I will NOT allow my mod to be posted on another site without my permission. Please contact me if you see someone going against my wishes.
I wholeheartedly give permission for others to use this mod if they want to make patches or change the city of Coldhaven to suit their own wishes. If you make an add-on or patch for Coldhaven then let me know and I will link to it here. I only request that you use my mod as a required master and that you provided a link back to my mod. You can alter my assets if you want.
I cannot respond to personal messages asking me how to fix your installation or explaining why something isn't working for you. Only message me if you are seeking permission for a translation, are making a video of my mod, etc.
Issue or question? Search my mod website first: Still have a problem or question? Then PLEASE post in this forum so others can see my answer if they have the same issue.
I recommend you start a NEW GAME if you want to update/upgrade mid-playthrough... If you are troubleshooting (or want to update mid-game anyway), you can try the following steps:
1) Make certain you remove all equipment/items from Lamae's Rest (the Player home). 2) Leave Coldhaven (I recommend going to Ivarstead). 3) Wait 24 hours in game. 4) BLANK Coldhaven using the MCM or Config Power. see note below ... 5) Make a New Save (not a quicksave). 6) Exit the game. 7) Uninstall and Delete the old version of Coldhaven. 8) Load the saved game from Step 5. see note below ... 9) Make another New Save (not a quicksave). see note below ... 10) Exit the game. see note below ... 11) Install the new version of Coldhaven. 12) Check/sort your load order. 13) Start Skyrim and load your save (from step 9).
NOTE:IF you want to update and still keep all items and quest progress then you can tryskipping Steps 4, 8, 9, 10, but then wait outside of any Coldhaven cell (go to Whiterun) for 30 days so all cells will reset.
Coldhaven is VOICED. - Lighting template has been adjusted to decrease clipping distance and increase ambient fog (should be easier on your system). - Many occlusion boxes have been added inside structures in Coldhaven and the sewers; this should help with FPS and be easier on your system. Many thanks to chikuwan for the idea and implementation. - Textures for the mountains (walls of cave) are standard 1k now and 4k in the higher res pack. - Madi and Ciaran NPCs have been tweaked and should now be able to become followers normally. - Sovrena Tamara is now able to be married AFTER you finish the main quest. Also, the treasure vault is accessible if you kill her OR if you marry her. - Several merchant chests have been tweaked and a few will sell rare items when you are higher levels.
Hi, I am having the problem, that the innkeepers don't say anything when I start the dialogue about the vampire rumors. Deactivating the subtitels under display don't solve the problem. Any ideas?
Edit: I deactivated the forced subtitels in MCM but the result is the same. Innkeepers have nothing to say and give no quest.
No problem here .... Could you have some mod that alters dialogue in general loading below mine?
EDIT: Just tested it and it worked fine in three different inns. Could you have turned the MCM off or maybe didn't follow my steps to make a clean save? https://sites.google.com/site/coldhavenskyrim/faq-and-spoilers/updating-or-upgrading
Leave the option to "turn subtitles on and then off" checked please.
Still the same problem: I´ve just updated to 1.6 following your steps, even cleaned the save via Save Game Cleaner, but still the innkeepers have nothing to say. I´m using RDO, so I thought maybe there is a conflict, so I put Coldhaven at the very bottom of loadorder (just before the DSR-Patch).
With Version 1.5 I have tried all combos: Show subtitles checked + MCM-subtitels checked. Subtitles unchecked + MCM-subtitles checked. Subtitles checked + MCM-subtitles unchecked (and even Subtitles unchecked + MCM-subtitles unchecked). Every time with the same effect.
Asking the innkeeper about Vampires and then waiting long enough ends the "conversation", but nothing else happens.
I have "german" Skyrim, that´s the only thing I can add as information. With some MCM Mods I have to change a txt-file to "german" (in "Interface" -> "Translations") so that the display in MCM is correct, but none of your mods had this problem before, so I haven´t changed anything. Topscat567 is from Austria, so I suggest he might use the German Skyrim too.
I have no idea about other languages ... I wish I could help more. It works fine here. I have tried to duplicate it many times and he always has subtitles. I dont know how your game is set up. Perhaps someone could make a German translation?
