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This page was last updated on 24 September 2017, 6:37PM
- Changelogs
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Version 1.602
- Disabled message when using the drink function on sources of water.
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Version 1.601
- Buffs/debuffs from this mod are now temporarily disabled during brawls.
Minor adjustment to prevent "no gold" spam with the Follwers Purchase Food feature.
- Buffs/debuffs from this mod are now temporarily disabled during brawls.
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Version 1.321
- Snow gathering now also works by clicking on an empty waterskin.
Fixed issue with auto-drinking when food spoilage was enabled.
Made a few other minor fixes and adjustments.
- Snow gathering now also works by clicking on an empty waterskin.
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Version 1.303
- Priests can now cure the precursors to lycanthropy and vampirism.
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Version 1.302
- Waterskins can now be refilled at most bodies of water by standing in them and using the 'Drink Hotkey' or by clicking on an empty waterskin in your inventory. This feature requires SKSE 1.7.2+. No patches!
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Version 1.301
- Fixed an issue where some DLC foods weren't recognized if updating from a previous version.
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Version 1.211
- Viewing the Water Barrel Assembly Parts in your inventory should no longer crash your game.
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Version 1.202
- Added custom message for the conversion of spoiled food at 0%.
Reverted change to salmon as it was causing unintended spoilage issues.
Fixed issue where caught salmon could immediately give spoiling meat.
Fixed issue where raw food could move into the negatives if using Wait.
- Added custom message for the conversion of spoiled food at 0%.
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Version 1.201
- Added a custom message for Large Salt Pile consumption.
Raw salmon can now be eaten without harmful effects.
Fixed issue where A Real Explorer's Guide to Skyrim's foods still weren't recognized.
- Added a custom message for Large Salt Pile consumption.
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Version 1.101
- Fevers should now dispel when cured.
Food weight/price increases should work again.
Salt piles should now show up in barrels as intended. However, on existing saves, you will need to disable the "Decreased Food Availability" option, exit the menus then re-enable.
Increased chance of finding waterskins on merchants.
Added support for Expanded Towns and Cities food items.
- Fevers should now dispel when cured.
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Version 1.60
- Waterskins have a new look: higher poly mesh and higher res texture made specifically for iNeed by volvaga0.
Visible Waterskins: Waterskins will be visible on actors provided that they have a waterskin in their inventory and equipment slot 49 is free.
Dangerous Diseases: Potions of Cure Disease no longer exist in-game. They have been replaced with different potions for each disease. Since finding the correct potion for your disease may now be a challenge, priests are more valuable as they can still cure all diseases in one location. Potions for the Dragonborn diseases can only be found on Solstheim. The addon is now a soft requirement for the Dangerous Diseases feature and must be added to blocklist.txt if using Perkus Maximus (see compatibility section).
Sit Hotkey: Press a key to sit down anywhere. Holding this key will also force followers to sit if their needs are enabled. Jump to exit out of this animation.
Sitting in a chair or using the hotkey and then Waiting for at least 2 hours will now lower your fatigue. However just like carriage rides, this will not be as effective as sleeping.
Follower Needs have been split into two options. Default: Followers will actually consume items and gain the item's effects (e.g. health regeneration). Eat/drink sound effects will play when this occurs. Simulated: Instead of actual consumption, items will be removed from a follower's inventory. Followers do not gain the item's effects and no sound effects play.
Vampires now have 3 options to choose from. Mortal: Regular food items, feeding and 'Potions of Blood' will lower hunger/thirst. Sleep, feeding and 'Potions of Blood' will lower fatigue. Hybrid: Thirst/hunger are of no concern. Fatigue rises slowly. Sleep, feeding and 'Potions of Blood' will lower fatigue. Pure: Only feeding and 'Potions of Blood' will lower hunger/thirst/fatigue. Vampire followers will only consume regular food items if 'Mortal' is selected.
Water Kegs: Can now be crafted/purchased. They act similarly to water barrels but are much smaller in size.
Alcohol Dehydrates: Drinking alcohol will decrease thirst temporarily but will also cause your thirst to rise faster over the next two hours. Disabled by default.
