Skyrim

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Eddie The Eagle

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EddieTheEagle

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About this mod

Sanguinair Vampirism overhauls vampire and vampire lord, with a lot of new features, perks, spells, abilities and more.

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This mod will be discontinued and undergo a rebranding as a bigger overhaul called Bloodlines of Tamriel.
This mod will be a few times bigger compared to this mod, it will also be more polished and unique.
A few features that are in the new mod are: Vampire Strains each with their unique abilities, weaknesses and strengths. More ways to feed, Vampire Enchantments and much more.

If you're interested in following the development of the mod or want to bring some ideas to the mod feel free to join the discord and join the discussion about the mod.

Discord Link:  https://discord.gg/fmn8XZR

SSE
Discord Server

My website


Sanguinair Vampirism overhauls vampire and vampire lord by adding new features, spells, abilities and perks.

Features
  • New and Revamped Vampire and Vampire Lord Spells, Abilities and Perks.
  • Revamped Stage Progression System
  • Revamped Vampire Hunters
  • New ways to earn vampire perk points
  • Configurable MCM Menu (Requires SKSE and SkyUI)
  • And More

Vampire Abilities
  • Water-breathing - Vampires don't need oxygen so they are able to swim underwater forever.
  • Immune to Posion and Diseases - The undeath cannot be harmed by the effects of poison and disease.

Stage Progression
Stages are based on the amount of blood left in your body.
The amount of blood in your body can be increased by feeding or drinking blood potions and will decrease overtime.
The stronger you're the more blood you will use to maintain your vampire powers.

Normal Stage Progression
You grow stronger by resisting to urge to feed, the less blood in your body the more powerful you get.
At stage 1 you feel like a true vampire and at stage 5 you are almost a human.

Reverse Stage Progression
You grow stronger by feeding, more blood in your body makes you more powerful.
At stage 5 you feel like a true vampire and at stage 1 you are almost a human.

Blood dependent abilities:
There are 5 stages each stage will increase the weaknesses and strengths by the same amount.
All effects affect the vampire and vampire lord.
  • Weakness to fire - +20% weakness to fire.
  • Weakness to silver - +10% weakness to silver.
  • Resistance to frost - +20% resistance to frost.
  • Vampiric Strength - Your claws deal 5 more damage.
  • Champion of the Night - Illusions spells are 5% more potent.
  • Nightstalker Footsteps - Vampires are 10% harder to detect.

Optional Blood dependent abilities:
The following abilities can be enabled or disabled in the config menu.
  • Sun Damage - You start burning in direct sunlight taking damage every second. 
  • Sun Regen Damage - Your ability to regenerate health, magicka and stamina is reduced by 20% while you are outside during the day
  • Vampire Hate - You are hated as a vampire and will be attacked by anyone on sight. (Always/Stage 3+/Stage 4+ or Stage 5)
  • Starvation - You instantly die when you have no blood left to maintain your powers.

The following abilities also have the option to set the magnitude of the spells to have no effect.
  • Restoration Spells - Restoration spells cast on a vampire are 20% less potent.
  • Food - Food used by the vampire is 20% less potent.
  • Potions - Potions drunk by the vampire are 20% less potent.

Other Abilities:
  • Trespassing Damage - Take continues damage while entering someone Elses house uninvited.


New Vampire Spells and Powers:
  • Vampiric Ball: Shoot a ball that deals 50 damage and absorbs 15 health from the target.  Removed for now.
  • Blood Transfusion: Drain your own blood for 25 health a second while regenerating 25 magicka every second.
  • Vampiric Push: Can push enemies away from you.
  • Vampiric Rune: Cast a Vampiric Rune that deals 30 damage, absorbs 10 health and fears enemies for 7 seconds. Removed for now.
  • Blood Plague: Infects a target doing 50 damage over 10 seconds.  If the target is killed by Blood Plague it will jump to nearby targets.
  • Embrace of Shadows: Vampires can become completely invisible while surrounded by darkness for 120 seconds.
  • Mortals Mask: Hides your vampirism at the cost of 5 magicka every sec after when spell is recast or you run out of magicka you will be attacked on sight. (Requires 50 Magicka to be cast)

Feeding
You can feed on by sneaking up on any unsuspecting NPC that's awake or asleep.
There are 3 options to choose from when feeding: Drain, Feast and Pass Bloodline.
  • Draining - Draining a victim you will drink some of his blood but just enough to keep him alive. As a result the NPC has his health reduced by 25 points, is 50% easier to intimidate and he has 10% better prices. This effect lasts until the NPC's blood level returns to a reasonable amount, until then you also able to turn this NPC into a vampire.
  • Feast - Feasting on a victim you drink all of his blood, this will result in his death due to the lack of blood. You can't Feast on essential NPC.
  • Pass Bloodline - Passing your Bloodline will kill an NPC and resurrect them as a vampire As a reward for turning them into a powerful vampire, they will offer to become a follower and you are able to marry them. They gain acces to vanilla vampire spells, abilities and weaknesses.

Feeding as Finishing Move
When an enemy is below 15% Health and is staggered, paralyzed or knocked down you can use your bite to finish the enemy.

Blood Potions
Potions filled with blood for the travelling vampire, they will heal you and increase your blood level.
They can be obtained by cooking the required ingredients or by extracting blood from fallen foes.
  • Potion of Blood 3 falmer ears + salt pile or extracted from fallen falmer. Heals for 50 points
  • Philter of Blood - human flesh + salt pile or extracted from fallen humans. Heals for 100 points
  • Elixer of Blood - giants toe + salt pile or extracted from fallen giants. Heals for 150 points.

