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Eddie The Eagle

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About this mod

Sanguinair Vampirism overhauls vampire and vampire lord, with a lot of new features, perks, spells, abilities and more.

Permissions and credits
Bloodlines of Tamriel - Volkihar has been released.
This is an expansion to this mod check it out

Nexusmods PC Oldrim
SV SSE Version

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Brief Overview
Sanguinair Vampirism overhauls vampire and vampire lord by adding new features, spells, abilities and perks.

Core Features
  • New and Revamped Vampire and Vampire Lord Spells, Abilities and Perks.
  • Revamped Stage Progression System
  • Revamped Vampire Hunters
  • New ways to earn vampire perk points
  • Configurable MCM Menu (Requires SKSE and SkyUI)
  • And More

  • Skyrim Special Edition for PC
  • SKSE & SkyUI (Recommended)

Stage Progression
Stages are based on the amount of blood left in your body. The amount of blood in your body can be increased by feeding or drinking blood potions and will decrease overtime. The stronger you're the more blood you will use to maintain your vampire powers.

Normal Stage Progression
You grow stronger by resisting to urge to feed, the less blood in your body the more powerful you get. At stage 1 you feel like a true vampire and at stage 5 you are almost a human.

Reverse Stage Progression
You grow stronger by feeding, more blood in your body makes you more powerful. At stage 5 you feel like a true vampire and at stage 1 you are almost a human.

Vampire Abilities
  • Water-breathing - Vampires don't need oxygen so they are able to swim underwater forever.
  • Immune to Poison and Diseases - The undeath cannot be harmed by the effects of poison and disease.

Blood dependent abilities
There are 5 stages each stage will increase the weaknesses and strengths by the same amount.
All effects affect the vampire and vampire lord.
  • Weakness to fire - +20% weakness to fire.
  • Weakness to silver - +10% weakness to silver.
  • Resistance to frost - +20% resistance to frost.
  • Vampiric Strength - Your claws deal 5 more damage.
  • Champion of the Night - Illusions spells are 5% more potent.
  • Nightstalker Footsteps - Vampires are 10% harder to detect.

Option weaknesses
The following abilities can be enabled or disabled in the config menu.
  • Sun Damage - You start burning in direct sunlight taking damage every second. 
  • Sun Regen Damage - Your ability to regenerate health, magicka and stamina is reduced by 20% while you are outside during the day
  • Trespassing Damage - Take continues damage while entering someone elses house uninvited.
  • Vampire Hate - You are hated as a vampire and will be attacked by anyone on sight. (Always/Stage 3+/Stage 4+ or Stage 5)
  • Starvation - You instantly die when you have no blood left to maintain your powers.
  • Restoration Spells - Restoration spells cast on a vampire are 20% less potent.
  • Food - Food used by the vampire is 20% less potent.
  • Potions - Potions drunk by the vampire are 20% less potent. 

New Vampire Spells and Powers
  • Blood Transfusion - Drain your own blood for 25 health a second while regenerating 25 magicka every second.
  • Vampiric Push - Can push enemies away from you.
  • Blood Plague - Infects a target doing 50 damage over 10 seconds.  If the target is killed by Blood Plague it will jump to nearby targets.
  • Embrace of Shadows - Vampires can become completely invisible while surrounded by darkness for 120 seconds.
  • Mortals Mask - Hides your vampirism at the cost of 5 magicka every sec after when spell is recast or you run out of magicka you will be attacked on sight. (Requires 50 Magicka to be cast)

You can feed on by sneaking up on any unsuspecting NPC that's awake or asleep.
There are 3 options to choose from when feeding: Drain, Feast and Pass Bloodline.
  • Draining - Draining a victim you will drink some of his blood but just enough to keep him alive. As a result the NPC has his health reduced by 25 points, is 50% easier to intimidate and he has 10% better prices. This effect lasts until the NPC's blood level returns to a reasonable amount, until then you also able to turn this NPC into a vampire.
  • Feast - Feasting on a victim you drink all of his blood, this will result in his death due to the lack of blood. You can't Feast on essential NPC.
  • Pass Bloodline - Passing your Bloodline will kill an NPC and resurrect them as a vampire As a reward for turning them into a powerful vampire, they will offer to become a follower and you are able to marry them. They gain acces to vanilla vampire spells, abilities and weaknesses.

