Skyrim

File information

Last updated

Original upload

Created by

FatalxSyn

Uploaded by

FatalxSyn

Virus scan

Safe to use

Tags for this mod

42 comments

  1. FatalxSyn
    FatalxSyn
    • premium
    • 53 kudos
    Sticky
    If you come across any problems, please let me know. Thank you and I hope you enjoy this mod.
    1. Kursan
      Kursan
      • supporter
      • 238 kudos
      This looks excellent, love the idea and it looks like you did a really nice job judging by the screens.
      I will download and endorse later. One question, could you please provide a link to your first stable mod mentioned? I did not even know about it and it sounds like such a good idea. Would you also consider releasing a file with both mods merged?
      For those of us pushing the esp limit that would be helpful, thanks and nice work.
    2. Rusey
      Rusey
      • premium
      • 508 kudos
      Click on the author's name and it'll take you to their profile. You can always find all of their files there under the file folder icon

      Excited to see part two out!
    3. Rusey
      Rusey
      • premium
      • 508 kudos
      Would be nice to see you incorporate fixes from the USKP. I notice this overwrites some changes from both that and the Unofficial Dawnguard one.

      Found one conflict with ELFX exteriors, at the Windhelm stables looks like, concerning a lantern. At the moment I'm letting ELFX overwrite this mod on that, since it's a light. This mod should also be loaded before Touring Carriages so that you get full functionality from it.

      Those are the only things I saw in TES5Edit. Will have to check them out in game soon.
    4. FatalxSyn
      FatalxSyn
      • premium
      • 53 kudos
      Kursan - Will definitely consider merging the mods after I release the Hearthfire version. Glad you like it! There should be a link to my other mod at the bottom of the description page, btw. n_n

      Rusey - I don't use those patches, so I had no idea if there would be be any problems. USKP always made my Skyrim act funny, but I could try opening it with the CK and see if there is anything I can do about it. X) Do you remember what changes were overwritten? And thanks for letting know about Touring Carriages, will make a note for the description.
    5. Rusey
      Rusey
      • premium
      • 508 kudos
      Yeah, it won't totally break Touring Carriages if loaded after I don't think, but it will prevent some of the travelogue from firing.

      The thing not forwarded from the Unofficial Dawnguard patch is some region info, which appears to also fix a navmesh. That's really it. I know you don't need the unofficial patches as masters even to use their fixes ... I dunno if forwarding that change would make the mod require Dawnguard itself though. Might.

      Incidentally letting ELFX Exteriors control the light looks good, so I'd also suggest putting this mod before it in the load order too.

      These look great! Finally I don't feel like a total jerk for leaving my horse at the Windhelm stables. This little gem deserves way more endorsements.
  2. AbyssalSpark
    AbyssalSpark
    • supporter
    • 14 kudos
    Does anybody know if there is a similar mod to this for SSE? If so, please DM me because I probably will never come back to this page. Thanks!
  3. eanaz
    eanaz
    • supporter
    • 5 kudos
    My report.
    It doesn't' seem to conflict with 'Cutting Room Floor'. The manor added is at the opposite side of the road from Whiterun Stables and the additional horse is parked properly. The labourer from 'Populated Cities' is able to find his way around the stable. I don't see any wonky navmesh too.
    1. aristotle99
      aristotle99
      • member
      • 22 kudos
      That's encouraging. The other Immersive Stables mod by the same mod author is reported to have conflicts with Cutting Room Floor. I do not want to give up CRF. Will try this mod.
  4. circ
    circ
    • member
    • 10 kudos
    Looks good, except for the stable in Markarth. The new wall is right under the spawn spot of your owned horse, so when you travel to the stables, your horse will end up on the wall or more likely - having its head slammed to the ground, as the back legs rest on the wall. That wall also gimps pathfinding for the other horses when they get spooked and try to get back to their stables - only to find an obstruction and being unable to navigate around it - not immediately anyway.
  5. Sexyowl
    Sexyowl
    • premium
    • 6 kudos
    The area for the stabling of 2 horses at the back of Whiterun Stables has some issues. Either one of the horses is floating or the left corner of the stable itself is floating...sometimes both.
  6. Sixxness
    Sixxness
    • member
    • 3 kudos

    could you put doors on the stables, like for windheim? must be cold with all that snow/wind. thanks
  7. redprincess79
    redprincess79
    • premium
    • 106 kudos
    Is it possible you could add more horses to actually be bought? I think it's silly there Whiterun only has one. Or maybe there is a mod that does this that I'm missing? I prefer the vanilla horses to other models.
  8. Nadimos
    Nadimos
    • member
    • 27 kudos
    nice mod!
  9. Mindcrimes
    Mindcrimes
    • member
    • 7 kudos
    What a fantastic and useful mod, I only wish I'd found it before my new playthrough.

    Endorsed!
  10. PlayingKoi
    PlayingKoi
    • member
    • 2 kudos
    Does this mod actually allow you to stable your horse though? Or is it purely decorative. I'm currently looking for a replacement to "Park Your Ride" but I dont think this does the same thing? Also, is this compatible with Nernies expansion?
    1. Teabag86
      Teabag86
      • premium
      • 482 kudos
      1] The changes are purely decorative but done very well and greatly improve the vanilla stables.
      2] Excellent news that the new mod Horse Stabling has an Immersive Stables version http://www.nexusmods.com/skyrim/mods/59146
      3] Immersive Stables is compatible with Nernies Whiterun, Windhelm and Solitude (I use the REGS version). Don't know about the other cities.
  11. Akumutsuki
    Akumutsuki
    • member
    • 7 kudos
    I love anything that adds more horses to my game. Finally the dialogue for the guy who sells the horse in Whiterun makes sense, as him telling me "It's the one with the saddle" was baffling seeing as vanilla Whiterun's stables didn't -have- any other horses...