Main files
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changes the ground in solitude (namely stonefloor). 4k uncompressed normals and diffuse. 2.0: Now with a complete normal map + spec map - made in bitmap 2 material 3.
Update files
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true 2k (instead of resized)
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true 1k (instead of resized)
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true 512 (instead of resized)
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diffuse was compressed in photohop and saved in dtx1 format
Optional files
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less parallax stretches, mixed high levels with low levels, and deep points are deeper
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This is much stronger parallax. 1k size hand-painted, image 1, 2. - - - Make your own Parallax strenght take the base subtle version and edit contrast, save as dtx1 (use paint.net for instance for it has the dds support at start).
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more subtle version as in image 4, 5 (could be more compatible with other ground textures)
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all the same same but the diffuse is true 2k
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more performance, but not uncompressed anymore. 4K/4K diffuse with normals as above