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This page was last updated on 15 September 2022, 11:40AM
- Changelogs
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Version 2.4.8
- 2.4.8 is a minor update with two small improvements and new options in the MCM menu to counteract attribute issues with followers
New features:
- The MCM menu now has two new options under the Advanced Settings tab: disabling attributes for allied and neutral NPCs only, while keeping them for hostile enemies. Players who experienced issues with infinitely stacking attributes on their followers shouldn't get any more issues with these options enabled, while the combat experience for the player remains mostly unchanged as enemies and are still influenced
- Temper based armor penalties now apply exclusively to the player because NPCs usually never use tempered armor and only get disadvantaged as a result. It might additionally help to counteract the sometimes reported issue with stacking attributes on followers.
- True Armor sound effects now have higher priority which should decrease the influence that the games script lag has on them
- ! NOTE ! -
Due to the new options in the MCM menu, loading a settings file created with 2.4.7 or earlier will complain about missing values in the file. The missing values are "Disable Attributes for Allies" and "Disable Attributes for Neutrals", found on the second page ("Advanced Settings"). They should be adjusted by hand after loading if missing (recommended to be turned on).
- ! NOTE ! -
This update introduces MCM menu options to prevent problems with followers attributes. Users who already have followers affected by it (especially low / high speed) likely need to reset the attributes on the affected followers via the console as follows:
1. Disable "Apply Attributes to NPCs", then wait for a minute
2. Make sure the followers stats are not affected by any other spell, potion or enchantment before proceeding!
3. Open console and click on your follower (make sure he is selected)
4. Type "getavinfo speedmult" -> Remember the value for "base" that it gives you
5. Type "forceav speedmult <base>", replace <base> with the value you read previously
6. Repeat steps 5 and 6 for the stats "healratemult", "magickaratemult", "staminaratemult", "weaponspeedmult", "leftweaponspeedmult"
This will reset the followers stats to their original values and will need to be done only once. The new MCM options can then stop the issue from reappearing.
- 2.4.8 is a minor update with two small improvements and new options in the MCM menu to counteract attribute issues with followers
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Version 2.4.7
- 2.4.7 is a minor update with two new features and other improvements
New features:
- Armors with a tempering state beneath a certain threshold can now incur attribute and protection penalties. Such armor can be considered badly fitted to the player character or to be in very lackluster condition. Tempering the armor will reduce the penalties, until they eventually disappear once the set threshold is passed.
- Added an option with which the helmet is being ignored by True Armor. Instead, True Armor will assume that the helmet is of the same material as the chest piece. This option makes it possible to play without helmet without any penalties.
Others:
- Fixed a bug which would cause the players attributes to be higher or lower than intended because the attribute priorities were not calculated properly under the hood.
- Changed the equationfor temper based armor protection to yield more predictable results.
- ! NOTE ! -
Due to the new options in the MCM menu loading a settings file created with 2.4.6 or earlier will complain about missing values in the file. All of these missing values will be set to 0 and must be adjusted by hand afterwards. The missing values are on the first page ("General Settings").
- 2.4.7 is a minor update with two new features and other improvements
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Version 2.4.6
- Fixes a bug which made it necessary to visit the MCM menu twice in order for the protections to update.
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Version 2.4.5
- Fixes a bug which was causing the protections to be either 100% damage reduction or nothing at all.
Other changes:
- The realistic preset was changed so that metal armors are not as susceptible to shock magic anymore, due to it acting essentially like a lightning arrester (offering the electric current an easier path than through the body).
- Fixes a bug which was causing the protections to be either 100% damage reduction or nothing at all.
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Version 2.4.4
- Fixes a bug which was causing frequent papyrus log warnings
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Version 2.4.3
- Ridiculously small bugfix for 2.4.1
- On the baseline settings page, the speed attribute options were displayed one row higher than intended. Fixed. :)
- Ridiculously small bugfix for 2.4.1
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Version 2.4.2
- Very small update which fixes two minor oversights of 2.4.1.
- Adjusted the fantasy preset so that the daedric armor no longer has 100% axe protection
- Fixed a bug which caused the displayed weapon damage to be off when looking into the inventory while spell protections are active
- Very small update which fixes two minor oversights of 2.4.1.
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Version 2.4.1
- 2.4.1 is a major update with a wealth of new features and improvements.
