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rxkx22 Ruhadre

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Ruhadre

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14 comments

  1. MrManMain
    MrManMain
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    Ooohhh this is really cool. Been an avid user of the Bijin series of mods for a while and it's so nice seeing them touched up like this with SUEMR and double sided mouth meshes (even though I'm an SSE user but converting these facegens shouldn't be a biggie).

    Will you be doing the latest version of Chaconne in the future btw with a possible SSE port considering your other mods ported to SSE?
    1. Ruhadre
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      Only problem with some of those follower mods are the many options they have....too many options means addressing multiple facegens for just one NPC, lol.  I can provide instructions, or take very special requests if it's just 1 facegen.  To be blunt, I run 2 businesses and work on the side...I just don't have the time I used to have anymore  :/
  2. huuzd
    huuzd
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    Great mod, but it seems not including rkrk’s Seranaholic.
    1. Ruhadre
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      That's because he has way too many options for a single follower.  It would just be way too many patches.
  3. BeranabusBarnes
    BeranabusBarnes
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    Would Seranaholic benefit from the changes you've implemented? If so, could you explain how we might add your improvements onto her facegen?
    1. Ruhadre
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      Yes, any character that doesn't have these improvements already, could easily benefit in one way or another.

      For Bijin, all I edited were base properties of eyebrow and eye meshes within the facegens. Because of this method, I did not employ Artsick's AO Fixes like I would have to a vanilla facegen. My fixes for eyes include (based on latest version of SUEMR):

      - Switched over to main ENV shader
      - Meshes use Double Sided shader
      - Glossiness/Specular Strength were tweaked. Glossiness set to 900. Specular strength set to 1.5. (higher gloss values reduce the size of "white orb" reflections, while lower specular strength reduces the intensity of those "white orb reflections")
      - Lighting1 shader (soft lighting shader) was disabled (set to 0)
      - Cubemap scale set to 1.3 (vanilla value, looks ugly if any higher than this when being used with ENV shader)
      - Default Vampire Eye glow was changed to R 0.886 G 0.5 B 0.0 (e17f00). For red eye glow, I use R 1.0 G 0.0 B 0.0. For blue glow, I use R 0.0 G 0.6 B 1.0. To disable glow entirely, I use R 0.0 G 0.0 B 0.0.
      - Emissive Multiple for glowing vampire eyes are set to 1.4 (any more than this can make glow too drastic, while any less makes it too subtle.)

      These mesh settings for eyes work great for both LE and SE, regardless if you use ENB or not.

      As for eyebrows...I'd say it's a mandatory tweak for SE. For LE, it doesn't seem to hurt anything, but isn't required so much. Since I back ported the fix to Oldrim, my knowledge of what's going on with Bethesda and ENB has improved. In LE, if you end up with the common overly-shiny bug, that's easily fixed via replacement normal map that can be found here on Nexus. The actual fix is outlined here (can't remember the details off the top of my head): https://www.nexusmods.com/skyrimspecialedition/mods/18783
  4. deleted81292738
    deleted81292738
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    Yo dude, you did me one hell of a favor. ATM I'm trying to get the Bijiin mods to work with Alternate actors, and I found a way which entails possessing the desired NPC, activating racemenu, and then selecting the head preset for that character. The only problem I was having was I didn't know how to overlay all the NIF files into one giant NIF file (I needed to do this so Racemenu could load it in during the sculpting phase). However, you literally acomplished that step for me. Thanks a lot! By chance, could you also tell me how you managed to combine the many nif files of say, Lynda, into one giant nif file? I'd like to know incase another Bijin mod comes out. The only challenge I had to overcome after downloading your mod was matching up which battle maid was which since they were all labled B3434FDG and stuff, but I got over it since I was able to match up those lables with the original NIF lables for folders like Lydia and stuff. Anyways, thanks again dude. You really did a huge one for me
    1. Ruhadre
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      Honestly...all I did was edit the facegens in nifskope. Even then, I only touched 2 objects within the meshes. Rather than attempting to re-create them in RM/CK without rxkx22's original RM preset data...just editing the original facegens was far simpler.

      However, I am quite glad that you were able to get quite a bit figured out as a result! :)
    2. huuzd
      huuzd
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      Could you please explain how to do that with nifsope? Thanks so much.
  5. ZerOxShadows
    ZerOxShadows
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    Extremely underrated mod. A must have for the Bijin users those who appreciate the little details :)
  6. smokeybear187
    smokeybear187
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    Thank you so much! Really makes a difference. Could you possibly do Bijin Warmaidens Lydia Private Version? It's a beautiful version of her that is missing your ruhmastered touch!
  7. Dobr0mysl
    Dobr0mysl
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    Thank you bery much, Ruhadre!
    I hope you will also look at other biggest famous overhauls which complements the Bijin series by overhaul more NPCs - Pandorable's NPCs and Pandorable's NPCs - Dawnguard, maybe there something need to be fixed.
    Well, anyway, you know such things better than me
  8. michaeltolksdorf1995
    michaeltolksdorf1995
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    GREAT MOD thanks for making these looks so good ! (o(
    1. Ruhadre
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      The looks were all rxkx22. All I did was upgrade the meshes to kill bugs and get a slight cosmetic benefit in the process ^_^