Thx for your help. At least there is a spoiler in MCM so I can find Coldhaven (I´m on a new playthrough and haven´t been anywhere near there yet). I hope it´s only a problem with the innkeepers and I can play the rest of Coldhaven. I will let you know if it works if you wish so.
Sadly it seems to happen with other NPCs too. I entered Coldhaven and tried to talk to Talia, but it was the same with the innkeepers. Merchants are not affected, I can trade there, but it seems that he quests don´t work. Really sad, because it looks really great.
I had the same problem, but I have solved it. I extracted all .lip files in the bsa archive, and placed them as a loose file, then the dialogue becomes to work properly. I have seen the similar problem at the other mod, so I think this is the bug of the skyrim engine not to load files properly in the bsa archive.
Just a quick note to say that this fixed the dialogue issue for me too, in v. 2.1 on a new game. Might make a good entry for the FAQ on the website, that's where I looked first at any rate.
Thanks again for some great vampire mods, really enjoying them.
(I don't understand English, so I'm writing it in Google Translate. I'm sorry.)
With the latest 2.1,there is no mouth movement when NPCs say the lines of this mod. Works fine with versions prior to 2.0. If you have any idea, please teach me.
I updated the game with the troubleshooting steps in the middle of the game. It did not work when I started with a New Game.
I tried everything and could not solve the problem,but still,the MOD is great and I will enjoy it as if the NPCs are already talking through ventriloquism or telepathy.
Hi, just downloaded and plugged in, haven't had a chance to delve deep yet. I do have one issue though, when I enter the Vampire Shrine, there's a giant red exclamation marker in the room. Any idea what's causing that to pop up?
woah ! did not expect an update for this mod, too bad I already started (just turned vampire) would have totally used the coldharbor LAL start thanks will try asap
Hello to the modmaker(s) Very interesting mod to say the least, the characterplay options, the tweak options , immersive options, all great thinking.... Amazing atmosphere... BUT : i ran into a few problems, the House Tarbonnis and Baalric's house are not properly loading ( only doors and some clutter is visible ), since there is no collision i guess the meshes are not loading at all... But all in all so far a must have and keep ingame mod, not only the dawnguard should be placed in the spotlights.... Greetz from Ninove, Belgium
Played the mod and it has very great potential to grow to perfection....The story is not too complicated, but very logical and fits well in the dawnguard dlc, btw thx for the fix on the houses...quest markers are well done, not too easy, not too difficult. I don't know if anyone else has this problem (?) but Lamae's Rest is very CTD sensitive, sometimes it loads and sometimes it crashes ( maybe it's from my side ) , even when i going in through ring teleportation or through the doorway....I tweaked in MCM the clutter and NPC's but the issue stays. Grtz
That's a possibility, because i have a lot of texture replacers ( all well optimized ), will check it out.... Grtz Will keep an eye on this, maybe some quest expansion and/or new quests, Vigilants, Dawnguard ???...
I killed everyone. As a "big vampire dungeon" it worked surprisingly well, especially given that this wasn't the purpose it was designed for!
(Very minor spoilers in the next paragraph below!)
I poked around a bit first so that I could at least experience your creation a little bit before wrecking it. Very nice job. Appropriately dark and cavernous, with NPCs equally welcoming and threatening, and hints of dynastic/great house-driven politics boiling under the surface. Suffering humans tucked away where they wouldn't necessarily be seen by a casual visitor, so traders dealing with the vampires wouldn't seem totally irrational for doing so. They could easily trick themselves into thinking that there was no danger and, perhaps, "my customers aren't that bad..." That was a nice touch. The Vampire Guards acting a lot like normal city guards was also a nice touch -- as far as they're concerned, this is a society like any other, and there's nothing wrong with what they're doing. (Hopefully this won't cause any bugs for me later on -- on rare occasions I've noticed, despite the intent that each jurisdiction/Hold keeping track of its own crime, there being some crossover. So let's hope no Skyrim cities have that kind of reciprocity with Coldhaven!)
I'm sure players of vampires or otherwise evil/neutral-callous characters will enjoy interacting with your actual content probably even more than I did wrecking it alongside one of the "Young Dawnguard" followers.
