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tudoru

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37 comments

  1. tudoru
    tudoru
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    Version 3 released contains a configurable speed penalty.
    If updating, please go into MCM and choose the "Re-register" option to make sure the mod is hooked up to the correct in game events.
  2. voyagerdeltaflyer
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    The new version does´nt work for me. I can´t put them on the bottom with "B". He is allways in my inventory.
    1. tudoru
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      I've tested again with existing save and new game and don't sees any problems, could you please try to re-bind the hotkey through the Loot Sack MCM menu?
    2. voyagerdeltaflyer
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      Hi
      I´ve rebinded it. But it doesn´t work :-(
    3. tudoru
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      What about when you draw the weapon when over weight limit, does the sack automatically drops?
  3. slifertheskydragon
    slifertheskydragon
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    smeh
  4. NeOniq
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    I want to thank you! You made a truly wonderful mod. Honestly, I waited for this update so long and I believed in you! Your mod is underrated and it deserves to be known and beloved. I will recommend your mod on my mod page.
  5. CodeNamed1
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    Is it supposed to be reading all the time in the magic menu that Movement speed penalty applies??? I have set the the limit quite high in the MCM. Is this what reades in the magic menu just some what comes with the bag ??
    1. tudoru
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      Yes, that penalty is always exist, hower, it just might be 0 if your limit is high
    2. CodeNamed1
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      Good to know
  6. Norsewinds
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    I have a suggestion... If you could equip the sack, like the backpacks from other mods, maybe even having a custom animation that you're holding the rope on it over your shoulder, and then you drop it for the normal reasons, then have to pick it back up and re-equip it.
    1. tudoru
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      that's what I originally wanted to do, but no idea how to animate, thus had to give that up.
  7. LizardCor
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    Well.... I won't say is very immersiwe, because you still put to this sack hundreds sets of armor and thousands weapons set's which one u can arms a proper legion :) so this is more a like cheat mod because there is NO weight limit. You can sell as many as lot loot you have in your sack.

    Any way This sack I already see it in other mods

    Witch tenthttps://www.nexusmods.com/skyrim/mods/70146
    Tentapalooza for Campfirehttps://www.nexusmods.com/skyrim/mods/72220

    1. CodeNamed1
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      Yeah but there is really no point in making it TOO realistic... Who would play it if you really could carry only 1 more extra armor with you... I mean that just stupid..
    2. LizardCor
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      Of course not, but have limitation with carry weight you can pick only this loot which one you really need and this what is more lucrative - sell
      That make you not so fast rich. If you are rich to fast game start borring players. Challange give a game taste, and victory tast a like chicken :D
    3. tudoru
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      Those are tent mods with safe storage, more fitting mods (and is inspiration for this mod) is:
      PBP - Portable Backpack https://www.nexusmods.com/skyrim/mods/59698
      Backpack Containers https://www.nexusmods.com/skyrim/mods/88911
  8. sensu6
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    idea : any chance of a sack that just takes stolen items ?
  9. krrptd
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    Do you get to choose what items go in the bag? My character is also wearing a backpack, so would be cool if I can for instance drop the bag with less important items when I need to make a run for it, when being outnumbered.
    1. tudoru
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      Yes, the only way to store thing in it is to drop it, open it, and put stuff in it.
    2. CodeNamed1
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      I was also wondering this. You made a fine solution, I'll try the mod!
    3. CodeNamed1
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      wait a sec does the bag drop EVERYtime you draw your weapon?

      I would kinda prefer it to work with a hotkey. Cause not always you want to drop the bag. For instance when you have little loot with you..
    4. clauDA
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      There is a hotkey. (-;
      You should read the manual from tudoru
    5. tudoru
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      That's a good point, I'll make it drop only if you need to on next update.
    6. CodeNamed1
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      Thank you, Now I could try it out
  10. iubee
    iubee
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    the concept is good, very immersive item.but tried a couple hours in game,dude,just tired.cant this bag more convince to use?how about item looted are put into the bag instead inventory cause most loot are sold to shop. and a way to quickly pick it up. just some advice .anyway its your mod.thanks for your work.
    1. tudoru
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      I actually coded that in but took that feature out, because a lot of mod will place item into your inventory, and a lot of them will break if some item automatically goes into another container instead.
    2. qwertypol012
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      How about this: A code to check whether the item is looted by the player themselves or if it's a quest item. An option to automate "put looted items into the sack" is available to those who want it, and it only works for items which are looted by the player themselves AND not quest items. This is just a rough concept and may need more testing

      If you also plan to use .ini file, then the categorizing will be better, for example: only automatically put into the sack for any items with xxx keyword/ID/Type/etc, so that the player will have more options to suit themselves.
      Once again, just a suggestion
    3. blippyp
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      I haven't tried this mod out, however, you do realize that this feature is already included in Campfire (or Frostfall, something like that - one of those mods, it's always in my load order, I'm pretty sure it's campfire though).

      However, if you were to do like is being suggested here, it would separate these two features, and I would definitely want to use this - ESPECIALLY if you made it so that whenever I used a crafting station/alchemy table, etc... it would combine whatever is in my inventory with what is also in my bag, therefore removing the extreme pain in the butt that is needed to constantly move stuff in/out of the bag.

      Either way, I love this bag concept, have been using it for a long time now, but this issue with having to constantly move stuff in and out of it kind of sucks. I would really suggest coming up with a solution for this.

      Good luck with the mod, hope you add these suggestions, if you do, I'll be a permanent user of it, but until then, like I said, campfire already has it for me.

      As a side note, if you do implement a feature like was previously suggested, I would love to see an option to flip your list. What I mean by this is that if you allow for an INI file to auto fill the sack with identified items, a switch to flip this, so that it will instead put everything into the sack except for the items in the list (and quest items also of course). I'd bet that list would be easier to maintain and much more manageable.
  11. Skybroom
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    MCM menu for the sack O_O
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