This page was last updated on 29 December 2014, 8:31PM
Changelogs
Version 0.67
Aug 20, 2014
-TIER 2 RELEASE!
-15 New wooden-tier houses
-8 New stone-tier houses
-6 New special buildings to construct (Temple, for example is one) + 3 upgrades
-New Player house to construct at the end of tier 2
-Expansion of Raytehm border
-3 New transition quests between tier 1 and tier 2
-New political questline using Bills to further the plot, plus new buffs to income and more
-Guard upgrades, including weapons, armor, and the amount of guards
-New player armor after the new player house is buult
-Secret passageway from inside the new player house ;)
-3 New merchants
-25+ New npcs
Version 0.35
-Fixed the issue that allowed you to buy multiple medium merchant blueprints
-Fixed the issue where you could upgrade the wall without having bought the mill
-Fixed the floating rock near the inn
-Fixed Tamriel Worldspace Navmesh where some npcs were having navigation issues
-Fixed the issue where Civenn sometimes got stuck underground, as well as some other npcs
-Fixed the issue where followers would be stuck in the bridge when going out into skyrim through the main gate
-Fixed the issue where a support beam was visible before buying the second tier lords house
-Fixed some floating supports on staircases
-Added Some more clutter to the Second Tier Lords House, as well as give the player a desk
-Fixed the issue where dialogue with the advisor would end if you clicked blueprints and there were no available blueprints
-Fixed the issue where the "Never mind." dialogue option appeared before the regular dialogue selections
-STREAMLINED the supplies purchasing system. Now, once you buy a certain resource, you don't need to go back to Mavik's original dialogue options and choose to buy supplies again, it stays in the buying window so you can keep clicking for more resource
Version 0.34
-Added a workaround for Beitild being dead
-Added notifications to tell you what order to build houses in
-Added notifications to tell you when blueprints are available
-Made some adjustments to fix some dialogue issues
-Made the beginning of the mod a quest as opposed to dialogue leading into a quest, to clarify what you need to do
-Note:* If you are having an issue still, check the FAQ! If that doesn't answer your question, post a comment or add me on steam!