Feeding as Finishing Move
When an enemy is below 15% Health and is staggered, paralyzed or knocked down you can use your bite to finish the enemy.

Blood Potions
Potions filled with blood for the travelling vampire, they will heal you and increase your blood level.
They can be obtained by cooking the required ingredients or by extracting blood from fallen foes.
  • Potion of Blood - 3 Falmer ears + salt pile or extracted from fallen Falmer. Heals for 50 points
  • Philter of Blood - human flesh + salt pile or extracted from fallen humans. Heals for 100 points
  • Elixer of Blood - giants toe + salt pile or extracted from fallen giants. Heals for 150 points.
Vampire Lord Abilities
  • Vampire Spells used in Vampire Lord form deal 25% more damage.
  • The Vampire Lord can't regenerate stamina in melee form. *Optional
  • The Vampire Lord can't regenerate magicka in flight form.  *Optional

Vampire Perk Tree
The Vampire Lord Experience system has been changed to fit with the new perks and now ways to earn experience have been added.
You gain experience from killing enemies with Blood Magic, using Night Magic spells and by feeding.

Vampire Perks
  • Power of the grave - Tier 1: Gain 50 health, magicka and stamina in Vampire Lord form Tier 2: Gain 50 health, magicka and stamina in Human Form
  • Echo Location - Tier 1: Detect all creatures, even dwarven automatons. Tier 2: Detect all range and duration has been increased. Hit Shaders have been changed.
  • Mist Form - Turn into an invulnerable mist, while health, magicka, and stamina regenerate and your weakness to the sun is avoided.
  • Light Weight - Increases your movement speed by 50% in vampire lord form and 25% in human form.
  • Shifting Tides - You gain 25% more resistance to fire but you are 25% more vulnerable to frost.
  • Supernatural Reflexes - Tier 1: Everything slows down while you move faster. Tier 2: Gain a chance to slow time when an enemy power attacks.
  • Mistwalker - Night Power: Create a thick mist allowing you to avoid all types of sun damage for 300 seconds.
  • Vampiric Grip - Can pull a creature to you from a distance, and do choking damage once it's close.
  • Summon Gargoyle - Tier 1: Can conjure a gargoyle to fight for you. Tier 2: Can conjure a gargoyle boss to fight for you.
  • Vampiric Push - Blood Magic: Can push enemies away from you.
  • Sanguine Ward - Blood Magic: Cast a Sanguine Ward that negates magicka and increases your defenses.
  • Corpse Curse - Blood Magic: Target is paralyzed.
  • Enthrall - Blood Magic: Enthrall a enemy and force him to fight for you.
  • Poison Talons - Melee attacks do 25 poison damage over 5 seconds.
  • Unearthly Will - Tier 1: Night Powers and Blood Magic cost 25% less. Tier 2: Night Powers and Blood Magic cost 50% less.
  • Sharpened Talons - Tier 1: Melee attacks in vampire lord form do 15% more damage and u are 10% more likely to critical hit. Tier 2: Doubles the effect
  • Severe Strikes - Tier 1: Your power attacks deal damage to all enemies in front of your attack damage has been increased by 25% Tier 2: Your power attacks in vampire lord form stagger the enemy. And your attack speed has been increased by 25%.
  • Sanguine Perfection - Tier 1: Deal 10% more damage with your spells in Vampire Lord. Tier 2 and Tier 3 increase this effect by an additional 10% each
  • Blood Transfusion - Blood Magic: Drain your own blood for 25 health a second while regenerating 25 magicka every second.
  • Blood Healing - Killing a person with a power attack bite restores all your health, stamina and magicka.
  • Dark Armor - Tier 1: Increases your armor by 10% in melee form, and gain 10% resistance to destruction magic in flight form. Gain 5% of both effects in Human form. Tier 2:  Increases your armor by an additional 5% in melee form, and gain an additional 5% resistance to destruction magic in flight form. Gain an additional 2.5% of both effects in Human form.
  • Night Cloak - In combat, you are surrounded by a cloud of bats that feed on enemies within melee range.
  • Power of the night - You get 150 extra magicka in vampire lord form and 75 in human form also gain 20% more spell damage at night and 10% in human form. (8pm to 5am).
  • Embrace of Shadows - Night Power: You gain the ability to become invisible in the shadows.
  • Blood Extraction - Allows the cooking of special blood potions and the extraction of blood potions from fallen Humans, Falmer and Giants.
  • Sanguine Wings - You gain the ability to fly as a Vampire Lord and your wings make you immune to fall damage.
  • Blood Plague - Infects a target doing 50 damage over 10 seconds.  If the target is killed by Blood Plague it will jump to nearby targets.
  • Mortals Mask - Night Power: Allows you to hide your vampirism at the cost of 5 magicka per second.