Valued Harvests: Covered some missing crops. You can now toggle this feature on/off through dialogue with the farmer in the event you'd like to gather then sell the crops to the farmer. If you feel you should have ownership of a section of crops, placing a 'Water Barrel' near them will now claim them as yours.
Eat Hotkey: Holding this key now reverses food priority during selection (e.g. if 'Most Filling First' is selected, holding this key will select the least filling food first).
Drink Hotkey: Drinking from inventory and refilling have been separated. Press this key to automatically drink an item from your inventory. Hold this key to refill waterskins from bodies of water or bases of waterfalls. If there is nothing to refill, you will drink from the water source. Holding this key near small snow drifts will allow you to collect 'Snow'.
Check Needs/Toggle Widgets Hotkeys: Holding these keys will now check the status of your inventory via text.
Soups have been separated in their own category and will now provide slight hydration.
Water barrels, kegs and buckets can now be further adjusted using a menu that pops up after placement.
Followers Purchase Food now includes waterskin refills.
Getting drunk may now cause you to stumble.
Added options to further configure food spoilage.
Stomach Rot chance is now affected by disease resistance.
Cure disease effects from other mods should now cure the diseases from iNeed.
Follower food count from the Check Status Hotkey now displays a bosmer follower's raw meat count if Cannibalism is enabled.
Empty waterskins should now go to the correct location on followers if EFF is installed.
Fixed an issue where waiting for a disease to be cured was much longer than intended.
If Holidays and Dangerous Diseases is enabled/installed, priests provide cures for free or at a reduced cost on certain days of the year.
Fixed some issues with werewolves and raw food.
Note for those who make edits to _sndlcquestscript.psc: let the v1.60 version run once on your save before editing.
- Waterskins have a new look: higher poly mesh and higher res texture made specifically for iNeed by volvaga0.
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Version 1.51
- No Harvesting options removed and replaced with Valued Harvests: harvestable crops (Cabbage, Leek, Potato, Gourd, Ash Yam, Wheat, Chicken Nest) and hanging meat (Pheasant, Rabbit, Salmon, Horker) found in exterior habitations can no longer be freely taken. You will be presented with two choices: 'Steal' the item, which will flag the item as stolen or 'Purchase' the item, which will cost you gold. You can only purchase an item from 8AM to 8PM.
Food Removal no longer completely strips an unrecognized interior of food.
Follower inventory count using the Check Status Hotkey is now more accurate.
Hunger and thirst no longer rise for vampires with Combat Increases Needs enabled.
Werewolves and vampires can no longer contract Stomach Rot. Stomach Rot no longer removes other diseases.
Reorganized menu choices when activating well buckets, water barrels, etc.
- No Harvesting options removed and replaced with Valued Harvests: harvestable crops (Cabbage, Leek, Potato, Gourd, Ash Yam, Wheat, Chicken Nest) and hanging meat (Pheasant, Rabbit, Salmon, Horker) found in exterior habitations can no longer be freely taken. You will be presented with two choices: 'Steal' the item, which will flag the item as stolen or 'Purchase' the item, which will cost you gold. You can only purchase an item from 8AM to 8PM.
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Version 1.50
- You can now categorize unrecognized food yourself, in-game, upon consumption of the item provided that it has the VendorItemFood keyword.
Decreased Food Availability is now Food Removal and has the added option to dynamically disable food from all interiors based on a several factors. Wealthier, more inhabited locations will be more likely to retain their food. Disabled items are randomly selected on each new game. This feature replaces much of the functionality of You Hunger but You Hunger can still be used to further remove food from the world.
Added option to disable the harvesting of crop plants (potatoes, leeks, cabbages, ash yams).
Added option to disable the harvesting of hanging meat (salmon, rabbits, pheasants, horkers).
Meals with Followers: added option to have followers consume actual food items at the same time as you in addition to automatically eating/drinking when they need to.
Combat Increases Needs: reduced the default rate. You can now adjust the rate at which this occurs.
Check Status Hotkey: your status is now reduced to one line and will now also notify you of your follower's inventory.