New features:
- Creatures can now be assigned True Armor protections (available under "General Settings")
- True Armor now supports tempered armors which can be set to be more effective than untempered ones (under "General Settings", affects only the player)
- True Armor now supports the One-Handed, Two-Handed and Archery skills, which can add an additional chance for the player to bypass an enemies armor based on the players skill level (under "General Settings", only for the player)
- Added two new alternative presets: "Realistic" and "Fantasy" (available under "Save & Load")
- Added an alternative and simplified armor editor to enable much faster customization of armor protections (old editor is still available under "Preferences")
- Changed the MCM menu layout
- The "Baseline Adjustments" page is now much more straightforward to use
- The alteration armor spells ("Ironflesh", "Oakflesh" etc.) can now offer additional damage mitigation based on the casters alteration level (under "Blocking & Spells")
- Players can now disable or enable the "Examine Armor" and "Overview" spells (available under "Preferences")
- The hit probabilities for head, body, arms and feet are now independent from the armor attribute contributions which can be set independently (under "General Settings")
- The "Examine Armor" spell now also shows the type of armor which you are wearing
- The users can now tell True Armor to scan additional armor slots to become compatible with armors in unusual slots (under "Advanced Settings")
- Armors can now nullify poison damage with a certain probability which can be set for each armor individually
Other changes:
- The player character will now always be recognized as being of a playable race, regardless of actual race (fixes a bug where the player would not get recognized as such)
- Slightly increased script performance
- Sound effects should lag behind a little bit less (their lag cannot be eliminated completely though due to how they work)
- Sound effects are now a little bit more accurate (dwarven automatons won't play the "fleshy" sounds anymore)
- The armor pages now always contain two info fields at the very top indicating the affected armors and the current baseline efficiency for that armor type
- ! NOTE ! -
Due to the new options in the MCM menu loading a settings file created with 2.3.5 or earlier will complain about missing values in the file. All of these missing values will be set to 0 and must be adjusted by hand afterwards. The missing values are mostly on the first few pages ("General Settings", "Advanced Settings", "Baseline Adjustments"), but there is also the new poison protection (for each armor type) and the new spell section ("Blocking & Spells").
- 2.4.1 is a major update with a wealth of new features and improvements.
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Version 2.3.5
- 2.3.5 includes a fix for some magic based effects which would erroneously trigger sound effects, a much improved and more helpful logging system and some improvements behind the scenes.
New features:
- Much improved logging system which delivers much more useful information in general and runs silently alongside normal gameplay. The verbosity and therefore detail of the log can be adjusted in the MCM menu.
Other changes:
- Some magic based effects which would erroneously trigger sound effects will not do so anymore. This was simply achieved by disabling sound effects when they were not triggered by an actor. Meaning that actor based magic could potentially still trigger unwanted sound effects, though the vanilla spells seem to work fine as is.
- Included a second safeguard to ensure that actors will never have two True Armor scripts attached to them at the same time. Two simultaneous scripts on an actor could lead to highly exaggerated attributes and that was the cause of the "Speedy Followers" bug that had been fixed for the most part in 2.2.5 already, but seemed to be still possible in very rare cases.
- 2.3.5 includes a fix for some magic based effects which would erroneously trigger sound effects, a much improved and more helpful logging system and some improvements behind the scenes.
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Version 2.3.4
- This updates brings sound effects and a much better Health Limiter, in addition to some improvements behind the scenes.
New features:
- Sound effect overlay. Striking an actor under the protection of True Armor will give audible feedback and tell you how effective the hit was. Only physical weapons are supported at the time, all of them bringing distinct sounds for deflects, pierces and full hits to the table.
- The Health Limiter can now dynamically compute the estimated endurance and toughness of an actor to adjust the limit accordingly. No more compromises needed, no more ridiculously weak bears, giants, mammoths and dragons. And even better: it works with any actor, official or custom.
- The Health Limiter can now also distinguish between enemy, neutral and allied NPCs, allowing you to set its strength independently for those.
Other changes:
- Animals and creatures will not profit from the protections set in the Cloth category anymore
- Improper uninstalls of True Armor are now handled a bit better than before
- ! NOTE ! -
Due to the new options in the MCM menu loading a settings file created with 2.3.3, or earlier versions of the mod, will complain that these options could not be found. This is normal. You will have to fill in the missing values by hand after loading. All of them are on the General Settings page: Audio Volume sliders and Health Limiter sliders.
- This updates brings sound effects and a much better Health Limiter, in addition to some improvements behind the scenes.
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Version 2.3.3
- The logging functionality now stops itself when loading a game or exiting the game.
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Version 2.3.2
- Apparently the nexus won't properly upload a new file unless it comes with it's own version number.
So here is the fix that makes 2.3.1 work without having to start a new game for it.
