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wiseman303

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wiseman303

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431 comments

  1. Exalerion
    Exalerion
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    Hi, I have 2 questions about 2 of the patches:
    - Harvest Overhaul patch: is this still needed when using CACO. Since CACO includes HO and requires your Flora Fixes mod, I guess not?
    - SMIM patch: is it still needed? SMIM (in it's current state) doesn't offer any "Rabbit sub-package" that I know of. However, your Flora Fixes mod itself does overwrite 2 SMIM hangingrabbit meshes.
    1. VanKorno
      VanKorno
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      Oh, these hanging rabbits... I've had some ridiculous problems because of this mod's rabbits and SMIM. Had to waste a lot of time re-installing all my mods, before figuring out what caused the problem.
    2. Vermithraxxx
      Vermithraxxx
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      That must mean then we still need the patch
    3. lovefalso
      lovefalso
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      is working for me: Wiseman on top, then SMIM below, no problems witn hangingrabbit :D
    4. SonnyMas94
      SonnyMas94
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      IMPORTANT!

      Issue has been fixed if you use this LE Backport of SMIM Improvment Mod

      Patch to what you have installed accordingly.

      Example: my mod list has SMIM, WMFF, and the Real Rabbits HD Backport with Shell Texture option enabled so I select those options in SMIM Improvement.
  2. Noctum28
    Noctum28
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    Hello, SMIM just updated their hanging Rabbit meshes to fix a problem with the new Special Edition of Skyrim. Your "WM Flora Fixes SMIM Patch" probably has to be updated as well. From the SMIM change log: " Version 1.97 -Re-exported both hanging rabbit meshes to make them properly work in the Special Edition, which cannot use Strips in NiSkinPartition blocks."
    1. ScribeGath
      ScribeGath
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      What happens if the user has the latest version of SMIM but doesn't use the patch/overwrite Brumbek's updated .Nifs? Will it cause a CTD? Will the hanging rabbits fail to disappear when harvested or not respawn correctly? I'd love to use this fix but not sure I want to overwrite SMIM improvements. Is there a new patch in the works?
    2. ColossusX13
      ColossusX13
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      Its simply a matter of skyrim legendary edition meshes not being compatible in skyrim special edition.
      However is a tool to convert SLE meshes -> SSE meshes.


      http://www.nexusmods.com/skyrimspecialedition/mods/4089/?
      Grab the tool, convert the meshes... its that simple

      Also wiseman never offered any support for SSE so he doesn't *NEED* to convert/update anything. His files work as expected... for Oldrim
    3. SonnyMas94
      SonnyMas94
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      IMPORTANT!

      Issue has been fixed if you use this LE Backport of SMIM Improvment Mod?

      Patch to what you have installed accordingly.

      Example: my mod list has SMIM, WMFF, and the Real Rabbits HD Backport with Shell Texture option enabled so I select those options in SMIM Improvement.

      Please pin so others can see.
  3. nomorenamesleft
    nomorenamesleft
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    came across this mod so decided to try it, suddenly i'm getting huge papyrus logs, the last 3 were 18, 37, and 50gb, don't know why but probably will deactivate this mod for now
    1. Pizzahunter31
      Pizzahunter31
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      Yeah I have a similar issue with this mod. After a while my fps will drop to near 0 if I've been outdoors for xxx amount of time. I checked my logs and found some really heavy papyrus logs. Decided to uninstall. Sadly I use another mod that needs this one, but I'll make do without it as my fps no longer drops while exploring. Some mods will clean themselves out after a few game days to avoid log pile-up, I wish this one did :(
  4. MarcelXXD
    MarcelXXD
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    Does Clams also Respawn? and after wich time?
  5. Gezumashin
    Gezumashin
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    Very Nice Work!DL!Thank You!
  6. uijk718293
    uijk718293
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    Is it safe to use this mod in SSE?
    1. Darkaxt
      Darkaxt
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      It seems to be already included in CACO. For example you can see entries like: CACO_WMFFControlQuest "WM Flora Fixes Control Quest" [QUST:06010065] in the Flora Section.
  7. npdogg
    npdogg
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    So I was curious about what this mod was actually doing and disassembled the compiled scripts that ship with it.

    It seems that one of the supposed features of the mod (not overflowing the 10-item SKSE harvest queue) isn't actually implemented. Wiseman claims that his script queues 10 flora at a time for update and then waits before doing the next set. But the variable that stores how many flora have been processed is never incremented; it is initialized to "0" and never touched again. As a result, his supposed overflow queue doesn't wait and therefore doesn't address this particular issue.

    Moreover, a call is made directly to "SetHarvested(False)" before any of the code that controls the supposed overflow queue, which means that even if the queue worked as intended, it appears to be redundant.

    I will do some more testing to see what implications this has for the function of the mod. If Wiseman is still around, would be interested to hear from him.
    1. igotnousername
      igotnousername
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      https://www.creationkit.com/index.php?title=FormList_Script

      It takes the first form and stores it, removes it from the list then updates it
      Formlist then moves all forms up. Then it just loops back to taking the first item until it has none left.

    2. npdogg
      npdogg
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      I know. And that is not what the mod author claims the code does, or what the code is intended to do.
  8. longjohn119
    longjohn119
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    How do I fix this error I've spent literally days trying to fix? It's polluting up my Papyrus logs

    Could not find type FloraRespawnScript in the type table in save
    1. RichWebster
      RichWebster
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      I think that shows up when you had Flora Respawn Fix (a different mod) installed, then uninstalled it.
  9. Jena84Plissken
    Jena84Plissken
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    Endorse this mod god work
    1. Cheyron
      Cheyron
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      *good
  10. Cheyron
    Cheyron
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    running around picking flowers in my game and not noticing any changes, no animations, all mountain flowers have same name... from what i can tell this mod does absolutely nothing, uninstalling until i get more info about what this mod actually does
    1. davidwalshireland
      davidwalshireland
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      If you can read English you should read the description; it says exactly what this mod does and why you need it.
    2. Cheyron
      Cheyron
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      here you go, can you read this to me

      Features:
      - Workaround for the Flora Respawn Bug.
      - Hawk's nest now uses the correct mesh instead of the Rock Warbler nest.
      - Mountain Flowers and Bird's Nests have been given distinct names. <------------------------- (is this english??)
      - Coin purses will release pedestal pressure plates when "taken."
      - Added visible harvest behavior to several objects that didn't have it. <------------- (Engrish??)
      - Fixed several minor issues in vanilla meshes.

      you will do a lot better in life when you learn to not be a jerk, if you had a bad day i am sorry do not take it out on me. Have a good day.