Skyrim

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Fheese

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Fheese

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  1. Fheese
    Fheese
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    First and foremost this mod will not work without MFG Console, that allowed for something like this to work
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    When installing this mod you will notice the changes/death expressions on NPCs after loading 2 cells/rooms or starting a new game and when uninstalling vice versa.
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    It is recommended to clean up scripts when installing a new version
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    When reporting a Bug please state what version you're using
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    Download the main file first: DeathExpressions
    before optional files: DeathExpressionV3ClosedEyes or DeathExpressionV3OpenedEyes

    If you are using Mod Manager either merge the files or leave the optional files as a lower priority than the main file.
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    Faces still flickering when the mod is already updated?
    When updating to a version greater than v3.0 and the face still flickers then use Fallrim/Alternate save cleaner to get rid of old scripts.
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    Still want the death expression faces from v3.0 and have the added content from v3.5? AKA persistant face after quitting and loading?
    Get Version 3.25 in miscellaneous including open and closed eyes patches for that. This version is quite unstable and uses old code e.g. NPCs will still see the player using magic dispite there is non.
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  2. MyVirtualMe
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    Is there a way to do this for the SE?
    1. Fheese
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      It works with Special Edition however, you need the MFG FIX version and the ESL version on the SE page to get it working.
      SE Version: https://www.nexusmods.com/skyrimspecialedition/mods/28993
      MFGFIX: https://www.nexusmods.com/skyrimspecialedition/mods/11669
  3. Paladin555
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    Amazing work! I hope one day something like this comes to Fallout 4.
  4. CEPLAV339
    CEPLAV339
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    Any ways to made similar mod for fallout 4?
  5. ev3rliving
    ev3rliving
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    I'm curious, is it possible to add custom death expression setups?
    1. Fheese
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      You can change scripts from this mod by using the creation kit. For NPCs it should be "DetExpressScript" and for the player its "DetPlayerScript" be warned changing these could also cause bugs and issues if not careful. Moreover if you do change it and post your variant make sure to credit me as the orignal author.
  6. Masterjax
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    If it isn't working, don't forget mfg console a requirement.
  7. Gargolon
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    Hi, I like the idea but in game this mod really really overdrives papyrus scrypt count that leads to CTD.
    Fallrim tools, SaveCleaner tool and Tes5ESE tool agreed in this matter. In a couple of hours this mod generate 47.069 unresolved scrypts, draining the memory and bloating the strings count until it crashes.
    Had to unistall it, hope you find a workaround to this.
    Thanks for share.
    1. Fheese
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      Could you show me a screenshot through DM of this issue and which script is overflowing the game?
      I have checked using Fallrim tools and SaveCleaner, also where can I find the unresolved scripts within these tools?
      Cannot seem to find Tes5ESE tool to further test it myself but I'm not sure if this is a real issue I should be working ASAP due to the fact that I do not know what script is causing this, I can guess it's DetExpress but that still doesn't seem like the issue because the scripts gets removed on quitting the game and loading the game leaving the vanilla expression sometimes on load.

      I have tested the mod properly by playing the game normally and going from town to town killing everyone using "Everyone dies" mod and etc without getting game crashing on vanilla.

      Edit: Made a new game and then killed over 300 NPCs without quiting the game in all cities including Talius, Ulfric and Balgruff and almost everyone else (the courier's corpse followed me where ever I went) while saving, loading and going into different cells and no crashes, all while using Vanilla Skyrim with this mod active.
      There are no solid evidence that this mod causes a papyrus script memory overflow.
      Could this problem be on your end?
      If you want I can DM you SaveCleaner/Fallrim screenshots of the massacre saves I made to see if there is still an issue with the scripts.

      TLDR: This mod does not causes any crashes as far as I know. I tested this by starting a new game and then proceeded to kill almost everyone (anyone I saw I killed) around all of Skyrim and haven't crashed not even once including when I loaded saved games with this mod on and I have spawned over 50NPCs and killed them all with no crashes (spawning a large abundance of NPCs usually over 100 and killing them all in the same time will crash the game with or without the mod installed).
    2. Gargolon
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      The scrypt is DetExpress, I can no longer give more info, Had to delete all the saves, but I can asure you that the problem is my modlist, I have around 500 in several merges, so.. I am sorry, I was not intent to be disrespectful with your work, I think is very cool and I been waiting for a mod like yours a long time, it's just that my game is in the edge of the crash all the time and adding more constant scrypts do not work for me.
    3. Fheese
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      Same my game is on the verge of constant crashes so I actually thought this was a problem too so I had to retest it with Vanilla Skyrim so no need to feel bad just need to make sure that no one is misinformed. This issue had me worried for a while so thanks for letting me know about tools like Fallrim and SaveCleaner so that I can actually test if the script was overflowing.
  8. keitin6124
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    good job! thanks.
    Can you improve this mod to apply the player?
    1. Fheese
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      I don't think I can. I'll reply back when I do.
    2. soulkeeper143
      soulkeeper143
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      Please do so! Even though this game is like 7 years old, i would be in love with that mod nonetheless
    3. Fheese
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      Well, luckly I finally found it. The script will now apply on to the player.
      For now the script is open eyes only for the player but I'll change this in a future update. (V1.7 is pretty much a prototype that works 100% but will change for more varitaions in future updates)

