added 1 cut stump (birch) - later will add smaller maps added 7zip version of mushrooms so they will repack properly (I hope). Capped holes of birch with 2 photoscans of mine (I took the birch to my home, not joking, it was already doomed to death so), and added 1 photogrammetric mushroom on its trunk (didn't do anything wrong to it, don't worry, its still at its original place). Lowered height of branches - might change this , for today I liked it - it is supposed to cover poly cuts down on the trunk. Old working twisted birch is still posted along its texture update. I might optimize more in future and perhaps rescan the second smaller cap (which entails better topology), for now I just want to release after 1 day of hard work and watch some movie. Scans are about 20-30 photos with samsung galaxy to 5.000 poly then optimized manually to almost vanilla levels
update: 3 more tree via esp placement, : Whiterun, Anise's cabin, Hagraven (behind), Riverrun.
I'd recommend running the files through Cathedral Assets Optimizer, as the meshes probably won't work for SSE. It's what I did, and it's working fine now :)
thx, you can go ahead and port, but keep track of changes since I found a way to bake much crisper texture maps anybody can take on and port it at any time
hi i am making stuff so AIO would be if I was dead or something, or if the mod author was gone and somebody took over him (joking) it is easier to manage stuff if its seperated like 200% easier for me but will keep in mind and try to make something like that thx
@cristian6970 the mod author does not play SSE, would be irresponsible to port onto a platform he has no idea about the mod author is a noob:-) lucid not renthal
Your "Permissions and Credits" are not clear enough. I would like to use your mushroom in my mod, would you give me permission to do so ?. Many thanks in advance !.
big green mushroom on the twisted birch: lucidstorm1 (image 1)
sketchfab if the white mushrooms groups in the description, if you use the flora around them credit Renthal for small green leaves ofc you have permission by default with right attribution, modding is for ppl to enjoy and share imo updated credits best
202 comments
added 7zip version of mushrooms so they will repack properly (I hope). Capped holes of birch with 2 photoscans of mine (I took the birch to my home, not joking, it was already doomed to death so), and added 1 photogrammetric mushroom on its trunk (didn't do anything wrong to it, don't worry, its still at its original place). Lowered height of branches - might change this , for today I liked it - it is supposed to cover poly cuts down on the trunk. Old working twisted birch is still posted along its texture update. I might optimize more in future and perhaps rescan the second smaller cap (which entails better topology), for now I just want to release after 1 day of hard work and watch some movie. Scans are about 20-30 photos with samsung galaxy to 5.000 poly then optimized manually to almost vanilla levels
update: 3 more tree via esp placement, : Whiterun, Anise's cabin, Hagraven (behind), Riverrun.
EDIT: thx for new images!!!
Would this be easy to port to Special Edition by myself? Because the mod author doesn't seem to have any intention of doing so.
you can go ahead and port, but keep track of changes since I found a way to bake much crisper texture maps
anybody can take on and port it at any time
(joking) it is easier to manage stuff if its seperated like 200% easier for me
but will keep in mind and try to make something like that
thx
the mod author is a noob:-) lucid not renthal
I would like to use your mushroom in my mod, would you give me permission to do so ?.
Many thanks in advance !.
sketchfab if the white mushrooms groups in the description, if you use the flora around them credit Renthal for small green leaves
ofc you have permission by default with right attribution, modding is for ppl to enjoy and share imo
updated credits
best