I'm noticing that upon casting a summon any previously placed runes are removed. The rune under the summon is obviously triggering the rune limit; is this a known limitation?
Thanks for reporting this. I didn't realize this as I've not been playing enough Skyrim because of busy modding. >.< I increased the max rune limit to 2 as a workaround to this.
Interesting. You can try both mods to see if they are compatible. I think they are, since that mod seems to be a replacer for the vanilla purple sphere .nif. The rune visual effects are separate from that visual effect.
If this mod edits spells, then its changes will be overwritten by other mods that edit those same spells. PerMa would of course conflict as an overhaul mod.
You need to forward the conflicting records to a patch using TES5Edit.
PerMa's mod author said that PerMa uses its own spell records, and so one will have to add the custom rune projectiles to the spell records of PerMa.
Sadly, I'm still working on something else and will have to get to this later. If anyone's willing to make a compatibility patch for PerMa and this though, be my guest.
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SSE version here! [Conversion by: alanovichromanov]
http://www.nexusmods.com/skyrim/mods/44782/?
should i start a new game?
Didn't tried the rune though.
You need to forward the conflicting records to a patch using TES5Edit.
Thx
Sadly, I'm still working on something else and will have to get to this later. If anyone's willing to make a compatibility patch for PerMa and this though, be my guest.