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wiseman303

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407 comments

  1. npdogg
    npdogg
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    So I was curious about what this mod was actually doing and disassembled the compiled scripts that ship with it.

    It seems that one of the supposed features of the mod (not overflowing the 10-item SKSE harvest queue) isn't actually implemented. Wiseman claims that his script queues 10 flora at a time for update and then waits before doing the next set. But the variable that stores how many flora have been processed is never incremented; it is initialized to "0" and never touched again. As a result, his supposed overflow queue doesn't wait and therefore doesn't address this particular issue.

    Moreover, a call is made directly to "SetHarvested(False)" before any of the code that controls the supposed overflow queue, which means that even if the queue worked as intended, it appears to be redundant.

    I will do some more testing to see what implications this has for the function of the mod. If Wiseman is still around, would be interested to hear from him.
  2. Obscorion
    Obscorion
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    So...if you have USLEEP you don't need this mod...or do you?
    I'm confused
  3. Exalerion
    Exalerion
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    Hi, I have 2 questions about 2 of the patches:
    - Harvest Overhaul patch: is this still needed when using CACO. Since CACO includes HO and requires your Flora Fixes mod, I guess not?
    - SMIM patch: is it still needed? SMIM (in it's current state) doesn't offer any "Rabbit sub-package" that I know of. However, your Flora Fixes mod itself does overwrite 2 SMIM hangingrabbit meshes.
    1. VanKorno
      VanKorno
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      Oh, these hanging rabbits... I've had some ridiculous problems because of this mod's rabbits and SMIM. Had to waste a lot of time re-installing all my mods, before figuring out what caused the problem.
  4. Jack Wow
    Jack Wow
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    Has anyone run PDT and seen how much this mod thrashes Papyrus? Just want to know whether it is safe to uninstall. 3 year old, no update, script intensive mods I have found to be problematic to say the least.
    1. ShawnDriscoll
      ShawnDriscoll
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      Not safe to uninstall during a playthrough. Need to start new game. The mod has always worked fine for me, no matter how intensive it might run.
    2. KillAll666
      KillAll666
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      Yeah I've noticed the same. This is most script-heavy mod I have. Looks like it causes delayed harvest sounds.
    3. ShawnDriscoll
      ShawnDriscoll
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      I haven't noticed.
    4. Sahrotaar15
      Sahrotaar15
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      It crashes my damn game, I can't even run it properly.
  5. EmpressLunaira
    EmpressLunaira
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    Will this mod run with SFO? I just wanna be sure
  6. CrouteCeleste
    CrouteCeleste
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    I'm a newbie, but I tried with and without your mod and it does indeed make a difference, so thank you.
    How can I help translating it into French ? Since many plants are now in English, even things like Invisibility potions...
    1. Gullwoop
      Gullwoop
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      • 17 posts
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      Hi.

      I'm a newbie too, but with a terrible engilsh. Sorry. This mod is great, i think so. You need to translate a tool. I use this (to translate the ESP-File): https://www.nexusmods.com/skyrim/mods/29148/ (but i use the old Version 1.3.5). Or you can use this: http://www.nexusmods.com/skyrim/mods/29148/

      The "tesvTranslator" is very easy to use. You need the 15 french and the 15 english Strings for this tool.

      Happy translate!
  7. TwoArmedMan15
    TwoArmedMan15
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    Confirming that this works with SSE if you convert the the meshes using SSE NIF Optimizer and convert the ESP using the SSE CK and Wrye Bash (you must use Wrye Bash to "ESPify" the ESP before loading into the CK, then "ESMify" the ESP after saving in the CK). I haven't expereinced any bugs/crashes as a result of using the converted mod, and I tested that flora does respawn with it installed.
    1. Clevon
      Clevon
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      Just did the same process for the ESP, but only sanitized the NIFs so far (lots of unnamed NiNodes). Glad to get some confirmation that it works.
    2. penguinopus
      penguinopus
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      Well done! Any chance your converted files are available for download?
  8. michael91307
    michael91307
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    • 53 posts
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    TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamcommunity.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter.
    1. ShawnDriscoll
      ShawnDriscoll
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      You're just spamming now.
  9. Eolhin
    Eolhin
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    Given the progress with SKSE for Skyrim SE, a stable port of this (and your other great mods) for SE would be greatly appreciated. Not everyone is up to porting things themselves. Or is there still something missing from SKSE-SE that you need? (I know there are still some things it can't do.)
    1. kjSage
      kjSage
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      Would love an "official" port of this as well. Tired of fighting with CK64 in attempts to port mods myself lol
  10. User_34984140
    User_34984140
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    1. User_55545892
      User_55545892
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      I have privately, but I'm not about to post it... because people will expect support. And I know jack :P Just enough to port it. And even then, I still somehow can't get the SMIM patch to display hanging rabbits correctly (everything else is simple enough though).
    2. User_34984140
      User_34984140
      • account closed
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      .

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