Personalized the follower text notifications.
Becoming a werewolf now disables 'Harmful Raw Food' by default.
Reduced the weight gain from 'Increased Food Weight'.
Fixed an issue where keys did not unmap if they were not unmapped before switching to a different key. This fix is not retroactive. If you have multiple keys bound to a feature you'll have to map that feature to the previous keys and press "T" to unmap them.
- You can now categorize unrecognized food yourself, in-game, upon consumption of the item provided that it has the VendorItemFood keyword.
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Version 1.40
- Added an optional disease widget. Regardless of the widget style selected, this widget will not appear unless you are diseased but will still follow the selected progression system (i.e. Color-based: white to yellow to red) as the disease worsens. This widget can be used even if 'Dangerous Diseases' is disabled to notify you of the vanilla diseases.
Added an option to enabled disease progression text. As your disease progresses, flavorful messages will appear notifying you that something is wrong.
New feature, Followers Purchase Food: Followers will automatically purchase previously eaten food items in cities and inns when their supplies are low provided that they have enough gold.
Meals with Followers: Removed time limit. Instead followers will continue eating until you get up or move far enough away.
Sitting down and eating/drinking with animations enabled will now play the animation indefinitely until you get up.
Added a vanilla version of the Stomach Rot disease. Stomach Rot can now be contracted through eating spoiling food, drinking unknown water and/or eating raw meat regardless of whether 'Dangerous Diseases' is enabled.
Water collected in unsavory locations such as draugr crypts will now be labelled as "Unknown" and may cause disease when consumed unless boiled at a cooking pot.
Shared fatigue: Followers now share fatigue levels with you. Neglecting your sleep will result in a similar debuff to your followers.
Cannibalizing an NPC will now result in blood splatters on the ground.
Eating an ingredient and receiving 'Cure Disease' as one of its effects (Felsaad Tern Feathers, Hawk Feathers, Mudcrab Chitin, Vampire Dust) will now also cure diseases.
Automated Drinking: Other drinks besides water can now be automatically consumed. Alcoholic drinks will now be automatically consumed provided there is nothing better in your inventory and 'Alcohol Effects' is disabled.
Fixed an issue where transformative diseases could not be cured by priests.
Lots of code cleanup and optimization. Eat/drink/check needs hotkeys may no longer work until the MCM is opened once after the update. Text perspective option reset to default.
Added support for DovahCook, Yet Another Recipe Mod and Cooking Ingredients.
- Added an optional disease widget. Regardless of the widget style selected, this widget will not appear unless you are diseased but will still follow the selected progression system (i.e. Color-based: white to yellow to red) as the disease worsens. This widget can be used even if 'Dangerous Diseases' is disabled to notify you of the vanilla diseases.
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Version 1.32
- Snow collection: A portion of 'Snow' can be collected from small snow drifts or mounds using the 'Drink Hotkey'. It can be consumed as is to satisfy thirst but will make you slightly hungrier. 'Snow' can also be melted into empty waterskins at a cooking pot. Don't take too long to make use of it though! 'Snow' will eventually melt and disappear from your inventory. If 'Wet and Cold' is installed, the time it takes to melt depends on your location.
Diseases will now be cured 100% of the time through potions of cure disease and priests but will still take time to recede.
Spoiling food can no longer be automatically eaten.
- Snow collection: A portion of 'Snow' can be collected from small snow drifts or mounds using the 'Drink Hotkey'. It can be consumed as is to satisfy thirst but will make you slightly hungrier. 'Snow' can also be melted into empty waterskins at a cooking pot. Don't take too long to make use of it though! 'Snow' will eventually melt and disappear from your inventory. If 'Wet and Cold' is installed, the time it takes to melt depends on your location.
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Version 1.31
- Meat Preservation: Large Salt Pile system has been removed and replaced. 100% fresh, raw meats can be preserved with Salt Piles by clicking on the meats in your inventory. Salted raw meats can be safely eaten and will provide some satiation but will also make you more thirsty. Requires food spoilage and harmful raw food enabled.
