Skyrim Special Edition

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Last updated

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Created by

MilletGtR

Uploaded by

DarkDominion

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Safe to use

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About this mod

Immersive Activate removes the small icon and adjacent text that indicates what action is available when activating an object, whether it is talking to a person, opening a door, searching a chest or what have you. This mod helps to improve immersion by suppressing the notion that you are playing a game.

Requirements
Permissions and credits
Changelogs
Immersive Activate or iActivate
I am not the original author of this mod.
This is a port from the original Skyrim mod
iActivate to SSE with permission ( see spoiler below ). 

Spoiler:  
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Experienced players will know what button to press to activate objects, and what sort of actions can be done.
There is no need to constantly be reminded to press [E].
Neither is there a need to be reminded that you can open a door, sleep in a bed and that you can talk to people.



Video made by Slytra. Thank you!


iActivate will remove the activate button.
You can also remove the accompanying text such as 'Open', 'Talk', 'Sleep' . . .
Such a simple change, but it does so much for immersion.
Some exceptions are taken care of with the Patcher, more about it down below.

The images shown on this page are some examples of what iActivate can do


Main File
( with FOMod installer )

Spoiler:  
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Optional file
( recommended Patcher )

Spoiler:  
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MCM Menu included
(for better customization)

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I highly recommend installing this mod with MO2 or Vortex. The FOMod will guide you through the process.
Load order will probably not be an issue, but just in case: Load at late as possible.


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The Patcher

This is an SSEEdit script, which will create a patch that removes all the ' Activate text overrides ' from all the selected plugins/masters.
This includes some DLC plugins and of course all added mods which have activate buttons or the adjacent texts

Spoiler:  
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You can not uninstall this mod during an active playthrough. Either play on until you've finished the game or start a new game. 


Spoiler:  
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             MilletGtR wishes to thank you all for using their mod and also:
              - Mator for major help with TES5Edit scripting, and also for providing mtefuncitons.pas.
              - ThreeTen for help with TES5Edit scripting.
              - sheson for help with TES5Edit scripting.
              - phinix for fixing an issue with v2.1.
              - LordConti2 for help with functions in Papyrus.
              - Bethesda for such an awesome game.

             Also check out MilletGtR's other mods :
              - Vendor Sale Delay - Gone Brilliant Oldrim Mod, easy to port to SSE
              - Make Haste Oldrim Mod
              - Slaughterfish do not attack you Oldrim Mod