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This page was last updated on 12 December 2023, 4:09PM
- Changelogs
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Version 2.1
- Coldhaven is VOICED.
- - Lighting template has been adjusted to decrease clipping distance and increase ambient fog (should be easier on your system).
- - Many occlusion boxes have been added inside structures in Coldhaven and the sewers; this should help with FPS and be easier on your system. Many thanks to chikuwan for the idea and implementation.
- - Madi and Ciaran NPCs have been tweaked and should now be able to become followers normally.
- - Sovrena Tamara is now able to be married AFTER you finish the main quest. Also, the treasure vault is accessible if you kill her OR if you marry her.
- - Several merchant chests have been tweaked and a few will sell rare items when you are higher levels.
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Version 2.0
- Coldhaven is now VOICED!
- I used SKVA Synth (https://www.nexusmods.com/skyrimspecialedition/mods/44184) to generate the voices. They are good, and some are better than others, but I am very happy overall.
- - Coldhaven textures have been tweaked somewhat - don't use the higher res ones unless your computer can handle it though ...
- - A few quests have slight hints provided.
- - Removed the script from some vampire weapons that could infect you with Sanguinare Vampiris - it was causing script errors.
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Version 1.8
- - two dds files were optimized/fixed (thanks to Chunkhandler for the help)
- - some actors were set to be persistent so their AI packages now work properly (thanks to tuberov for the help)
- NOTE: For any mod authors out there, if you change an esp into an esm, you have to set the actors to persistent for not only quests, but for AI too. Setting persistence in the CK isn't enough - I had to go through TES5Edit and set persistent flags there.
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Version 1.7
- - Coldhaven has been converted to a .esm file. This will help it get around the reference cap that may have led to crashes for some people. Please read more here: https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/
- - MCM will now allow you to disable all Falmer or Mortal workers (if you want, it may help with FPS).
- - New interior areas for the extra NPCs Butcher, Courtesans, Torturer, Provisioner, Alchemist.
- - New interior - Portal Chamber. It connects Coldhaven to other vampire dens of Skyrim.
- - Quests have been adjusted to make them easier to follow. Main quest now has more map markers; a couple will only show once you enter the correct area or get close enough.
- - Quests for the noble families will now only let you do one at a time.
- - All NPCs are now killable (protected); only the guards will respawn.
- - Sovrena Tamara and Ciaran Bloodborn are now marriable if you wish.
- - You can now access the treasure chamber in Sovrena's Tower (figure out how to access it, I am reluctant to give you a "hand"). Please use the treasure responsibly - I tried to make it worth it and yet balanced. It may be too much or too little depending on your level.
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Version 1.6
- This version of Coldhaven has had rooms and portals edited in the Creation Kit to reduce memory usage.
- All Textures have also been reduced to 512x512 to reduce stress on your video card.
- An optional higher resolution pack (1024-2048) will be available if you want - load it after my main mod.
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Version 1.5
- - A new power or MCM option has been added to blank the mod for updating or uninstall; it can also be used if thinks glitch, but all quests etc. are reset
- - Two new MCM pages are spoilers and show a map to Coldhaven and a map of the sewers if you need help
- - Several hints (notes, signs) have been added to Coldhaven to point you in the right direction
- - Fast travel while inside Coldhaven is now possible
- - Bloodglass in Coldhaven did conflict with Better Vampire NPCs, so everything is now renamed " ... Greater Bloodglass" to help distinguish it. Great Bloodglass is slightly more powerful than that which is found in the NPC mod.
- - Drink from the fountain to open up the portals to make travel easier ...
- - Molag Bal's shrine now gives more resistance in its blessing
- - Guards now have much more varied equipment! There is a light version of helmets and Yamanotaka has graciously let me use his meshes and textures for heavy vampire armor varieties.
- - A safety net has now been added so if you do some steps of the main quest out of order you will STILL receive the player home as a gift. Fixed now.
- - A new power or MCM option has been added to blank the mod for updating or uninstall; it can also be used if thinks glitch, but all quests etc. are reset
- - Two new MCM pages are spoilers and show a map to Coldhaven and a map of the sewers if you need help
- - Several hints (notes, signs) have been added to Coldhaven to point you in the right direction
- - Fast travel while inside Coldhaven is now possible
- - Bloodglass in Coldhaven did conflict with Better Vampire NPCs, so everything is now renamed " ... Greater Bloodglass" to help distinguish it.