Vampire Hunters
Vampire hunter are now able to track vampire activity, feeding and using vampire abilities will allow them to find you easier. 
Vampire hunters are trained vampire killers and they are very well equipped to fight vampires.
They come in groups of 3-5 hunters and sometimes they are accompanied by one of their leaders.

The Dawnguard
The Dawnguard will be the most common type of vampire hunter you will encounter they use their special Dawnguard weapons which are imbued with silver to fight vampires, some of them have also learned several sun spells to significantly harm vampires. 

Dawnguard enemies
  • Warriors - Heavy armored fighters equipped with melee weapons, they are very aggressive and will try to get as close to you as possible.
  • Crossbowmen - Medium armored ranged fighters equipped with deadly long-range crossbows and fire bolts. Some of them even managed to craft some explosive bolts.
  • Mages - Light armored mages that use fire and sun spells to burn their prey to ashes.
  • Husky - Dogs, that are trained to track down vampires and protect their owners in battle.
  • Troll - Tough beasts that are there to distract the vampire.

Dawnguard Bosses

  • Borah the General - One of the leaders of the Dawnguard faction, a very tough enemy who is not afraid to fight you in close quarters with his mighty two-handed Warhammer and sun aura. He is accompanied by two of his toughest warriors.
  • Vashar Deathbringer - a deadly Khajiit assassin, once a member of a secret society. Stories go around he is one the best at killing vampires, yet no vampires have managed to ever catch a glimpse of him. He is accompanied by two of the best spotters and crossbowmen in the Dawnguard.
  • Grogmar the Unkillable - A brute orc who was once a warrior in an arena now he is one of the toughest warriors and has survived many severe injuries. He is always followed by two mages.
  • Emerinthil the Hell-Hawk - A Bosmer sniper who is able to make kill shots from incredible distances with her explosive fire bolts. She is accompanied by 2 of huskies.
  • Evane the Troll-Born - a Breton mage equipped with the deadliest fire and sun spells in all of Skyrim. Accompanied by two tough trolls.

Vampire Overhauls - Most other vampire overhauls won't work with this mod, unless they state it will.
D.V.A. - Doesn't work and would require a patch.
Other Visual Vampire Mods - These should work just fine.

Q: When will there be a version Playstation?
A: This mod will not work on Playstation, because of the amount of scripts that custom assets used by this mod.

Q: Does this mod change vampire NPC's?
A: No, none of the changes of this mod apply to vampire NPC's. 

Q: Will you release a version that has only said feature?
A: No, there is Vampire Lord Perks Expanded, if you want a lightweight perk tree this mod is predecessors to this mod.