      Edit: All variations will now work on the player including optional files
  9. brian10508
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    I've been playing skyrim for 7 years and searching for this mod.
    finally someone made one.
    great jobs thanks a lot.
  10. DonProtein
    DonProtein
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    Damn! That's one of those mods about which you NEVER knew before it was made.
    HOW it wasn't done before?
    Absolutely amazing work m8! Thank you for sharing <3

    I have only one suggestion - I'm not a mod author myself, so I don't know about [making] mods much, so forgive me if questions is maybe silly. But as this is relatively small mod, is there any chance you can try to remake it as SKSE plugin, to save .esp slot [and] decrease Papyrus scipt load, which is the main issue for all heavy-modded Skyrim games, both LE and SE.

    Cheers!
    1. Fheese
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      Sorry can't make it as an SKSE plugin as I don't know how but I think it's not possible because this mod uses a hidden quest and cloaking system that enables scripts to any NPCs within the players radius.

      You can try merging this with other very small mods to decrease the load order since this mod does not conflict with anything due to the lack of/absence of other MFG/Expression mods that activate automaically.
    2. Direcat4165
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      Pretty sure Random Emotions triggers MFG Console automatically. Not trying to be funny, just thought it was a potential mod conflict you weren't aware of.
  11. gUISTASSI
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    : Oh my, I'll give a shot. Looking at the expressions gives a descent feel if your char is a angel outside but inside have an evil that enjoys playing around with bandits (like meh).

    Bandit Khajjit: Mercy!!! ***Fleeing from combat***

    Me: Fine. Mercy's always good.***Trying Fast travel***

    Game: ...(You cannot Fast Travel with enemies around)...

    Me: Sorry buddy I'll have to rip your heart out cuz I need to Fast Travel.

    Mod: ***Set an expression of despair and fear***

    Me: The world is perfect! >:D






    BTW I saw you posted that Brawl Bug because of a sort of cloak you're using to run the random expression. If this a sort of enchantment have you tried use these conditions?

    Target: Player
    Function Name: IsInCombat
    FunctionInfo: 0
    Comparison: ==
    Value: 1.0000
    AND

    Target: Player
    Function Name: IsHostileToActor
    FunctionInfo: Reference: "PlayerRef"
    Comparison: ==
    Value: 1.0000
    AND
    1. Fheese
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      Well after messing about with death expressions I find it either hard/not possbile to set emotions to dead characters aside from random expressions like open mouths, brows and others they'll just have a random death face like Morrowind, Fallout 3 and New Vegas(Specifc emotions is what was done in Fallout 4 except the eyes are forced shut making it look like one expression most of time).

      Brawl Bug
      This is a magic cloaking like turning yourself invisible but instead, it's a magic that applies to any NPCs within the player's radius (magnitude of 192 which is extreemly far). So to combat this bug all I did was disable cloaking when the brawl/non hostile fights starts (it's a specific event) so it shouldn't cause it to become a problem most of the time.

      About the conditions I think I'll leave it alone for now since there isn't any major problems with the game so far, meaning that this mod can be disabled if you want to beat someone up in a non-lethal brawl (no point fixing the game if it's not broken/fix a minor bug introduce more but then again might have to do more tedious testing if I am to apply it). If you do find yourself getting problems with the brawl bug post it in the bug section.

      Moreover, Brawl Bug already has precautions (others have tried but even mods like Violens have these problems where you instantly kill the person instead) to it so it will happen extreemly rarely but incase it does cause problems then I would suggest disabling the mod punch the victim to submission and then enable the mod again (might be a pain but not allot of people want to get a beating in game anyway).
    2. gUISTASSI
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      : I know the feel X'D
  12. Fheese
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    If anyone knows how to script dead NPCs so that they don't lock with the sleep expression would be allot of help (with the use of Quest, Alias and Cloaking).