No colossal changes in this one - just added a 'Force add' option to the MCM (on the 'Config and Status' section), in case you've got followers for whom the normal dialogue option doesn't appear (usually if they're using their own bespoke framework for following - so probably Inigo, Vilja, and likely Serana too, now I think about it..)
It's also not-beta any more. The above MCM addition is the only actual change though, so no need to re-download unless that's something you'll find useful.
Noticed an embarrassing moment. If the name of the partner is not in English, then the personal setting of potions and poisons is stupidly not displayed, there are partners in the list. Teammates fight, drink cans as they should, but only read the settings from the default tab. Tested on ru version LE + Requiem RFAB. I put a mod on my partner Celestine (not translated), everything is ok with it, there is a tab, you can set up banks for it separately. The boot order changed in different ways, nothing has changed. How can I fix the thread? Sorry for my English.
Between the instructions for porting this to SSE laced throughout the comments section (greenzleevz) and Enchantments and Potions Work for NPCs? The fortify effects and others are functioning well for me without the need for the Skyproc patcher.
Note: Tested CACO potions as well, working so far. Including potions made from snowberries + snowberry extract, which is significant because that's 4 different effects in one (Fortify enchanting and resist Fire, frost, and shock) all tested on follower Sofia. I do not use any follower management mods such as EFF or NFF and do not intend to so any testing involving those are up to anyone that uses them~!
So overall this mod is functioning for me as of now.
Sooo, no SE version? In an older post you wrote that you were working on an SE port for this mod, but the post is from 2017, and... well. It's 2019 now.
As for the LE mod, it does not work on SE for me. I followed the directions of other users here in the post section, but the mod crashes my game on startup.
Would be really great, if you could release an official SE port for this awesome mod.
i just tried the Mod in Se a few Hour,s and it works , just unpack the Bsa and grab the updated dll & Scripts from Link below replace the one Packaged with this Mod ofcourse in the Skse Folder , repack & install.
Your method did work, thanks alot for the information! Somehow the converted SE file would conflict with Nether's Follower Framework with the hotkey function of 'command followers' disabled by this mod, otherwise I haven't found any major problem otherwise. I've read through the post and found that the converted files would have conflicts with mods using the following files:
Good afternoon! Your plugin description is very good, and that's what I don't have enough for the game, since selling potions with pumping alchemy destroys the economy, and just throwing out does not allow the toad. However, I have Your plugin does not start, it looks like this https://www.dropbox.com/s/45mceexvoakqi2c/enb%202020_09_21%2019_06_11_56.jpg?dl=0 (A lot of "$$PPP$$ " in each line). When defining a companion, the following error occurs: $FppNotsCannotAddFollower What could this be about? Sorry for the Google translation, not your native language.
223 comments
No colossal changes in this one - just added a 'Force add' option to the MCM (on the 'Config and Status' section), in case you've got followers for whom the normal dialogue option doesn't appear (usually if they're using their own bespoke framework for following - so probably Inigo, Vilja, and likely Serana too, now I think about it..)
It's also not-beta any more. The above MCM addition is the only actual change though, so no need to re-download unless that's something you'll find useful.
Cheers everyone!
Sorry for my English.
Note: Tested CACO potions as well, working so far. Including potions made from snowberries + snowberry extract, which is significant because that's 4 different effects in one (Fortify enchanting and resist Fire, frost, and shock) all tested on follower Sofia. I do not use any follower management mods such as EFF or NFF and do not intend to so any testing involving those are up to anyone that uses them~!
So overall this mod is functioning for me as of now.
As for the LE mod, it does not work on SE for me. I followed the directions of other users here in the post section, but the mod crashes my game on startup.
Would be really great, if you could release an official SE port for this awesome mod.
Inventory Functions
can use a Utility such as this one to extract the content from a Bsa , or Bethesda,s Bsa extractor .
Bsa Auto Extract
/interface/uilib/uilib_1_textinputmenu.swf
/interface/uilib/uilib_1_listmenu.swf
/interface/uilib/buttonart.swf
/interface/exported/uilib/uilib_1_notificationarea.swf
/Scripts/uilib_1.pex
/Scripts/_Q2C_Functions.pex
/Scripts/Source/uilib_1.psc
/Scripts/Source/_Q2C_Functions.psc
Lets hope someone with a better knowledge of the scripting and modding would solve the problem one day, but for now I'm satisfied with the result!
When defining a companion, the following error occurs: $FppNotsCannotAddFollower
What could this be about?
Sorry for the Google translation, not your native language.