishes to patch a mod in this manor, i will link or host them here. I will also take into consideration any requests for KID patches. Let me know in the comments!

New Versions that don't require Complete Crafting Overhaul Remastered or Weapons Armor Clothing and Clutter Fixes. I did not rebalance the gems. So the will effect the same enchantments as the original versions. Keywords were distributed based on each Items Vanilla descriptions.

Requirements:
- Thaumaturgy - An Enchanting Overhaul
- Mystical Materials (Thaumaturgy Version Only)
- Weapons Armor Clothing and Clutter Fixes (Optional)
- Complete Crafting Overhaul Remastered (Optional)
- Keyword Item Distributor (KID) for KID version Only

Patches for:
- Saints and Seducers (Patch from Mystical Materials is incompatible)
- Serenity - A Silent Moons Camp Overhaul
- Ordinator - Perks of Skyrim (Requires sasnikol's Mystical Materials patch)
- Vokrii - Minimalistic Perks of Skyrim (Requires sasnikol's Mystical Materials patch)
- Adamant - A Perk Overhaul (Requires sasnikol's Mystical Materials patch)
- Adamant with Vanilla Perks (Requires sasnikol's Mystical Materials patch)

I've sorted all enchantments in groups for an easier explanation to what enchantments specific materials and gems affect.

Enchantment Groups:

Health
  Fortify Health
  Fortify Health Regeneration
  Absorb Health
Stamina
  Fortify Stamina
  Fortify Stamina Regeneration
  Fortify Carry Weight
  Slowfall
  Stamina Damage
  Absorb Stamina
Magicka
  Fortify Magicka
  Fortify Magicka Regeneration
  Resist Magic
  Resist Spell Damage
  Magicka Damage
  Absorb Magicka
Alteration
  Fortify Alteration Cost
  Fortify Alteration Duration
  Light
Conjuration
  Fortify Conjuration Cost
  Fortify Conjuration Duration
  Soul Trap
  Soulbrand
Destruction
  Fortify Destruction Cost
  Fortify Destruction Power
Illusion
  Fortify Illusion Cost  
  Fortify Illusion Power
  Fortify Illusion Duration
  Burden
  Silence
  Paralyze
  Fear
  Frenzy
Restoration
  Fortify Restoration Cost
  Fortify Restoration Power  
  Fortify Restoration Duration
  Resist Poison
  Resist Disease
  Light  
  Sun Damage
  Turn Undead
  Banish
Fire
  Resist Fire
  Fire Damage
  Weakness to Fire
Frost
  Resist Frost
  Frost Damage
  Weakness to Frost
Shock
  Resist Shock
  Shock Damage
  Weakness to Shock  
Attack Damage
  Fortify One-handed
  Fortify Two-handed
  Fortify Archery
  Fortify Unarmed
  Fortify Power Attacks
  Fortify Sneak Attacks
  Fortify Bash Damage
  Damage Weapon
  Damage Armor
  Damage Construct
  Huntsman's Prowess
Damage Resist
  Fortify Block
  Fortify Armor Rating
  Fortify Light Armor Rating
  Reflect Damage
  Resist Arrow Damage
  Resist Power Attack Damage
  Resist Spell Damage
Sneak
  Fortify Sneak
  Fortify Sneak Attacks
  Fortify Security
  Muffle
Speech
  Fortify Shout Power
  Fortify Shout Duration
  Fortify Barter
Alchemy
  Fortify Potion Duration
  Fortify Poison Use
  Resist Poison  
  Resist Disease
  Poison Damage
  Weakness to Poison
  Huntsman's Prowess

Here are the rebalanced affects to enchantments

Mystical Materials:

Chitin/Falmer
  15% Increase to Alchemy, Damage Resist, Sneak, and Attack Damage Enchantments.
Daedric
  25% Increase to Alchemy, Conjuration, Destruction, and Sneak Enchantments, including Absorb Health.
  20% Increase to Alteration, Fire, Illusion, and Shock, Enchantments.
  15% Increase to Damage Resist, Frost, Magicka, and Attack Damage Enchantments.
Dragon
  25% Increase to Fire, Health, and Speech Enchantments.
  20% Increase to Damage Resist, Stamina, and Attack Damage Enchantments.
  15% Increase to Frost, Magicka, Restoration, and Shock Enchantments.
Dwarven Metal
  20% Increase to Damage Resist and Attack Damage Enchantments.
  15% Increase to Alchemy, Conjuration, Fire, and Shock Enchantments.
  10% Increase to Alteration, Health, Illusion, Restoration, and Stamina Enchantments, including Resist Magic and Resist Spell Damage.
Ebony
  25% Increase to Alchemy and Sneak Enchantments.
  20% Increase to Alteration, Conjuration, Fire, and Illusion Enchantments.
  15% Increase to Damage Resist, Magicka, Shock, and Attack Damage Enchantments.
Malachite
  25% Increase to Shock Enchantments, including Absorb Magicka, Damage Magicka, Resist Magicka, and Resist Spell Damage.
  20% Increase to Illusion and Magicka Enchantments.
  15% Increase to Alteration, Damage Resist, Sneak, and Attack Damage Enchantments.
Moonstone and Calcinium
  25% Increase to Lunar and Magicka Enchantments, excluding Resist Magicka, Resist Spell Damage and Abosrb Magicka.
  20% Increase to Shock Enchantments excluding Resist Shock.
  15% Increase to Conjuration, Destruction, and Restoration Enchantments, excluding Resist Poison and Resist Disease.
  10% Increase to Alteration, Fire, Frost, and Illusion Enchantments, excluding Resist Fire and Resist Frost.
Orichalcum
  20% Increase to Damage Resist, Stamina, and Attack Damage Enchantments.
  15% Increase to Alchemy, Frost, and Health Enchantments, including Burden.
  10% Increase to All Magic Resist Enchantments.
Quicksilver and Galatite
  25% Increase to Damage Resist and Attack Damage Enchantments.
  20% Increase to Frost and Stamina Enchantments, including Paralysis and Burden.
  15% Increase to Health and Restoration Enchantments.
  10% Increase to Shock Enchantments.
Silver
  25% Increase to Banish Daedra and Restoration Enchantments.
  20% Increase to Health and Speech Enchantments, excluding Absorb Health.
Skyforge Steel
  10% Increase to Damage Resist, Health, Stamina, and Attack Damage Enchantments.
Stalhrim
  25% Increase to Frost, and Stamina Enchantments, including Paralysis and Burden.
  20% Increase to Damage Resist, Speech, and Attack Damage Enchantments.

Gems have Primary and Secondary increase to enchantments.
Flawless Gems increase Primary enchantments by 25% and Secondary enchantments by 15%
Regular Gems increase Primary enchantments by 20% and Secondary enchantments by 10%

Ive added Flawless Amber, Onyx, and Opal gems, and Flawless jewelry types of each gem.

Mystical Gems:

Amber
  Primary
    Destruction, Fire, Frost, Shock
  Secondary
    Resist Fire, Frost, and Shock

Amethyst
  Primary
    Speech
  Secondary
    Magicka, excluding Resist Magicka and Resist Spell Damage

Aquamarine

  Primary
    Alteration
  Secondary
    Magicka Resist

Diamond

  Primary
    Restoration and Alchemy
  Secondary
    Health and Resist Disease and Poison

Emerald

  Primary
    Stamina
  Secondary
    Attack Damage

Garnet

  Primary
    Attack Damage
  Secondary
    Stamina

Onyx

  Primary
    Conjuration
  Secondary
    Alchemy

Opal

  Primary
    Magicka
  Secondary
    Magicka Resist

Peridot

  Primary
    Fortify Armor
  Secondary
    Damage Resist

Ruby

  Primary
    Health
  Secondary
    Damage Resist

Sapphire

  Primary
    Illusion
  Secondary
    Sneak

Saints and Seducers Patch:

Amber
  25% Increase to Destruction and Magicka Enchantments.
  20% Increase to Fire, Frost, Illusion, and Shock Enchantments.
  15% Increase to Alteration, Damage Resist, Conjuration, Restoration, Sneak, and Attack Damage Enchantments.
Dark
  25% Increase to Damage Resist, Frost, Stamina, and Attack Damage Enchantments.
  20% Increase to Conjuration, Destruction, Health, Shock, and Sneack Enchantments.
  15% Increase to Alchemy and Magicka Enchantments.
Golden
  25% Increase to Destrucion, Conjuration, Lunar, Magicka, and Restoration Enchantments.
  20% Increase to Fire, Frost, and Shock Enchantments.
  15% Increase to Alteration, Damage Resist, Illusion, and Attack Damage Enchantments.
Madness
  25% Increase to Alteration, Conjuration, Fire, and Illusion Enchantments.
  20% Increase to Alchemy, Damage Resist, and Attack Damage Enchantments.
  15% Increase to Frost, Shock, and Sneak Enchantments.

Credits:
sasnikol for Mystical Materials
SimonMagus for Thaumaturgy
kryptopyr for WACCF and CCOR
powerofthree for KID