Water collection now also works on small bodies of water (creeks/ponds).
Reduced the average time it takes for diseases to regress.
Fixed the issue with unrecognized mod-added foods.
Added support for Coffee and Water.
- Meat Preservation: Large Salt Pile system has been removed and replaced. 100% fresh, raw meats can be preserved with Salt Piles by clicking on the meats in your inventory. Salted raw meats can be safely eaten and will provide some satiation but will also make you more thirsty. Requires food spoilage and harmful raw food enabled.
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Version 1.30
- Waterskins can now be refilled at most bodies of water by standing in them and using the 'Drink Hotkey' or by clicking on an empty waterskin in your inventory. This feature requires the temporary use of any water patch made for RND. Once SKSE 1.7.2 is out of beta and an update to this mod is released, patches will no longer be required.
Dangerous Diseases: all non-transformative diseases will be more unique, harder to cure and progress through 4 deadlier stages at random intervals. If you do not keep yourself rested, you will receive an additional debuff. Altars do not cure anymore. Instead, you must pay a priest or use a 'Potion of Cure Disease'. These methods will not work all of the time. As disease severity increases, the chances of being cured will decrease and become more expensive (in the case of priests). If you are cured, you may not find out until hours later as the disease begins to regress back down. Requires a separate download under Optional.
If Wet and Cold - Holidays is installed, priests will give discounts on certain days.
Breakable Waterskins: Waterskins have a chance to permanently break and be removed from your inventory when you are hit by an enemy. Affects followers as well if their needs are enabled. Requires food spoilage enabled.
Meals with Followers: You can now adjust the length of time followers will eat with you.
Followers' waterskins will now be refilled when your waterskins are refilled provided that their needs are enabled.
You will now receive a notification when a follower is out of food or drink.
You can now click on water barrel/well bucket assembly parts from your inventory instead of dropping them to assemble them.
Alcohol, skooma and harmful raw food effects will now be automatically disabled if Requiem is installed.
Eating/drinking animations no longer play in combat. Drinking animation switched from potion to tankard.
Quest items such as Spiced Beef will no longer provide satiation.
Cheese wheels now break into slices upon consumption.
Optimized Food Spoilage performance. After updating, food spoilage will reset and you will have to remove then add all food items back to your inventory.
Added a small buff for those who maintain varied diets.
Added option to change the default widget icon color to green.
Added a timed function to the widget hotkey.
Added option to reverse the selection order of food when automatically eaten by you or your followers.
Added option to have text notifications display your current state after every item consumed.
Removed recipe to craft filled waterskins at cooking pots.
Fixed an issue where it was not possible to unbind the widget hotkey.
Fixed an issue where food items could become improperly named if food spoilage was enabled and you were opening and closing your inventory rapidly.
Fixed an issue where the "Words" option of food spoilage would not function correctly until the game was restarted after enabling.
Fixed an issue where wood elves would be harmed from eating raw meat even if Cannibalism was enabled.
Fixed an issue where followers did not receive a debuff when out of food.
Added/updated support for Hunterborn, Skyrim Immersive Creatures, Farm Animals, Gromits Cooking Recipes, Falskaar, Zinni's Food Overhaul, Special Flora of Tamriel, Expanded Towns and Cities and Nordic Cooking. Patches for the aforementioned mods are no longer needed.
- Waterskins can now be refilled at most bodies of water by standing in them and using the 'Drink Hotkey' or by clicking on an empty waterskin in your inventory. This feature requires the temporary use of any water patch made for RND. Once SKSE 1.7.2 is out of beta and an update to this mod is released, patches will no longer be required.
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Version 1.22
- Added option to not force third-person when playing animations.
Slightly decreased spoilage rate of cooked food.
Fixed an issue where sleeping would not always lower fatigue.
Made a few other minor fixes and tweaks.
Added support for Drinks for the Thirsty, Highland Milk Farm and Real Wildlife - Skyrim.
- Added option to not force third-person when playing animations.
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Version 1.21
- Added option to choose between numbers and words to display spoilage state in your inventory menu.
Added option to reduce carry weight.