- Apparently the nexus won't properly upload a new file unless it comes with it's own version number.
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Version 2.3.1
- Major Update with many improvements, focusing on better usability.
New features:
- A spell which shows the players current protections and attribute changes
- A spell which gives an overview of all the strengths and weaknesses of the different armors
- Added coverage settings for the different armors that can be set for each area (head, body, ...) individually. This can be used to account for gaps and weakspots in the armors and influences the chances to deflect or pierce hits directly.
- The MCM menu now comes with images of the affected armors so that users don't have to go online to look them up
- The armor pages now include indicators for the resulting average protections and to how much more effective health that translates
- DLC armors are now fully supported by their keywords, which means that custom armors with them will also be supported from now on
- There's now a toggle option to keep your general settings unchanged when loading a new configuration
Other changes:
- Went over all the MCM info texts to make them a lot more helpful and informative
- Rebalanced the example settings
- The example settings are now called "Balanced Settings" and the default settings are now called "Blank Settings" to make way for more potential future presets
- Deflect and Pierce protections cannot be activated independently anymore, either both are active or none are
- Moved the activation toggles for the block protections to the general settings page to have it all in one place
- Changed the name of the custom setting files to make it more obvious and nicer to look at
- Dropped the official support of the german translation to use the extra time on improving the english version further
- ! NOTE ! -
This update will break backwards compatibility of custom settings created with 2.2.5 and previous versions a bit!
How to fix / what's missing:
1. You will need to rename the custom files from "TA_Settings 1" to "TA Custom Settings 1" and so on. The files are located in SKSE/Plugins/FISS of your Skyrim Data folder or of the overwrite folder if you are using ModOrganizer
2. Now you can load them again in True Armor
3. It will tell you that some entries are missing, just OK that
4. Fill in the changed and new settings that it couldn't find (Stagger Protections, Coverages, Apply X Protection to Player / NPCs)
5. Save the configuration with the filled in settings
- Major Update with many improvements, focusing on better usability.
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Version 2.2.5
- Fixed the "Speedy Followers" bug, which caused followers attributes to escalate.
Added a logging function to True Armor for future debug purposes.
- Fixed the "Speedy Followers" bug, which caused followers attributes to escalate.
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- Author's activity
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September 2022
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15 Sep 2022, 11:40AM | Action by: Anubis22
Changelog added
'Change log added for version 2.4.8'
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15 Sep 2022, 11:14AM | Action by: Anubis22
File added
'True Armor - 2.4.8 [version 2.4.8]'
September 2021
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05 Sep 2021, 4:54PM | Action by: Anubis22
Changelog added
'Change log added for version 2.4.7'
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05 Sep 2021, 4:53PM | Action by: Anubis22
File added
'True Armor - 2.4.7 [version 2.4.7]'
July 2021
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11 Jul 2021, 1:07PM | Action by: Anubis22
Attribute change
Description changed.
March 2021
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30 Mar 2021, 10:27PM | Action by: Anubis22
Attribute change
Description changed.
June 2018
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15 Jun 2018, 12:09AM | Action by: Anubis22
Changelog added
Change log added for version 2.4.6
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15 Jun 2018, 12:08AM | Action by: Anubis22
File added
True Armor - 2.4.6
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14 Jun 2018, 8:39PM | Action by: Anubis22
Changelog added
Change log added for version 2.4.5
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14 Jun 2018, 8:34PM | Action by: Anubis22
File added
True Armor - 2.4.5
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12 Jun 2018, 2:06PM | Action by: Anubis22
Changelog added
Change log added for version 2.4.4
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12 Jun 2018, 2:05PM | Action by: Anubis22
File added
True Armor - 2.4.4
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08 Jun 2018, 11:07PM | Action by: Anubis22
Changelog added
Change log added for version 2.4.3
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08 Jun 2018, 11:05PM | Action by: Anubis22
Attribute change
File 'True Armor . 2.4.3' changed to 'True Armor - 2.4.3'.
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08 Jun 2018, 11:04PM | Action by: Anubis22
File added
True Armor . 2.4.3
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08 Jun 2018, 10:10PM | Action by: Anubis22
Changelog added
Change log added for version 2.4.2
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08 Jun 2018, 10:08PM | Action by: Anubis22
File added
True Armor - 2.4.2
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03 Jun 2018, 4:32PM | Action by: Anubis22
File added
True Armor - 2.4.1
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03 Jun 2018, 4:23PM | Action by: Anubis22
Mod image added
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03 Jun 2018, 4:23PM | Action by: Anubis22
Mod image added
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