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EDIT: DuffBs Hit Animation Framwork probably causes this Error...
I got this error message spamming constantly into my console (while I dont notice any game changing bugs). It also occurs when im not doing anything at all.
It says:
TypeError: Unable to get property 'isInKillMove' of undefined or null reference at Anonymous function (weapon-type-hit.js:1:3234)
Netscript does not create a log but I thought of the following possible mods which are installed and could cause the problem:
- VioLens (since its about KillMoves)
- Maximum Carnage
- SEKIRO by Inpa Skyrim
- ABR by ADRI
- Combat Gameplay Overhaul
- Ultimate Combat
It's very difficult for me to find the root of the problem because my modded Skyrim by now already contains 1370 mods.
So I hope anybody ran into the same problem and can give me a direction.
Any help is appreciated!
14 comments
Open weapon-type-hit.js, replace "!r.isInKillMove()" and "!o.isInKillMove()" with "r&&!r.isInKillMove()" and "o&&!o.isInKillMove()", then save the file.
Since that file is being referenced. Whatever the newest mod is that either has that file, or overwrites will probably be the culprit.
Will do that, thanks!
Yes, actually! I just installed it as it's a requirement for Distance Based Combat and a newer Version of ADRI's ABR is dependent on that.
Also, if disabling the mod fixes it, check in MO2 if that file is overwriting another mod that uses the same, as it might be a conflict which would help in a report so that either a patch could be made, or if there is a problem with load order.
Love that you are using MO2 btw. So easier to figure out issues like this because of the virtual file system!
Have you tried updating your animations since the anniversary update? I use Nemesis Unlimited Behavior Engine
Just an idea
Yeah, i should not rule that out. I am still using the SE Version 1.5.97.0. I'm already using Project New Reign - Nemesis Unlimited Behavior Engine.
Down below you can see my MO2 (mostly) Combat Animation Separator sorted by mod overwrite (lowest overwrites last):
VioLens - A Killmove Mod SE
Relaxed Sneak Animations
Better Jumping SE
Quiet Better Jumping for Combat Gameplay Overhaul (CGO)
Smooth Magic Casting Animation
Smart NPC Potions - Enemies Use Potions and Poisons
zxlice's ultimate potion animation - ZUPA
Critical Hit - Backstab and Parry in Skyrim Special Edition
Stagger Direction Fix - SSE
Loki's Wade In Water
Ultimate Combat and Creatures Behaviour compatibility for Nemesis
TK Dodge SE
Ultimate Combat SE
Combat Gameplay Overhaul SE (edited for ABR, reinstall for clean use)
Archery Gameplay Overhaul SE
Jump Behavior Overhaul SE NEMESIS
True Directional Movement - Modernized Third Person Gameplay
TrueHUD - HUD Additions
UNDERDOG Animations
NPC battle standby motion for each race in Skyrim
Slow sprint bug fix
FNIS Sexy Move SE
zxlice hitStop SSE - Script Free
Distance Based Combat
Bow Animations
Sneak Animations
Swimming Animations
Olivier blocking
Olivier sprint v3 SE
Smooth Random Sprint Animation
Smooth Random Jump Animation
Smooth Random Blocking Animation
Extra Drawing Animation Nemesis Free SE
Unarmed Block Animation
Smoother Crouch Transition 1.2 by ADRI
Progressive Sprint by ADRI
Stances - Dynamic Animation Sets (edited)
Stances - Dynamic Animation Sets (Add-On)
BDOR Large Shield Weapons Pack SE by Team TAL + Animation
AMR Stance Framework
Thu'um Dedicated by ADRI
Inquisitor 3.7 by ADRI
Elder Scrolls Deliverance by ADRI
Vanguard 2_0 Bash Behaviors Overhaul by ADRI
Project Impact II
Creature Behavior Edits by ADRI
Recoil Mod by ADRI
Impactful Blocking 1.2 by ADRI ( NOT Project Impact)
Faster Draw by ADRI
ABR 6_2 by ADRI
SEKIRO by Inpa Skyrim
If you have discord im cool to run through this with you if your up for it...Then again im no expert modder or anything
I will try the recently mentioned hints to fix it, otherwise I'll call back on you, thanks!