Slightly decreased hunger rate at all levels. Upon updating, hunger level will reset to 0 in the MCM.
Increased the decay rates of all foods.
Large Salt Pile consumption interval has been reduced to 48 hours.
You should no longer find spoiling food in locations where civilians live.
Fixed an issue where the widget's y offset value could become inverted. Upon updating, this value will invert as the fix is applied.
Fixed an issue where a food's spoilage state could fail to show in the inventory menu.
Fixed an issue where your followers' needs would fail to function.
Fixed an issue where eating an item could result in no effect if food spoilage was enabled.
Added support for Wyrmstooth, Ambrosia from Valhalla and Bon Appetit.
- Added option to choose between numbers and words to display spoilage state in your inventory menu.
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Version 1.20
- Food Spoilage can now be enabled: food will spoil at various rates (with some random variability) over time represented by percentages next to the name of food items in your inventory. Consuming food at X% will provide X% of the food's original value to your needs. Heavier foods tend to spoil faster than lighter foods with the exception of raw meat, which will spoil fastest. Once food reaches 0%, it will become inedible. If Wet and Cold is installed, food spoils much slower in the cold. This feature is highly recommended to be used with You Hunger, which significantly decreases the amount of food laying around in Skyrim.
Large Salt Piles can now be created at cooking pots from regular Salt Piles. If at least one is kept in your inventory, fresh raw meat will be preserved indefinitely and raw meat that has already started decaying will decay much slower. However, 1 Large Salt Pile will be consumed and removed from your inventory about once every 72 hours. If you have need for regular Salt Piles, they can be converted back (at a cost) simply by clicking on them in your inventory.
Health loss from eating raw food has been decreased. Added option to disable the harmful effects of raw food.
Added option to remove the salt requirement of cooking raw meat and to disable alcohol/skooma effects.
Added options to adjust follower needs rates.
All hotkeys are now suspended for 2-3 seconds after one is pressed to prevent spamming of the hotkeys.
Added option to toggle the widgets on/off using a hotkey if Color-Based widgets are selected.
Removed the well bucket in Solitude (Tamriel worldspace) due to Z-fighting issues. Open Cities users will now need to manually place a well bucket there.
Toggling off Vampire Immunity now also affects vampire followers so that they may now also eat/drink.
The Automated Items Consumed option now notifies you what your followers have consumed as well.
Sleeping or waiting now removes drunkenness and skooma effects.
Fixed an issue where sleeping would sometimes fail to lower fatigue levels.
Fixed an issue where food hunger and thirst values still weren't completely isolated when one or more debuffs were active.
Fixed an issue where follower animations could cancel each other out if eating/drinking at the same time.
Added support for Osare Foods, 527 Food and A Real Explorer's Guide to Skyrim.
Minor memory use optimizations.
- Food Spoilage can now be enabled: food will spoil at various rates (with some random variability) over time represented by percentages next to the name of food items in your inventory. Consuming food at X% will provide X% of the food's original value to your needs. Heavier foods tend to spoil faster than lighter foods with the exception of raw meat, which will spoil fastest. Once food reaches 0%, it will become inedible. If Wet and Cold is installed, food spoils much slower in the cold. This feature is highly recommended to be used with You Hunger, which significantly decreases the amount of food laying around in Skyrim.
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Version 1.13
- Well buckets can now be crafted at forges and then placed near unsupported wells or any location that makes sense.
Fatigue debuffs now reduce base stamina and magicka by increasing percentages rather than reducing weapon speed and increasing spell cost.
Food and drinks now provide isolated value while a debuff is active. For example: if suffering from a thirst debuff, eating an apple will no longer slightly alleviate your thirst--only a drink can.
Hotkeys are now disabled when any menu is open.
Notifications have been converted to 3rd person with the original 1st person messages available as an option.
Spamming the drink hotkey should no longer give free waterskins.
Hunger buffs/debuffs should no longer affect enchantments.
Werewolves are now affected by hunger/thirst as intended from v1.10+.
Restarting your game should now properly re-detect your character's sex for the sound effects.
