This page was last updated on 21 February 2018, 10:31PM
Changelogs
Version V2.2
(update courtesy of Icecreamassassin)
- Solved a compatibility issue that would cause many people's games to crash or cause CTD on save after completing "Season Unending" and persisting until the main quest is completed. The issue stems from the fact that Bethesda left several temp references to Galmar, Rikke, Ulfric, and Tullius in place but are never used, and apparently their existence causes this crash to occur, so Bethesda redesigned how the CW quest worked and set up some process that removes these unused assets, but since RA was making them persistent, the in game deletion was failing and the bug persisted. I removed all vanilla edits that RA previously made in other versions and set up a new process that dynamically acquires the other references to add the items to, without making them persistent in any way. This version should be free of any conflicts. You may need to clean your save and purge the old version before adding this one, just to make sure.
-Updated several weapon meshes to fix possible CTD due to incorrectly named blood effect layers
-Fixed Foebreaker and Lightbringer mesh so they use the two handed weapon stance properly
Version 2.0
Total redesign of the way weapons are given to the characters. Everything happens through script now, which should prevent a lot of conflict issues. Big thanks to icecreamassassin for hi s CK wisdom!!
Added 10 new weapons!
Added loading screens
Jolhert now has havoc. Various other small bug fixes
Text improvements
New scabbards for a few swords!
Version 1.1
-Added Jolhert, the Stalhrim blade of the High King. Find it in the Blue Palace in Solitude