If you wanted to support playstyles like mine in a more formal capacity I might suggest a basic quest along the lines of "Destroy the Dark Brotherhood," perhaps offered by Isran, at some future point. Pick a few highly-placed NPCs as the main target and a relatively minor reward.
But, even without something like that, I can manage, and had I fun doing my punitive raid on behalf of the Dawnguard in a fascinating new location. Endorsement happily given!
Are permanent effects added by doing quests supposed to be seen in Active Effects, or are they intended to be entirely invisible? Because I can't see the effects added by the heart and one of the houses.
I find this concept very intriguing. I have an important question, though: Is there a good guy or heroic option with this content? As in are there ways to interact with Coldhaven as an enemy of it, and of vampires? As say, a Vigilant or Dawnguard member? Or is the mod designed from the vampires' perspective?
A fantastic vampire mod! I love expanding the underground regions of Skyrim & Coldhaven definitely complements all of my vampire playthroughs. Please keep up the good work
502 comments
I will NOT allow my mod to be posted on another site without my permission. Please contact me if you see someone going against my wishes.
I wholeheartedly give permission for others to use this mod if they want to make patches or change the city of Coldhaven to suit their own wishes. If you make an add-on or patch for Coldhaven then let me know and I will link to it here. I only request that you use my mod as a required master and that you provided a link back to my mod. You can alter my assets if you want.
I cannot respond to personal messages asking me how to fix your installation or explaining why something isn't working for you. Only message me if you are seeking permission for a translation, are making a video of my mod, etc.
Issue or question? Search my mod website first:
Still have a problem or question? Then PLEASE post in this forum so others can see my answer if they have the same issue.
Fallrim Tools - Script Cleaner and more: A powerful savegame editor/cleaner for Skyrim LE and Skyrim SE.
If you are troubleshooting (or want to update mid-game anyway), you can try the following steps:
1) Make certain you remove all equipment/items from Lamae's Rest (the Player home).
2) Leave Coldhaven (I recommend going to Ivarstead).
3) Wait 24 hours in game.
4) BLANK Coldhaven using the MCM or Config Power. see note below ...
5) Make a New Save (not a quicksave).
6) Exit the game.
7) Uninstall and Delete the old version of Coldhaven.
8) Load the saved game from Step 5. see note below ...
9) Make another New Save (not a quicksave). see note below ...
10) Exit the game. see note below ...
11) Install the new version of Coldhaven.
12) Check/sort your load order.
13) Start Skyrim and load your save (from step 9).
NOTE: IF you want to update and still keep all items and quest progress then you can try skipping Steps 4, 8, 9, 10, but then wait outside of any Coldhaven cell (go to Whiterun) for 30 days so all cells will reset.
Coldhaven is VOICED.
- Lighting template has been adjusted to decrease clipping distance and increase ambient fog (should be easier on your system).
- Many occlusion boxes have been added inside structures in Coldhaven and the sewers; this should help with FPS and be easier on your system. Many thanks to chikuwan for the idea and implementation.
- Textures for the mountains (walls of cave) are standard 1k now and 4k in the higher res pack.
- Madi and Ciaran NPCs have been tweaked and should now be able to become followers normally.
- Sovrena Tamara is now able to be married AFTER you finish the main quest. Also, the treasure vault is accessible if you kill her OR if you marry her.
- Several merchant chests have been tweaked and a few will sell rare items when you are higher levels.
Any ideas?
Edit: I deactivated the forced subtitels in MCM but the result is the same. Innkeepers have nothing to say and give no quest.
Could you have some mod that alters dialogue in general loading below mine?
EDIT: Just tested it and it worked fine in three different inns. Could you have turned the MCM off or maybe didn't follow my steps to make a clean save? https://sites.google.com/site/coldhavenskyrim/faq-and-spoilers/updating-or-upgrading
Leave the option to "turn subtitles on and then off" checked please.
With Version 1.5 I have tried all combos: Show subtitles checked + MCM-subtitels checked. Subtitles unchecked + MCM-subtitles checked. Subtitles checked + MCM-subtitles unchecked (and even Subtitles unchecked + MCM-subtitles unchecked). Every time with the same effect.