The internal and external (visible) status of your needs will now always be immediately in-sync when randomized on a new game.
Added support for the reduced version of Realistic Wildlife Loot.
- Well buckets can now be crafted at forges and then placed near unsupported wells or any location that makes sense.
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Version 1.12
- NPC refill interactions are now fully voiced.
Thirst buffs/debuffs switched to magicka/stam regeneration. Fatigue switched to weapon speed/spell cost.
Added text messages for hunger and thirst satiation.
You can now bind a key to check the status of your needs via text.
Raw food can no longer outright kill you at full health.
Horse stamina rate buff should now correctly dispel after 3 hours.
Fountains from Drinking Fountains will now refill waterskins.
Added support for Harvest Overhaul and More plants and recipes.
- NPC refill interactions are now fully voiced.
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Version 1.11
- Added option to disable vanilla food effects. This feature requires SKSE 1.7.0+.
You can now click on empty waterskins near the base of waterfalls to refill in addition to using the Drink Hotkey.
Added skooma effects.
Moved waterskin refill prompt message boxes with NPCs to dialogue options.
"Increased damage taken" debuffs will now correctly apply to incoming spell attacks as well.
Fixed an issue where Combat Increases Needs did not increase fatigue and where food did not slightly decrease fatigue.
Food prices and weights, if enabled, should no longer continue increasing after game reloads from death.
Differences between needs levels are now more significant. If you have a need set to anything but 4, it will reset to 0.
- Added option to disable vanilla food effects. This feature requires SKSE 1.7.0+.
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Version 1.10
- New feature, Dangerous Diseases: Disabled by default. All diseases in Skyrim produce a fever, which will randomly progress through four stages. If Death is enabled and you are on the last stage, your stats will degrade every hour until death.
You can now drink/refill your waterskins from the base of waterfalls using the Drink Hotkey.
Waterskins further reduced in weight.
You can now eat multiple foods before the animation plays, you will automatically sheathe your weapon and your inventory no longer auto-closes. Added a sitting only option to player animations.
Added exit option to wells and buckets.
Feeding horses now only works with horses.
Karnsdale Farmhouse well from Live Another Life is now enabled.
Werewolves in beast form are no longer immune to thirst and hunger but can now feed to lower them. Needs sound effects should no longer play while in beast form.
Gathering meat from the cannibalism option now requires that you remove the dead NPC's armor.
The increased food weight option now sets food weights to more reasonable values and is re-enabled by default for new saves.
Added support for Phitts Alchemy and Food Overhaul and Nernies City and Village Expansion.
Now available on Steam.
- New feature, Dangerous Diseases: Disabled by default. All diseases in Skyrim produce a fever, which will randomly progress through four stages. If Death is enabled and you are on the last stage, your stats will degrade every hour until death.
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Version 1.051
- Fixed issue where drinking would play the eating animation.
Death option is now much more lethal.
Eating raw food can now damage stamina and magicka in addition to health.
- Fixed issue where drinking would play the eating animation.
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Version 1.05
- Meals with Followers extended to 1 minute.
Added Death option and Satiation/Hydration Multiplier options.
Debuffs have been doubled in magnitude.
- Meals with Followers extended to 1 minute.
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Version 1.041
- Widgets should now update for those afflicted by the missing widgets problem.
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Version 1.04
- Fixed an issue where the widgets would disappear after reloading.
Added an alpha/color-based option, which is a combination of the two.
Disabled food weight/price changes by default.
- Fixed an issue where the widgets would disappear after reloading.
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Version 1.031
- Fixed issue where animations would randomly play while in combat.
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Version 1.03
- Added eating and drinking animations for the player and followers. Player's is disabled by default.
Slightly reduced waterskin weight.
Minor optimization of scripts.
- Added eating and drinking animations for the player and followers. Player's is disabled by default.
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Version 1.02
- Fixed an issue where waterskins could not be refilled at wells if you had more than one in your inventory.
Added an option to disable vampire/werewolf immunity.
- Fixed an issue where waterskins could not be refilled at wells if you had more than one in your inventory.
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Version 1.01
- Widgets should now show up.
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