Have a problem? Then PLEASE post in this forum so others can see my answer if they have the same issue. I cannot respond to personal messages asking me how to fix your installation or explaining why something isn't working for you. Only message me if you are seeking permission for a translation, are making a video of my mod, etc.
I like the mod so far, but I had a heck of a time getting into location 2 (forgotten crypt).
I was close enough to generate a map symbol, indicating I had discovered it, but I arrived at night and couldn't see an entrance. That was actually cool, but after sleeping in the inn and coming back in the morning I caught a glimpse of the entrance but couldn't hold my character near enough to be able to select the entrance. I finally used the console to turn off clipping and I was able to hold steady and click the entrance.
My suggestion is that it would be helpful to shave off part of the hollow tree stump to allow proper selection of the entrance.
The detailed map in your description was immensely helpful!
Is it possible to get a version that lets us disenchant the shield? I really love the block drain ability, but aesthetics and all that. I'd also be willing to use a command to enchant one myself if that's possible. Awesome mods though
Perhaps - I had it flagged as disenchantable. If you enchant an item with it, and remove this mod afterwards, it will cause your game to crash. Guess I made it as a safeguard. Coldhaven has these shields for sale at higher levels.
This is the last mod I still have that sics a courier on you as soon as you step outside on a new game. I'd really love a way to get rid of or at least delay him. I just started the game, how do I have a reputation? Why am I getting this letter?
Could you maybe not enable the mod until you are a higher level? Whenever you want? I thought about gating it behind level 10 or 20 but wanted to make it open to anyone at any time.
It's not really a great idea to mess with your load order mid-game. Even adding stuff (because it shifts things in the load order) can cause scripts and formIds to be orphaned.
It's weird to start a fresh game and have someone immediately hunt me down and give me a letter claiming to have heard about my reputation. Dude, what reputation? I just got here.
I'm going to look at how other mods add a level delay condition and try to do the same myself.
is there a way to not get stagger everytime i hit them with the bat swarm bow? im using better vampires and npcs...idk if this bow is a little bit different that's why im asking...sorry for my english
Dear Brehanin, first I love this mod and look forward to playing Coldhaven. Would you be able to add a conditional level start as a patch? I tried doing it myself by adding a condition under "Quest" but it did not work. Looking at other mods, I saw they use the "Story Manager" to do it, but I honestly did not manage to do it. Thanks!
Well, ok. I was right, but I still don't know why.
If you start a new game and stop Immersive Wenches quests in the MCM, You will receive the strange letter from BVW with no problems. Otherwise, it won't work.
Only by starting a new game and stopping Immersive Wenches quests(MCM) before they start.
After some time, the courier will give you the letter from BVW.
Don't forget that you can start the IW quest in different ways. You can go to any of the places that the wenches are kidnapped(like Valtheim Towers), and the quest will start when you speak to them.
I know it's not an ideal method, but that's how I solved for now.
Is there any point to the Gate Key you get from the final location? There are no locks to open outside of the chest which has another key. There are no gates outside of the magically-sealed one which doesn't need a key. I'm confused. Particularly because you get given the key twice, once from a corpse, another from the VL.
Also, it should be noted, while the final location is marked on the map once you've discovered it, the entrance does not have any text, so to find the actual load zone you have to walk up against the iceberg at various holes until you find it...
Key from the corpse is important, key on VL isn't - it's just there because it made sense that he'd have the key (but It should be removed I agree).
Entrance is scripted to be there when you complete the stage of the quest just before that. It won't show up (things are disabled) if you just go there. When at the correct stage you will see a camp in disarray and a book giving hints.
Also, if that's the case, then this has a soft conflict with Interesting NPC's. I didn't explore the camp outside the final area because it was occupied by three NPC's and logically I didn't want to explore their camp.
Hi Brehanin I am a bit lost. I am in the abandoned cave. Killed the skeevers. Found the coffin. But what else am I supposed to do? How do I end this quest? My character is not vampire btw. What else should I investigate?
137 comments
Have a problem? Then PLEASE post in this forum so others can see my answer if they have the same issue.
I cannot respond to personal messages asking me how to fix your installation or explaining why something isn't working for you. Only message me if you are seeking permission for a translation, are making a video of my mod, etc.
Fallrim Tools - Script Cleaner and more: A powerful savegame editor/cleaner for Skyrim LE and Skyrim SE.
It's my first try ever in that engine. https://www.nexusmods.com/kingdomcomedeliverance2/mods/1552
Please remember that there is a lot that we do not know how to do yet, or might not be able to do ...
I was close enough to generate a map symbol, indicating I had discovered it, but I arrived at night and couldn't see an entrance. That was actually cool, but after sleeping in the inn and coming back in the morning I caught a glimpse of the entrance but couldn't hold my character near enough to be able to select the entrance. I finally used the console to turn off clipping and I was able to hold steady and click the entrance.
My suggestion is that it would be helpful to shave off part of the hollow tree stump to allow proper selection of the entrance.
The detailed map in your description was immensely helpful!
If you enchant an item with it, and remove this mod afterwards, it will cause your game to crash.
Guess I made it as a safeguard.
Coldhaven has these shields for sale at higher levels.
I thought about gating it behind level 10 or 20 but wanted to make it open to anyone at any time.
It's weird to start a fresh game and have someone immediately hunt me down and give me a letter claiming to have heard about my reputation. Dude, what reputation? I just got here.
I'm going to look at how other mods add a level delay condition and try to do the same myself.
Would you be able to add a conditional level start as a patch? I tried doing it myself by adding a condition under "Quest" but it did not work. Looking at other mods, I saw they use the "Story Manager" to do it, but I honestly did not manage to do it.
Thanks!
It's somehow conflicting with Immersive Wenches, and starting that mod quest instead when I read the strange letter(from this mod)
What did I do wrong? Is there a patch somewhere?
If you start a new game and stop Immersive Wenches quests in the MCM, You will receive the strange letter from BVW with no problems. Otherwise, it won't work.
After some time, the courier will give you the letter from BVW.
Don't forget that you can start the IW quest in different ways. You can go to any of the places that the wenches are kidnapped(like Valtheim Towers), and the quest will start when you speak to them.
I know it's not an ideal method, but that's how I solved for now.
Also, it should be noted, while the final location is marked on the map once you've discovered it, the entrance does not have any text, so to find the actual load zone you have to walk up against the iceberg at various holes until you find it...
Entrance is scripted to be there when you complete the stage of the quest just before that. It won't show up (things are disabled) if you just go there. When at the correct stage you will see a camp in disarray and a book giving hints.
Also, if that's the case, then this has a soft conflict with Interesting NPC's. I didn't explore the camp outside the final area because it was occupied by three NPC's and logically I didn't want to explore their camp.
There's the location one, but location two is where the quest updates.
Edit:nevermind lol.
Thank you by the way for your great mods!