- Greater Bloodglass is slightly more powerful than that which is found in the NPC mod.
- - Drink from the fountain to open up the portals to make travel easier ...
- - Molag Bal's shrine now gives more resistance in its blessing
- - Guards now have much more varied equipment! There is a light version of helmets and Yamanotaka has graciously let me use his meshes and textures for heavy vampire armor varieties.
- - A safety net has now been added so if you do some steps of the main quest out of order you will STILL receive the player home as a gift. Fixed now.
- - Dalaran's Ring will now give you the option to teleport to his tower OR Lamae's Rest (if you own it)
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Version 1.4
- - Hand edited many (100?) meshes and their textures so they will be easier on loading the main cell of Coldhaven
- - This version should help those who have CTD (espeically if you also use HD texture packs)
- - Added in two more options/tweaks for FPS in the MCM
- - You can disable additional light sources if you wish and you can disable window overlays that add 24hr lit windows
- - Added in a new NPC you can recruit as a follower if you finish the main quest "A Founding Father" - find them in the inn
- - You can now download a darker lighting template that makes all areas of Coldhaven 50% darker
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Version 1.3
- - fixed an issue with Baalric (the stranger) not appearing in Ivarstead during the beginning quest
- - added in a MCM option to turn off the forced subtitles (they are set to turn on and then off when speaking by default) so you can keep subtitles on all the time if you wish
- - reformatted many textures by hand so they consume less resources (removed empty alpha channels, saved in DXT1 format)
- - tweaked the main quest so if you visit Dalaran's tower before talking with Tamara you can still get the key to the player home
- - added some special cloaks to the hidden rooms in the Noble Houses
- - the mod has been cleaned in TES5Edit/SSEEdit and has no errors - anything that looks like an ITM is necessary for the mod (i.e. dialogue or trainers)
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Version 1.2
- - With a lot of help from Fiske, we have fixed the crashing with Bruma (we had to change the value of an AddOn Node because my blue candle lantern nifs conflicted with an AddOn Node in Bruma)
- - I fixed the Navmesh outside the entrance to the Vampire shrine; followers will now be able to use the door
- - I removed a dead body in Coldhaven that had an incorrect FaceTint
- - The mod has been fully cleaned in TES5Edit/SSEEdit and has no errors; no further cleaning is necessary, any changes are intentional and necessary
- - Removed some gold ingots in Sovrena's Tower and a pile of skulls in Coldhaven - they either had a messy mesh or texture but they caused a large FPS hit
- - Renamed all cells in the mod - apparently SSE can't properly save files if cells have a _ in their EditorID (weird ...)
- - Resaved some textures at lower resolutions
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Version 1.1
- - Altered the Vampire Shrine location so it doesn't use the "Temple" keyword - this conflicted with some Vampire mods that have shrine damage in them
- - Removed a few ITM records - sorry that I missed them
- - Added in the proper spell to the Vampire weapons
- - Packaged the LAL Extension so it now uses loose files (the BSA was causing problems)
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- Author's activity
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December 2023
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12 Dec 2023, 4:09PM | Action by: Brehanin
Attribute change
'Description changed.'
June 2023
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23 Jun 2023, 2:50PM | Action by: Brehanin
Attribute change
'Description changed.'
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22 Jun 2023, 7:45PM | Action by: Brehanin
Mod video added
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22 Jun 2023, 7:45PM | Action by: Brehanin
Mod video added
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22 Jun 2023, 7:26PM | Action by: Brehanin
Attribute change
'Description changed.'
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22 Jun 2023, 6:29PM | Action by: Brehanin
Attribute change
'Description changed.'
April 2023
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19 Apr 2023, 6:46PM | Action by: Brehanin
Attribute change
'Description changed.'
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19 Apr 2023, 6:46PM | Action by: Brehanin
Attribute change
'Description changed.'
February 2022
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07 Feb 2022, 3:25AM | Action by: Brehanin
File added
'Coldhaven 2.1 [version 2.1]'
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02 Feb 2022, 1:04AM | Action by: Brehanin
Attribute change
'file visible to the public'
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02 Feb 2022, 1:04AM | Action by: Brehanin
Attribute change
'File \'Coldhaven Higher Res Textures 2.1\' description changed.'
