I noticed that the left brazier at the first gate outside Whiterun is always lit and does not respond to the Day/night control of Immersive Content - Realistic Outdoor Lights SSE[/url]. This is caused by the which adds new embers and lights effects. This can be fixed by removing the objects added by USSEP in WhiterunExterior14 using xEDIT just remove the instances 01900010 (FXfirewithEmbersHeavy) and 01900019A (WRlightFireStreet01) and now the left brazier is off during the day and on at night
Dear Developers, please create or give a link to a simple mod that only puts out bonfires and fires during the day and lights them at night Without adding new textures, meshes, or scripts
Is it possible to create a simpler mod? I would like the bonfires and original lanterns not to burn during the day and only burn at night. I would like to use the mod without adding new lights , new Textures, new Meshes . Is there such a mod? If there is no such mod, someone create this mod, please!
Dear Developers, please give a link to a simple mod that only puts out bonfires and fires during the day and lights them at night
I won't be fixing other stuff; I've decided to move on from this mod, since it has too much other stuff that needs fixing but a no-longer-active author. The permissions are wide-open, so someone who cares a lot for this mod can just do it, but that isn't me. :-)
Update: The URL above now goes to a newer version that also forwards three worldspace fixes from Unofficial Skyrim Legendary Edition Patch that the roadside signs mod had incorrectly reverted.
hey there. I posted a screenshot (ICROL Cell Load) that shows a glitch I have been experiencing since installing this mod. I have been unable to find a reference to anyone else having this exact problem, does anyone know about this?
It seems that whenever a new bunch of cells loads up this "bunch of lanterns" spawns near my player, Its not only outside of Markarth like in the screenshot but also happens just wandering the wilderness and just about anywhere else. (except indoor cells) I Installed this mod correctly, have never updated this mod as it was the latest version on my install, started a clean new save after install, and tried reinstalling every file in case there was some type of corruption.
FYI I have removed the scripts that this mod comes with (After this problem had already existed) because I do not like that the lights turn off during the day, and had been experiencing inconsistencies with the lights activating and the lights flickering during thunderstorms. (I did this in an interior cell while all the lights were active during PM and cleaned my save of the scripts) I have since tried to reinstall those scripts (waiting 72hrs ingame in an interior cell between changes) and the problem still exists after changing cells, fast traveling, reloading and waiting again. (48hrs ingame) with no change in the appearance of these "bunches of lanterns".
I would appreciate any assistance as this is extremely immersion breaking and i love this mod and want to keep using it.
Ok, so I think I figured out that It isn't exactly this mod causing the problem it is how it works with DynDoLOD that is somehow causing these bunches of lights to appear on cell loads.
if your still having this problem I have fixed it, I think i just had to rebuild my DynDoLOD and the problem went away. however when I did this I probably used SaveTool to clean the save I was using also. It was a long time ago when I figured this out and forgot that I posted this by the time I did but I would try that.
Thanks for the attempted help, but I regularly use SaveTool and have rebuilt my DynDOLOD data several times since I started getting this bug... Same bug every time. I've learned to live with it.
551 comments
What "installer"?
Where is it?
I am playing SLE with all DLC and separate unofficial patches so used the "Installer" version.
Cheers.
Without adding new textures, meshes, or scripts
original lanterns not to burn during the day and only burn at night. I
would like to use the mod without adding new lights , new Textures, new Meshes . Is
there such a mod? If there is no such mod, someone create this mod,
please!
Dear Developers, please give a link to a simple mod that only puts out bonfires and fires during the day and lights them at night
I won't be fixing other stuff; I've decided to move on from this mod, since it has too much other stuff that needs fixing but a no-longer-active author. The permissions are wide-open, so someone who cares a lot for this mod can just do it, but that isn't me. :-)
It seems that whenever a new bunch of cells loads up this "bunch of lanterns" spawns near my player, Its not only outside of Markarth like in the screenshot but also happens just wandering the wilderness and just about anywhere else. (except indoor cells) I Installed this mod correctly, have never updated this mod as it was the latest version on my install, started a clean new save after install, and tried reinstalling every file in case there was some type of corruption.
FYI I have removed the scripts that this mod comes with (After this problem had already existed) because I do not like that the lights turn off during the day, and had been experiencing inconsistencies with the lights activating and the lights flickering during thunderstorms. (I did this in an interior cell while all the lights were active during PM and cleaned my save of the scripts) I have since tried to reinstall those scripts (waiting 72hrs ingame in an interior cell between changes) and the problem still exists after changing cells, fast traveling, reloading and waiting again. (48hrs ingame) with no change in the appearance of these "bunches of lanterns".
I would appreciate any assistance as this is extremely immersion breaking and i love this mod and want to keep using it.
just in case someone else is having this problem.
Hope you figure it out.