Skyrim

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MilletGtR

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MilletGtR

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573 comments

  1. MilletGtR
    MilletGtR
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    The newest version of iActivate has been released! Along with a few bug fixes, there is a new patcher that can be run through TES5Edit to remove all remaining instances of the 'Activate Text', which iActivate - Full Experience couldn't edit. This patch works on your entire load order (but plugins that result in unwanted edits should probably be deselected when running the patch).

    This means that all mods that adds any instances of 'Activate Text Overrides' will also be edited with this patcher. A prime example of this is Mörskom, a player home, which adds lots of containers with unique Activate Text Overrides.

    Please let me know how running this patch works for you, and what issues you may run into. Also visit the installation section in the description, for more information.
  2. Redguardbattlescimitar
    Redguardbattlescimitar
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    Love the mod, very intuitive and simple to use. However, recently re-modded my game and Vortex brings an error that file is intended for use in Oblivion. As a few people have said the lite version works but this is unfortunate as the main features I appreciate are part of full version.
    1. Delta77777777
      Delta77777777
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      Been using this mod for awhile now and just had this issue come up as of now. I guess I have to stop using this mod until this issue is resolved... unfortunate too since it is one of my favorite UI mods.
      Strange it happened just this last hour for me and not earlier. Wonder why it just flagged it today for me instead of months ago like you.
      EDIT:
      Oh nevermind, it still works well besides that error in Vortex.
      It works fine.
    2. Lexmax
      Lexmax
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      Use mod organizer 2 instead. Far better.
    3. Delta77777777
      Delta77777777
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      No thanks.
      I have no issue with vortex, and MO2's setup is not particularly to my liking.
      It's telling me this version [iActivate_v5.0] is for oblivion. It's wrong, but it doesn't matter since the mod still works absolutely fine.
  3. TheUSSMaddalena
    TheUSSMaddalena
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    Hi. Thanks for making this brilliant mod. Unfortunately I'm running into an issue with the patcher. I'm using TES5Edit v.4.0.2 launched through MO2 v.2.1.5. This keeps happening when I apply the script:

    [00:27] Exception in unit UserScript line 98: [TwbFile.CleanMasters] MasterFiles.ElementCount <> Length(flMasters) (P:\TES5Edit\wbImplementation.pas, line 2663)
    [00:28] Error during Applying script "iActivate - Patcher": [TwbFile.CleanMasters] MasterFiles.ElementCount <> Length(flMasters) (P:\TES5Edit\wbImplementation.pas, line 2663)

    This goes way above my head, so I was hoping someone might be able to help me out. I deleted the scripts, re-downloaded them, and reinstalled to no avail. I also tried running it with just the official plugins with the same result. Thanks!
    1. RenanDMS
      RenanDMS
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      same problem here
    2. deal2k
      deal2k
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      Same issue
    3. Dobr0mysl
      Dobr0mysl
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      Just download TESEdit 3.1 from old files in the download section. TESEdit 3.1.0 will process the script without issues. Cheers!
    4. GutoRo7
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      unfortunately, I have the same exact problem. If anybody got around it... do help
    5. DarkDominion
      DarkDominion
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      Try this ?

      Load complete modlist in TES5EDIT 4.0.2
      --------------------------------------
      [00] Skyrim.esm
      -
      -
      -
      [FB] DynDOLOD.esp
      -------------------------------------

      Then right-click the modlist and select "Apply Filter"
      (in the filter box leave default options enabled)
      Select "by Record Signature" then select "ACTI - Activator"
      Click "Filter".
      Once filtered CTRL+A the mod list and Apply Script --> iActivate Patch.

      Cheers
      -=DD=-
    6. masasaito18
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      Thank you! Worked wonderfully for me!
    7. 7aninhos
      7aninhos
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      works now, thank you!!!
    8. DerkMcGeurk
      DerkMcGeurk
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      Thanks DD!
  4. ServiusTheBear
    ServiusTheBear
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    iActivate.bsa is inteaded for use in Oblivion? Vortex is flaging a file in this as for Oblivion 
    1. DarkDominion
      DarkDominion
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      Well, it isn't
    2. DOVAHKI1N
      DOVAHKI1N
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      same for me, but the lite version works so far
  5. DOVAHKI1N
    DOVAHKI1N
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    iActivate used to work fine, but now the full version gives an incompatible mod archives warning. The lite version seems to work.
  6. Socratatus
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    Just endorsing for the SE version. Been looking for a mod that got rid of the "Empty" label in SE/VR a long time. Although kind hard to find under the name "iActive". Maybe "Comprehensive label Remover" or something with the word "label" or "Remover" might be easier for people to find?

    Anyway Thankyou.
  7. byby001
    byby001
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    This mod never left my load order during all those years. thank you so much for your work!
  8. SkyrimFantom
    SkyrimFantom
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    Why is this not compatible with SkyHUD. :( SkyHUD adds a hudmenu.swf file.
    1. Naobscura
      Naobscura
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      Sorry this is a late reply. Just wanted to get it out. iActivate and SkyHUD are compatible assuming you're aiming for the activate button to be gone. If so, opt to have the button 'installed-away' by iActivate, as you've probably already done.
      Afterwards, go to [data/interface/skyhud] and set "bHideActivateButton=1".
    2. SixCrimsonShade
      SixCrimsonShade
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      Worked for me thanks.
  9. istarninwa
    istarninwa
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    This mod looks really interesting, but I'm running into an issue with the patcher: I see "unit expected but acunit found" when trying to run the iActivate Patcher script through TES5Edit in the Mod Organizer. There appears to be a Reddit post here in that regard:
    https://www.reddit.com/r/ultimateskyrim/comments/6dl5d2/problem_using_iactivate_patcher/
    I tried reinstalling to no avail.
  10. thegrimreaper2
    thegrimreaper2
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    So the E prompt is still there for me, despite not having any of the incompatible mods listed in the description, and there is no hudmenu.swf in the Interface folder. Anyone know of a fix?

    EDIT - Found out it was SkyHUD that did it, yet i've used the two together ebfore with no issues. Odd

  11. DarkDominion
    DarkDominion
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    With permission from MilletGtR :

    iActivate SE( <-- click there ) is now live.

    Cheers
    -=DD=-
    1. SkyrimFantom
      SkyrimFantom
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      :O
    2. otakupcgamer
      otakupcgamer
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      just upload it bro this guy is gone 3 yrs ago.. lol
    3. DarkDominion
      DarkDominion
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      last time "this guy" was online was March 27th, so I don't believe you.
      Then again : I don't "just upload" < i respect the work of fellow modders.

      Guys with attitudes like yours make this community worse.
      Oh, yeah : l.o.l.
    4. testrazgor
      testrazgor
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      Hope that MilletGtR sees your comment..
    5. DarkDominion
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      they were online today, still no response, also no response on my PM to them
    6. DarkDominion
      DarkDominion
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      I now have asked The Nexus staff what to do... just a little more patience...
    7. GOOGLEPOX
      GOOGLEPOX
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      You've made a reasonable attempt to contact him, so I would just upload it at this point.
    8. SeizeD
      SeizeD
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      Damn I whish this was available on SE too ^^
    9. DarkDominion
      DarkDominion
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      @GOOGLEPOX : and that's not true. I also contacted the Nexus moderators and they say I can not upload unless I get permission.
      If I don't get an answer it will count as a NO
    10. DarkDominion
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      Get it while it's hot : iActivate-SE
    11. ArgenteMondragon
      ArgenteMondragon
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      Praise Talos!