About this mod
This simply adds the Rune visuals to several Conjuration spells.
- Requirements
- Permissions and credits
- Donations

This is a simple mod that adds the rune decals/projectiles to several Conjuration spells. The corresponding rune will appear on the target location before the summon appears.
I duplicated the original rune projectiles and removed the explosion and the alternate trigger which, I believe, cause a bug that summons a separate copy(ies) of the creature owned by another NPC(s) hit by the rune.
I also set it so that the player rune limit is increased to 2 so that placed runes will not disappear when casting runed Conjuration spells. *Compatibility: If you are using another mod that increases that limit higher than 2, set it after this mod in your load order.
This is NOT a mod that adds new rune spells that summon creatures when the rune is triggered.
Instructions
- Requirements: If you choose the Elemental Destruction Magic version, you must have that mod installed also. If not, there are no requirements.
- Installation: Place file in your The Elder Scrolls V Skyrim\Data folder OR install via your mod manager. Activate the .esp in your load order or mod manager. You can use LOOT to sort your load order.
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- My Mods (Classic Skyrim) -
SOLSTICE - Meridia's Spectre Follower
EQUINOX - Temple of Meridia + Aurorans + Custom-voiced Followers + Spells *
Nature's Peace - Pacifism
Runes of Summoning - Decals *
Nightbringer *
Serana - No Necromancy - Redone
Silver Tongue - Speechcraft Abilities *
Revive *
White Gloves and Boots
Pass The Time *
Blink Not *
* - has SSE version.