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02 Feb 2022, 1:03AM | Action by: Brehanin
Changelog added
'Change log added for version 2.1'
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02 Feb 2022, 12:41AM | Action by: Brehanin
Attribute change
'Name changed to \'Coldhaven - A Vampire City 2.1\'.'
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02 Feb 2022, 12:40AM | Action by: Brehanin
File added
'Coldhaven FPS Lighting Tweak 2.1 [version 2.1]'
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02 Feb 2022, 12:40AM | Action by: Brehanin
File added
'Coldhaven LAL Extension 2.1 [version 2.1]'
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02 Feb 2022, 12:39AM | Action by: Brehanin
File added
'Coldhaven Higher Res Textures 2.1 [version 2.1]'
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02 Feb 2022, 12:31AM | Action by: Brehanin
File added
'Coldhaven Darker Lighting 2.1 [version 2.1]'
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02 Feb 2022, 12:30AM | Action by: Brehanin
Attribute change
'File \'Coldhaven 2.0 No Voices\' category changed to Old versions.'
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02 Feb 2022, 12:30AM | Action by: Brehanin
File added
'Coldhaven 2.1 [version 2.1]'
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02 Feb 2022, 12:23AM | Action by: Brehanin
Attribute change
'file hidden from public viewing'
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- Mod page activity
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April 2024
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22 Apr 2024, 2:22PM | Action by: Transfandomman
Endorsed
'Coldhaven - A Vampire City 2.1'
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21 Apr 2024, 12:11AM | Action by: ninjasquirrel34
Endorsed
'Coldhaven - A Vampire City 2.1'
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18 Apr 2024, 7:59AM | Action by: amoncifer
Tracked
'Coldhaven - A Vampire City 2.1'
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17 Apr 2024, 3:29PM | Action by: scourgeflower
Endorsed
'Coldhaven - A Vampire City 2.1'
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16 Apr 2024, 9:34PM | Action by: Krokodildo234
Endorsed
'Coldhaven - A Vampire City 2.1'
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14 Apr 2024, 7:51AM | Action by: herdenlert
Endorsed
'Coldhaven - A Vampire City 2.1'
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08 Apr 2024, 11:55PM | Action by: drowalf
Endorsed
'Coldhaven - A Vampire City 2.1'
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08 Apr 2024, 4:52AM | Action by: jaspartheconqueror
Endorsed
'Coldhaven - A Vampire City 2.1'
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06 Apr 2024, 8:18AM | Action by: yfzy14070498
Endorsed
'Coldhaven - A Vampire City 2.1'
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05 Apr 2024, 6:45AM | Action by: clunny16867
Endorsed
'Coldhaven - A Vampire City 2.1'
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03 Apr 2024, 12:16PM | Action by: jc13
Tracked
'Coldhaven - A Vampire City 2.1'
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03 Apr 2024, 12:45AM | Action by: 123456789Rus
Endorsed
'Coldhaven - A Vampire City 2.1'
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02 Apr 2024, 6:39PM | Action by: ironcancer
Endorsed
'Coldhaven - A Vampire City 2.1'
March 2024
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29 Mar 2024, 11:30PM | Action by: biarki
Endorsed
'Coldhaven - A Vampire City 2.1'
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23 Mar 2024, 12:29PM | Action by: Buntly
Tracked
'Coldhaven - A Vampire City 2.1'
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18 Mar 2024, 3:33AM | Action by: betsaida95gorda
Endorsed
'Coldhaven - A Vampire City 2.1'
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17 Mar 2024, 3:39AM | Action by: DjIsTheOne1
Endorsed
'Coldhaven - A Vampire City 2.1'
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16 Mar 2024, 9:38PM | Action by: StrayApostateFromIronAbby
Tracked
'Coldhaven - A Vampire City 2.1'
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16 Mar 2024, 12:42PM | Action by: XxEnwardX
Endorsed
'Coldhaven - A Vampire City 2.1'
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16 Mar 2024, 2:49AM | Action by: ginks14
Endorsed
'Coldhaven - A Vampire City 2.1'
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