Skyrim Special Edition
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AndrealphusVIII

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AndrealphusVIII

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79 comments

  1. RouNeo
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    Even with the Dragons use Thu'um patch a dragon permanently disarmed me with a shout today. The "You have been disarmed!" message popped up but I never retrieved my war axe. I later had a random encounter in roughly the same spot and a Creation Club Zombie was running around with my weapon (seems like they picked it up).

    As the user below pointed out it seems like the patch doesn't really solve any conflicts anymore. Does it need to be updated? Should it still be used? I probably just had bad luck and something went wrong in the background somehow. But I thought I'd still report back here just in case.

    Thank you so much for your work! :)
    1. AndrealphusVIII
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      I'm not sure. It could be another effect that isn't covered by this mod. I only have it affect the Vanilla effects.
  2. ftwranger
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    checked the dragons use thuum patch in xedit and it seems like it's not needed anymore
    1. RouNeo
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      Thanks for the info!
  3. Motenator
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    I had the same troubles as you. But being not a bigbrain with mods, I just replaced Disarm shout with unstoppable force.
  4. Karasumiiii
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    I wonder if it works with Wildcat out of the box? The disarm effect when injured, specifically. As well as Vokriinator Black :)
    1. AndrealphusVIII
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      Might need a patch, if it's a seperate effect.
  5. hoangdai94
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    @AndrealphusVIII Thanks for this little but useful mod, but does this need a patch to work well with Adamant ?
    1. colleeeenmk
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      Looks like there are a few conflicts with Stormcrown (on the disarm shout) and Adamant, so a patch would be needed for correct effects!
    2. hoangdai94
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      Ah yes, as a Simonrim user, patches for them would be very much appreciated !!!
    3. AndrealphusVIII
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      Looking at both mods, I found the following:

      • Adamant replaces the Disarming Bash perk with a Disorient effect.
      • Stormcrown replaces the Disarm shout with a Subdue effect.
      Neither mod changes the Shout for dragons.
      Edit: Added patches for both mods.
    4. hoangdai94
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      @AndrealphusVIII Thanks a bunch mah friend, that's fast !


    5. hoangdai94
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      @@AndrealphusVIII  Sorry if this sounds noob, but 2 patches of Adamant and Stormcrown only forward their changes without yours, so why not simply load your mod above them in the load order, instead of using patches ? Is the patches just for fail-safe ? 
    6. AndrealphusVIII
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      Is the patches just for fail-safe ?
      Yes. For people using LOOT.
  6. muetzl
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    Another great release!
    Unfortunately it seems to be incompatible with Forceful Tongue , looking at xEdit...
    Would patch myself, but I kinda struggle with MGEF and SPEL patching, and if Scripts are involved, even more so.

    Do you see a chance they may work together?
    1. AndrealphusVIII
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      I've uploaded a patch.
    2. muetzl
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      you're awesome...
  7. Restartitius
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    Every time my character gets disarmed, they never get their items back (I also can't see any active effects or spells on the character, not sure if I should or not). I assume this is a mod conflict, but as this went into an existing load order and it could be almost anything, any idea what type of mods I should look at first? 

    (Everything else works fine, and using moveto player lets me access the chest with my stored items in it easily enough).
    1. AndrealphusVIII
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      It's very likely a conflict. You should see the active effects when you're affected.
    2. Restartitius
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      It suddenly started working - I suspect it was Spontaneous Output Spread's keyword distribution ini messing things up again and wiping out selective active effects, but (probably) my tweaks didn't deploy properly the first time I tested so I was baffled :D 

      That, or it's just the usual tech curse of "it always starts working as soon as you give up and ask for help".
  8. DEEJMASTER333
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    I know you don't do FOMODs but the patches could really be merged into one BAIN installer package
    1. AndrealphusVIII
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      That would require me to reupload all of them each time I only need to make an update to one of them.
    2. DEEJMASTER333
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      Well yeah, but it's not like these patches are super big with extra assets or anything. At most it would be like 10 kilobytes to reupload it each time. It just seems like it would be easier to manage if it was all just in a BAIN installer.
  9. OldSchool0124
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    My Wabbajack modlist has Adamant, Ordinator, Thunderchild, and Vokrii.  Should I install and merge all individual patches to the main mod?
    1. AndrealphusVIII
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      Yes.
    2. OldSchool0124
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      Thank you!!!
  10. Djlegends
    Djlegends
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    hmm patch for vokrii black since it combine both elements of adamant + vokrii + ordi?
    1. AndrealphusVIII
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      That's a lot of mods to download. I'll look into vokrii though.
    2. Djlegends
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      ye I can see if I can patch it myself can probably just use ordi patch and roll with it
    3. AndrealphusVIII
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      Patch for Vokrii has been added in v1.2.
    4. Mur4s4me
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      Thanks for adding the patch for Vokrii! However, I think you missed one that also disarms.
      - Breaching Shot (Bow): Ranged weapons knock the shield out of an opponent's hands if they are blocking.
      This seems a bit more special since it disarms SHIELDS instead of weapons. I wonder how that works

      Additionally, it seems you didn't edit the duration for spells affected by DISARM_VKR_One_AdvancedWarAxe_Effect "Disarm Shield". They're still at their original magnitude of 0.5 and duration of 1. Is this intended?
    5. AndrealphusVIII
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      @Mur4s4me

      Vokrii seems like a pain to patch...
      I'm purposefully leaving out the shield disarms, as they're in the same spells that have the normal disarms. This will lead into weird inconsistencies which I rather not deal with.
    6. Mur4s4me
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      Gotcha!