Asking the innkeeper about Vampires and then waiting long enough ends the "conversation", but nothing else happens.
I have "german" Skyrim, that´s the only thing I can add as information. With some MCM Mods I have to change a txt-file to "german" (in "Interface" -> "Translations") so that the display in MCM is correct, but none of your mods had this problem before, so I haven´t changed anything. Topscat567 is from Austria, so I suggest he might use the German Skyrim too.
I wish I could help more. It works fine here. I have tried to duplicate it many times and he always has subtitles.
I dont know how your game is set up.
Perhaps someone could make a German translation?
I had the same problem, but I have solved it.
I extracted all .lip files in the bsa archive, and placed them as a loose file, then the dialogue becomes to work properly.
I have seen the similar problem at the other mod, so I think this is the bug of the skyrim engine not to load files properly in the bsa archive.
Regards.
Thanks again for some great vampire mods, really enjoying them.
With the latest 2.1,there is no mouth movement when NPCs say the lines of this mod.
Works fine with versions prior to 2.0.
If you have any idea, please teach me.
I didn't change anything that would affect that.
Perhaps you updated mid-playthrough?
It did not work when I started with a New Game.
I tried everything and could not solve the problem,but still,the MOD is great and I will enjoy it as if the NPCs are already talking through ventriloquism or telepathy.
Thank you very much.
Perhaps another mod is altering one of the default assets?
thanks will try asap
When am going near the Soverna tower game just kicking me out. I dunno why this happened at this spot...
Maybe another mod has changed something and it isn't loading?
Very interesting mod to say the least, the characterplay options, the tweak options , immersive options, all great thinking....
Amazing atmosphere...
BUT : i ran into a few problems, the House Tarbonnis and Baalric's house are not properly loading ( only doors and some clutter is visible ), since there is no collision i guess the meshes are not loading at all...
But all in all so far a must have and keep ingame mod, not only the dawnguard should be placed in the spotlights....
Greetz from Ninove, Belgium
It was a mesh that wasn't correct. It is fixed now and I re-uploaded!
I don't know if anyone else has this problem (?) but Lamae's Rest is very CTD sensitive, sometimes it loads and sometimes it crashes ( maybe it's from my side ) , even when i going in through ring teleportation or through the doorway....I tweaked in MCM the clutter and NPC's but the issue stays.
Grtz
maybe it is a mesh or texture from another mod?
Grtz
Will keep an eye on this, maybe some quest expansion and/or new quests, Vigilants, Dawnguard ???...
(Very minor spoilers in the next paragraph below!)
I poked around a bit first so that I could at least experience your creation a little bit before wrecking it. Very nice job. Appropriately dark and cavernous, with NPCs equally welcoming and threatening, and hints of dynastic/great house-driven politics boiling under the surface. Suffering humans tucked away where they wouldn't necessarily be seen by a casual visitor, so traders dealing with the vampires wouldn't seem totally irrational for doing so. They could easily trick themselves into thinking that there was no danger and, perhaps, "my customers aren't that bad..." That was a nice touch. The Vampire Guards acting a lot like normal city guards was also a nice touch -- as far as they're concerned, this is a society like any other, and there's nothing wrong with what they're doing. (Hopefully this won't cause any bugs for me later on -- on rare occasions I've noticed, despite the intent that each jurisdiction/Hold keeping track of its own crime, there being some crossover. So let's hope no Skyrim cities have that kind of reciprocity with Coldhaven!)
I'm sure players of vampires or otherwise evil/neutral-callous characters will enjoy interacting with your actual content probably even more than I did wrecking it alongside one of the "Young Dawnguard" followers.
If you wanted to support playstyles like mine in a more formal capacity I might suggest a basic quest along the lines of "Destroy the Dark Brotherhood," perhaps offered by Isran, at some future point. Pick a few highly-placed NPCs as the main target and a relatively minor reward.
But, even without something like that, I can manage, and had I fun doing my punitive raid on behalf of the Dawnguard in a fascinating new location. Endorsement happily given!
I'll think about that type of quest - when I have time.
Understood -- thank you.