with my edits, this mod seems to be working as its original intention, there is no drawback. as of my own intention, i believe it works. no issues so far, though i would leave the door open.
essential npcs after a killing blow: - knocked out instead of kneeling when hit by other npcs // get up after a while ✅ - knocked out instead of kneeling when hit by pc // get up after a while ✅
protected npcs after a killing blow: - knocked out instead of kneeling when hit by other npcs // get up after a while (success! 🎉🎊✨) - ragdoll instead of kneeling or being knocked out when hit by pc // die
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well, i achieved my own goals. these scenarios all play well for my needs. i have another mod to distribute protected flag to npcs with spid, which is easily configurable (no worries, quests are already considered in the original _distr.ini list). i also have sos (not the one you think 😁 more of a tng guy 🙃) to prevent hurting and killing non-essential npcs unintentionally on my own.
so, i want to see those ~580 protected npcs to be knocked out instead of kneeling, which i succeeded.
but when i hit them myself with a killing blow?
first, i don't (even with nazeem 🫣). i consider each npc enriches the life in skyrim, so i already avoid killing them myself.
second, even if i did want to kill them, well then they die! why would i want them to be knocked out? 🤪
thank you for sharing this mod! and please, also consider an official update to support protecteds too (maybe with even a better method), some need it!
I've seen NPCs try to loot the ragdolled. It's quite funny to see them run over, put away their weapon, stand there for a few seconds, and bring out their own weapon because they can't loot the NPC. lol
It seems there's a risk of essential NPCs actually dying if a necromancy spell is used on them to resurrect them while they're knocked down, since they turn to ash when the spell expires. Needs further testing though.
They fall unconscious but only for a very short time, varying from about 3 to 10 seconds. Then they are up and attacking again. I was hoping they'd stay down for at least 5 minutes (preferably longer), so my character could do something without being constantly attacked by essentials.
Agree here - this is why I used to use Andrealphus' Bleedout Revamp . The ability to temporarily defeat essential NPCs if I attacked a town etc.. it sound be great if you could add the option to extend the time they were down.
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this mod and the other alternatives fill a great gap imho. but i need to have protected npcs be treated as such. i did some edits in xedit as follows:
i'm not sure if it will work, i will try and confirm after some tests when i have the time.
i think i have completed my tests.
with my edits, this mod seems to be working as its original intention, there is no drawback. as of my own intention, i believe it works. no issues so far, though i would leave the door open.
essential npcs after a killing blow:
- knocked out instead of kneeling when hit by other npcs // get up after a while ✅
- knocked out instead of kneeling when hit by pc // get up after a while ✅
protected npcs after a killing blow:
- knocked out instead of kneeling when hit by other npcs // get up after a while (success! 🎉🎊✨)
- ragdoll instead of kneeling or being knocked out when hit by pc // die
so, i want to see those ~580 protected npcs to be knocked out instead of kneeling, which i succeeded.
but when i hit them myself with a killing blow?
first, i don't (even with nazeem 🫣). i consider each npc enriches the life in skyrim, so i already avoid killing them myself.
second, even if i did want to kill them, well then they die! why would i want them to be knocked out? 🤪
thank you for sharing this mod! and please, also consider an official update to support protecteds too (maybe with even a better method), some need it!
Also an ini or MCM to configure this would be dope!