Alright folks V2.2 is now live and the problems should hopefully be fixed. RA no longer makes ANY changes to vanilla assets, intended or unintentional.
- Solved a compatibility issue that would cause many people's games to crash or cause CTD on save after completing "Season Unending" and persisting until the main quest is completed. The issue stems from the fact that Bethesda left several temp references to Galmar, Rikke, Ulfric, and Tullius in place but are never used, and apparently their existence causes this crash to occur, so Bethesda redesigned how the CW quest worked and set up some process that removes these unused assets, but since RA was making them persistent, the in game deletion was failing and the bug persisted. I removed all vanilla edits that RA previously made in other versions and set up a new process that dynamically acquires the other references to add the items to, without making them persistent in any way. This version should be free of any conflicts. You may need to clean your save and purge the old version before adding this one, just to make sure.
-Updated several weapon meshes to fix possible CTD due to incorrectly named blood effect layers
-Fixed Foebreaker and Lightbringer mesh so they use the two handed weapon stance properly
So to update, just remove your older version, possibly run a script cleaning to make sure it's purged from your save and add the new version. You may even need to go so far as to clean it, remove the mod, open and re-save your game before adding the new version so that the setup quest restarts. This will of course remove all the items and reset them, so test the clean and update method before removing the mod and re-saving.
The script that will need to be cleaned is: pi__qf_pi_weaponsetuphandler_040da3f6
Hi, I have leagcy of the dragonborn and I'd been having trouble with some weapons appearing (after killing the owner) but I cannot pickpocket off of the living ones. I went to find the script mentioned that needed to be deleted or cleaned, pi__qf_pi_weaponsetuphandler_040da3f6.pex. But this script does not exist anywhere in my folders at all. I checked everywhere , even did a deep search, and nothing came up. I have the perfect touch pickpocket skill so I'm not sure why the weapons aren't showing up and I can't just uninstall royal armory as I have poured extensive hours into this save file for the dragonborn museum so if anyone knows what to do to fix it I would very much appreciate.
The Blade of Dragonsreach lore “The Blade of Dragonsreach was forged by a particular influential Jarl during the early 2nd era as a symbol of his power. After his death the sword was passed on from Jarl to Jarl, because in the end this exceptional weapon is truly worthy of the leader of Whiterun.“
I know it's a bit rude to just come and say this, or maybe you're even aware of it, but this mod causes ctd when saving. To be more precise only after i complete Blood on the ice any kind saving( travelling, waiting, sleeping, manual, etc.) will crash my game. Great mod though, hope you can fix this.
I've uploaded a mod that replaces 13 weapons of this mod using your models/motif as the base, combined with some of LeanWolf's Better Shaped Weapon meshes. Many thanks again for creating immersive weapon mods and mash-ups!
Would there be a problem if I used this mod on a current save rather than a new one (after Skuldafn)? Also, how does this mod affect Dawnguard Arsenal, which gives Isran a greatsword?
Could you make a one-handed version of Jolhert ? Possibly the same balde but in white and with a different cross-guard&grip ? Maybe carried by Olaf One-Eye , the Draugr who wears the Jagged Crown , a Dragon Priest in Skyrim , etc ……..
The weapons are not placed in the inventory of the characters. No matter if I load a new game or an old memory. I know that it can't be due to incompilities, because this is independent of how many mods I have installed. Does anyone know how to solve the problem? PS: I use Nexus Mod Manager for installation.
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- Solved a compatibility issue that would cause many people's games to crash or cause CTD on save after completing "Season Unending" and persisting until the main quest is completed. The issue stems from the fact that Bethesda left several temp references to Galmar, Rikke, Ulfric, and Tullius in place but are never used, and apparently their existence causes this crash to occur, so Bethesda redesigned how the CW quest worked and set up some process that removes these unused assets, but since RA was making them persistent, the in game deletion was failing and the bug persisted. I removed all vanilla edits that RA previously made in other versions and set up a new process that dynamically acquires the other references to add the items to, without making them persistent in any way. This version should be free of any conflicts. You may need to clean your save and purge the old version before adding this one, just to make sure.
-Updated several weapon meshes to fix possible CTD due to incorrectly named blood effect layers
-Fixed Foebreaker and Lightbringer mesh so they use the two handed weapon stance properly
So to update, just remove your older version, possibly run a script cleaning to make sure it's purged from your save and add the new version. You may even need to go so far as to clean it, remove the mod, open and re-save your game before adding the new version so that the setup quest restarts. This will of course remove all the items and reset them, so test the clean and update method before removing the mod and re-saving.
The script that will need to be cleaned is: pi__qf_pi_weaponsetuphandler_040da3f6
pi__qf_pi_weaponsetuphandler_040da3f6.pex.
But this script does not exist anywhere in my folders at all. I checked everywhere , even did a deep search, and nothing came up. I have the perfect touch pickpocket skill so I'm not sure why the weapons aren't showing up and I can't just uninstall royal armory as I have poured extensive hours into this save file for the dragonborn museum so if anyone knows what to do to fix it I would very much appreciate.
“The Blade of Dragonsreach was forged by a particular influential Jarl during the early 2nd era as a symbol of his power. After his death the sword was passed on from Jarl to Jarl, because in the end this exceptional weapon is truly worthy of the leader of Whiterun.“
so Adrianne Avenicci's handcrafted 2H sword has no chance at all?
I've uploaded a mod that replaces 13 weapons of this mod using your models/motif as the base, combined with some of LeanWolf's Better Shaped Weapon meshes. Many thanks again for creating immersive weapon mods and mash-ups!
Here's the link to the mod page.
Could you make a one-handed version of Jolhert ?
Possibly the same balde but in white and with a different cross-guard&grip ?
Maybe carried by Olaf One-Eye , the Draugr who wears the Jagged Crown , a Dragon Priest in Skyrim , etc ……..