Even with the Dragons use Thu'um patch a dragon permanently disarmed me with a shout today. The "You have been disarmed!" message popped up but I never retrieved my war axe. I later had a random encounter in roughly the same spot and a Creation Club Zombie was running around with my weapon (seems like they picked it up).
As the user below pointed out it seems like the patch doesn't really solve any conflicts anymore. Does it need to be updated? Should it still be used? I probably just had bad luck and something went wrong in the background somehow. But I thought I'd still report back here just in case.
@@AndrealphusVIII Sorry if this sounds noob, but 2 patches of Adamant and Stormcrown only forward their changes without yours, so why not simply load your mod above them in the load order, instead of using patches ? Is the patches just for fail-safe ?
Another great release! Unfortunately it seems to be incompatible with Forceful Tongue , looking at xEdit... Would patch myself, but I kinda struggle with MGEF and SPEL patching, and if Scripts are involved, even more so.
Every time my character gets disarmed, they never get their items back (I also can't see any active effects or spells on the character, not sure if I should or not). I assume this is a mod conflict, but as this went into an existing load order and it could be almost anything, any idea what type of mods I should look at first?
(Everything else works fine, and using moveto player lets me access the chest with my stored items in it easily enough).
It suddenly started working - I suspect it was Spontaneous Output Spread's keyword distribution ini messing things up again and wiping out selective active effects, but (probably) my tweaks didn't deploy properly the first time I tested so I was baffled :D
That, or it's just the usual tech curse of "it always starts working as soon as you give up and ask for help".
Well yeah, but it's not like these patches are super big with extra assets or anything. At most it would be like 10 kilobytes to reupload it each time. It just seems like it would be easier to manage if it was all just in a BAIN installer.
Thanks for adding the patch for Vokrii! However, I think you missed one that also disarms. - Breaching Shot (Bow): Ranged weapons knock the shield out of an opponent's hands if they are blocking. This seems a bit more special since it disarms SHIELDS instead of weapons. I wonder how that works
Additionally, it seems you didn't edit the duration for spells affected by DISARM_VKR_One_AdvancedWarAxe_Effect "Disarm Shield". They're still at their original magnitude of 0.5 and duration of 1. Is this intended?
Vokrii seems like a pain to patch... I'm purposefully leaving out the shield disarms, as they're in the same spells that have the normal disarms. This will lead into weird inconsistencies which I rather not deal with.
79 comments
As the user below pointed out it seems like the patch doesn't really solve any conflicts anymore. Does it need to be updated? Should it still be used? I probably just had bad luck and something went wrong in the background somehow. But I thought I'd still report back here just in case.
Thank you so much for your work! :)
- Adamant replaces the Disarming Bash perk with a Disorient effect.
- Stormcrown replaces the Disarm shout with a Subdue effect.
Neither mod changes the Shout for dragons.Edit: Added patches for both mods.
Unfortunately it seems to be incompatible with Forceful Tongue , looking at xEdit...
Would patch myself, but I kinda struggle with MGEF and SPEL patching, and if Scripts are involved, even more so.
Do you see a chance they may work together?
(Everything else works fine, and using moveto player lets me access the chest with my stored items in it easily enough).
That, or it's just the usual tech curse of "it always starts working as soon as you give up and ask for help".
- Breaching Shot (Bow): Ranged weapons knock the shield out of an opponent's hands if they are blocking.
This seems a bit more special since it disarms SHIELDS instead of weapons. I wonder how that works
Additionally, it seems you didn't edit the duration for spells affected by DISARM_VKR_One_AdvancedWarAxe_Effect "Disarm Shield". They're still at their original magnitude of 0.5 and duration of 1. Is this intended?
Vokrii seems like a pain to patch...
I'm purposefully leaving out the shield disarms, as they're in the same spells that have the normal disarms. This will lead into weird inconsistencies which I rather not deal with.