Skyrim Special Edition
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Edryu

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Edryu

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36 comments

  1. abelyo
    abelyo
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    • 13 kudos
    I got excited finding this mod but they wake up in seconds? Come on man. Is it possible to make it last for hours?
    1. eldritchsyntax
      eldritchsyntax
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      • 3 kudos
      +1
  2. fatmanyt
    fatmanyt
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    • 0 kudos
    Endorsed. Brawls are so much better when you knock your opponent out and they awake 10 seconds later to shake your hand.
  3. ClearSightedMortal
    ClearSightedMortal
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    Is it possible if we can implement this feature towards those with the "Protected" status?
    1. LeastDegenAzuraEnjoyer
      LeastDegenAzuraEnjoyer
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      • 32 kudos
      This!
    2. megnoeu
      megnoeu
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      • 18 kudos
  4. megnoeu
    megnoeu
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    hi!

    this mod and the other alternatives fill a great gap imho. but i need to have protected npcs be treated as such. i did some edits in xedit as follows:

    Spoiler:  
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    Spoiler:  
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    i'm not sure if it will work, i will try and confirm after some tests when i have the time.
    1. megnoeu
      megnoeu
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      update

      i think i have completed my tests.

      with my edits, this mod seems to be working as its original intention, there is no drawback. as of my own intention, i believe it works. no issues so far, though i would leave the door open.

      essential npcs after a killing blow:
      - knocked out instead of kneeling when hit by other npcs // get up after a while ✅
      - knocked out instead of kneeling when hit by pc // get up after a while ✅

      protected npcs after a killing blow:
      - knocked out instead of kneeling when hit by other npcs // get up after a while (success! 🎉🎊✨)
      - ragdoll instead of kneeling or being knocked out when hit by pc // die

      Spoiler:  
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      well, i achieved my own goals. these scenarios all play well for my needs. i have another mod to distribute protected flag to npcs with spid, which is easily configurable (no worries, quests are already considered in the original _distr.ini list). i also have sos (not the one you think 😁 more of a tng guy 🙃) to prevent hurting and killing non-essential npcs unintentionally on my own.

      so, i want to see those ~580 protected npcs to be knocked out instead of kneeling, which i succeeded.

      but when i hit them myself with a killing blow?

      first, i don't (even with nazeem 🫣). i consider each npc enriches the life in skyrim, so i already avoid killing them myself.

      second, even if i did want to kill them, well then they die! why would i want them to be knocked out? 🤪


      thank you for sharing this mod! and please, also consider an official update to support protecteds too (maybe with even a better method), some need it!
    2. Kedavix
      Kedavix
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      • 27 kudos
      Thank you for sharing your xEdit records. I managed to edit my local install to accomplish the same thing with protected NPCs.
  5. LeastDegenAzuraEnjoyer
    LeastDegenAzuraEnjoyer
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    • 32 kudos
    Im gonna try this with some death alternatives and see what happens.

    Also an ini or MCM to configure this would be dope!
  6. elidu1000
    elidu1000
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    • 1 kudos
    That seem to be a great mod ! Can we loot the ragdoll ?
    1. ForsakenGoth
      ForsakenGoth
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      I've seen NPCs try to loot the ragdolled. It's quite funny to see them run over, put away their weapon, stand there for a few seconds, and bring out their own weapon because they can't loot the NPC. lol
    2. unhingedgrooby
      unhingedgrooby
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      • 17 kudos
      pickpocket works
  7. PopDog77
    PopDog77
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    It seems there's a risk of essential NPCs actually dying if a necromancy spell is used on them to resurrect them while they're knocked down, since they turn to ash when the spell expires. Needs further testing though.
  8. Whatopia7
    Whatopia7
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    • 21 kudos
    small mod but a huge sense of immersion
  9. chrismartin
    chrismartin
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    They fall unconscious but only for a very short time, varying from about 3 to 10 seconds. Then they are up and attacking again. I was hoping they'd stay down for at least 5 minutes (preferably longer), so my character could do something without being constantly attacked by essentials.
    1. UserMingzi31
      UserMingzi31
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      • 38 kudos
      Agree here - this is why I used to use Andrealphus' Bleedout Revamp . The ability to temporarily defeat essential NPCs if I attacked a town etc.. it sound be great if you could add the option to extend the time they were down.
    2. Defeat mod (nsfw) on loverlabs can do all that. Setting the options to knockout essentials for a period of time. Can be buggy but useful
  10. Vanstyler
    Vanstyler
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    • 0 kudos
    It's so satisfying to beat someone in a fist fight and now they get knocked out when you win