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Changelogs
Version 1.0
Release
Not long ago I decided to play Skyrim with a full pack of mods from SimonMagus and when I got to the combat system, I realized that damage bonuses only affect enemies if he attacks, casts a spell or draws a bow, which, in my opinion, is a rather strange choice, since it forces the player to wait until the enemy finally decides to attack and have a split second to deal increased damage himself. I decided to supplement the mod with more logical advantages in battle:
- You always deal a critical hit if the enemy is bleeding, staggered, paralyzed, sleeping, or sitting. - The same conditions work with offensive magic, but the difference is that you deal double damage with the spell. - NPCs also gain these benefits in combat, so you'll need to watch your tactics as well. - I decided to change the player's cap resistance from 75% to 100%. It's strange to me that most races in Aetherius have 50% elemental resistances, and all potions and enchantments can only give the player an additional 25%.