Hi, I have 2 questions about 2 of the patches: - Harvest Overhaul patch: is this still needed when using CACO. Since CACO includes HO and requires your Flora Fixes mod, I guess not? - SMIM patch: is it still needed? SMIM (in it's current state) doesn't offer any "Rabbit sub-package" that I know of. However, your Flora Fixes mod itself does overwrite 2 SMIM hangingrabbit meshes.
Oh, these hanging rabbits... I've had some ridiculous problems because of this mod's rabbits and SMIM. Had to waste a lot of time re-installing all my mods, before figuring out what caused the problem.
Hello, SMIM just updated their hanging Rabbit meshes to fix a problem with the new Special Edition of Skyrim. Your "WM Flora Fixes SMIM Patch" probably has to be updated as well. From the SMIM change log: " Version 1.97 -Re-exported both hanging rabbit meshes to make them properly work in the Special Edition, which cannot use Strips in NiSkinPartition blocks."
What happens if the user has the latest version of SMIM but doesn't use the patch/overwrite Brumbek's updated .Nifs? Will it cause a CTD? Will the hanging rabbits fail to disappear when harvested or not respawn correctly? I'd love to use this fix but not sure I want to overwrite SMIM improvements. Is there a new patch in the works?
Its simply a matter of skyrim legendary edition meshes not being compatible in skyrim special edition. However is a tool to convert SLE meshes -> SSE meshes.
http://www.nexusmods.com/skyrimspecialedition/mods/4089/? Grab the tool, convert the meshes... its that simple
Also wiseman never offered any support for SSE so he doesn't *NEED* to convert/update anything. His files work as expected... for Oldrim
came across this mod so decided to try it, suddenly i'm getting huge papyrus logs, the last 3 were 18, 37, and 50gb, don't know why but probably will deactivate this mod for now
Yeah I have a similar issue with this mod. After a while my fps will drop to near 0 if I've been outdoors for xxx amount of time. I checked my logs and found some really heavy papyrus logs. Decided to uninstall. Sadly I use another mod that needs this one, but I'll make do without it as my fps no longer drops while exploring. Some mods will clean themselves out after a few game days to avoid log pile-up, I wish this one did :(
It seems to be already included in CACO. For example you can see entries like: CACO_WMFFControlQuest "WM Flora Fixes Control Quest" [QUST:06010065] in the Flora Section.
So I was curious about what this mod was actually doing and disassembled the compiled scripts that ship with it.
It seems that one of the supposed features of the mod (not overflowing the 10-item SKSE harvest queue) isn't actually implemented. Wiseman claims that his script queues 10 flora at a time for update and then waits before doing the next set. But the variable that stores how many flora have been processed is never incremented; it is initialized to "0" and never touched again. As a result, his supposed overflow queue doesn't wait and therefore doesn't address this particular issue.
Moreover, a call is made directly to "SetHarvested(False)" before any of the code that controls the supposed overflow queue, which means that even if the queue worked as intended, it appears to be redundant.
I will do some more testing to see what implications this has for the function of the mod. If Wiseman is still around, would be interested to hear from him.
It takes the first form and stores it, removes it from the list then updates it Formlist then moves all forms up. Then it just loops back to taking the first item until it has none left.
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never use Mod Manglers, so I must have missed this in the description if it needs to go under the other esm files in load order.
The oysters around Solstheim DO have pearls though. Which is good, as I need small pearls for my Legendary Mithril smithing mod!
- Harvest Overhaul patch: is this still needed when using CACO. Since CACO includes HO and requires your Flora Fixes mod, I guess not?
- SMIM patch: is it still needed? SMIM (in it's current state) doesn't offer any "Rabbit sub-package" that I know of. However, your Flora Fixes mod itself does overwrite 2 SMIM hangingrabbit meshes.
Issue has been fixed if you use this LE Backport of SMIM Improvment Mod
Patch to what you have installed accordingly.
Example: my mod list has SMIM, WMFF, and the Real Rabbits HD Backport with Shell Texture option enabled so I select those options in SMIM Improvement.
However is a tool to convert SLE meshes -> SSE meshes.
http://www.nexusmods.com/skyrimspecialedition/mods/4089/?
Grab the tool, convert the meshes... its that simple
Also wiseman never offered any support for SSE so he doesn't *NEED* to convert/update anything. His files work as expected... for Oldrim
Issue has been fixed if you use this LE Backport of SMIM Improvment Mod?
Patch to what you have installed accordingly.
Example: my mod list has SMIM, WMFF, and the Real Rabbits HD Backport with Shell Texture option enabled so I select those options in SMIM Improvement.
Please pin so others can see.
It seems that one of the supposed features of the mod (not overflowing the 10-item SKSE harvest queue) isn't actually implemented. Wiseman claims that his script queues 10 flora at a time for update and then waits before doing the next set. But the variable that stores how many flora have been processed is never incremented; it is initialized to "0" and never touched again. As a result, his supposed overflow queue doesn't wait and therefore doesn't address this particular issue.
Moreover, a call is made directly to "SetHarvested(False)" before any of the code that controls the supposed overflow queue, which means that even if the queue worked as intended, it appears to be redundant.
I will do some more testing to see what implications this has for the function of the mod. If Wiseman is still around, would be interested to hear from him.
It takes the first form and stores it, removes it from the list then updates it
Formlist then moves all forms up. Then it just loops back to taking the first item until it has none left.
Could not find type FloraRespawnScript in the type table in save