Vampire Lord:
New Features:
The Vampire Lord is now able to interact with objects, loot bodies and fast travel.
Their Right hand spell has been replaced by a spell that allows you to choose between the following 4 2 spells: Vampiric Drain, Vampiric Ball, Vampire Rune or Blood Plague.

Vampire Lord Abilities:
  • Vampire Spells used in Vampire Lord form deal 25% more damage.
  • The Vampire Lord can't regenerate stamina in melee form. *Optional
  • The Vampire Lord can't regenerate magicka in flight form.  *Optional

Leveling System:
The Vampire Lord Experience system has been changed to fit with the new perks and now ways to earn experience have been added.
You gain experience from killing enemies with Blood Magic, using Night Magic spells and by feeding.

Perks:
  • Power of the grave: Tier 1: Gain 50 health, magicka and stamina in Vampire Lord form Tier 2: Gain 50 health, magicka and stamina in Human Form
  • Echo Location: Tier 1: Detect all creatures, even dwarven automatons. Tier 2: Detect all range and duration has been increased. Hit Shaders have been changed.
  • Mist Form: Turn into an invulnerable mist, while health, magicka, and stamina regenerate and your weakness to the sun is avoided.
  • Sanguine Wings: You gain the ability to fly as a Vampire Lord and your wings make you immune to fall damage.
  • Light Weight: Increases your movement speed by 50% in vampire lord form and 25% in human form.
  • Supernatural Reflexes: Tier 1: Everything slows down while you move faster. Tier 2: Gain a chance to slow time when an enemy power attacks.
  • Mistwalker: Night Power: Create a thick mist allowing you to avoid all types of sun damage for 300 seconds.
  • Shifting Tides: You gain 25% more resistance to fire but you are 25% more vulnerable to frost.
  • Vampiric Grip: Can pull a creature to you from a distance, and do choking damage once it's close.
  • Summon Gargoyle: Tier 1: Can conjure a gargoyle to fight for you. Tier 2: Can conjure a gargoyle boss to fight for you.
  • Vampiric Push: Blood Magic: Can push enemies away from you.
  • Sanguine Ward: Blood Magic: Cast a Sanguine Ward that negates magicka and increases your defenses.
  • Corpse Curse: Blood Magic: Target is paralyzed.
  • Enthrall: Blood Magic: Enthrall a enemy and force him to fight for you.
  • Blood Healing: Killing a person with a power attack bite restores all your health, stamina and magicka.
  • Unearthly Will: Tier 1: Night Powers and Blood Magic cost 25% less. Tier 2: Night Powers and Blood Magic cost 50% less.
  • Blood Transfusion: Blood Magic: Drain your own blood for 25 health a second while regenerating 25 magicka every second.
  • Poison Talons: Melee attacks do 25 poison damage over 5 seconds.
  • Sanguine Perfection: Tier 1: Deal 10% more damage with your spells in Vampire Lord. Tier 2 and Tier 3 increase this effect by an additional 10% each
  • Power of the night: You get 150 extra magicka in vampire lord form and 75 in human form also gain 20% more spell damage at night and 10% in human form. (8pm to 5am).
  • Night Cloak: In combat, you are surrounded by a cloud of bats that feed on enemies within melee range.
  • Dark Armor: Tier 1: Increases your armor by 10% in melee form, and gain 10% resistance to destruction magic in flight form. Gain 5% of both effects in Human form. Tier 2:  Increases your armor by an additonal 5% in melee form, and gain an additional 5% resistance to destruction magic in flight form. Gain an additional 2.5% of both effects in Human form.
  • Sharpened Talons: Tier 1: Melee attacks in vampire lord form do 15% more damage and u are 10% more likely to critical hit. Tier 2: Doubles the effect
  • Severe Strikes: Tier 1: Your power attacks deal damage to all enemies in front of your attack damage has been increased by 25% Tier 2: Your power attacks in vampire lord form stagger the enemy. And your attack speed has been increased by 25%.
  • Blood Extraction: Allows the cooking of special blood potions and the extraction of blood potions from fallen Humans, Falmer and Giants.
  • Blood Plague: Infects a target doing 50 damage over 10 seconds.  If the target is killed by Blood Plague it will jump to nearby targets.
  • Night Power: Allows you to hide your vampirism at the cost of 5 magicka per second.

Vampire Hunters
There are new Vampire Hunters that will hunt you down all across Skyrim and beyond.
They will start hunting you down when they hear rumors of a Vampire using his abilities.
They are specialized in killing vampires and will use their weaknesses against them.

More Details on the types of enemies:
Spoiler:  
Show

F.A.Q.
How do I change certain features?
  • With the configuration menu found under powers.
  • With the MCM Menu. (Requires SKSE and SkyUI)

Can I use this mod with a Custom Race?
  • Yes you can, if you have a custom race only your eyes will turn red.

How do you start flying?
  • You start flying by either looking up and moving forwards or jumping twice, you can control how you fly with the camera and WASD.

Is it compatible with ...?
  • Yes, if it changes the appearance for the Vampire / Vampire Lord
  • Probably not if it changes vampire or vampire lord in any other way.

Does this mod affect NPC Vampires?
  • No, NPC's are not affected by this mod.